Samples.Tilemap.WINDOWS.MG.csproj 3.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{9B99798B-72F3-4E4B-9B99-DE15F7C955E9}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>Samples.Tilemap</RootNamespace>
  13. <AssemblyName>Samples.Tilemap</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>Windows</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. <TargetFrameworkProfile />
  18. </PropertyGroup>
  19. <PropertyGroup>
  20. <ApplicationIcon>Icon.ico</ApplicationIcon>
  21. </PropertyGroup>
  22. <PropertyGroup>
  23. <ApplicationManifest>app.manifest</ApplicationManifest>
  24. </PropertyGroup>
  25. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  26. <DebugSymbols>true</DebugSymbols>
  27. <OutputPath>bin\Debug\</OutputPath>
  28. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  29. <DebugType>full</DebugType>
  30. <PlatformTarget>AnyCPU</PlatformTarget>
  31. <ErrorReport>prompt</ErrorReport>
  32. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  33. <Prefer32Bit>true</Prefer32Bit>
  34. <UseVSHostingProcess>false</UseVSHostingProcess>
  35. </PropertyGroup>
  36. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  37. <OutputPath>bin\Release\</OutputPath>
  38. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  39. <Optimize>true</Optimize>
  40. <DebugType>pdbonly</DebugType>
  41. <PlatformTarget>AnyCPU</PlatformTarget>
  42. <ErrorReport>prompt</ErrorReport>
  43. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  44. </PropertyGroup>
  45. <ItemGroup>
  46. <Compile Include="Game1.cs" />
  47. <Compile Include="Program.cs" />
  48. <Compile Include="Properties\AssemblyInfo.cs" />
  49. </ItemGroup>
  50. <ItemGroup>
  51. <Reference Include="MonoGame.Framework">
  52. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
  53. </Reference>
  54. <Reference Include="System" />
  55. </ItemGroup>
  56. <ItemGroup>
  57. <Content Include="Icon.ico" />
  58. </ItemGroup>
  59. <ItemGroup>
  60. <MonoGameContentReference Include="..\TilemapContent\Samples.TilemapContent.mgcb">
  61. <Link>Content\Content.mgcb</Link>
  62. </MonoGameContentReference>
  63. <None Include="app.config" />
  64. <None Include="app.manifest" />
  65. </ItemGroup>
  66. <ItemGroup>
  67. <ProjectReference Include="..\..\Atlas\Aether.Atlas.WINDOWS.MG.csproj">
  68. <Project>{c7522b5e-b255-4fb6-a17a-9e6d217aebd2}</Project>
  69. <Name>Aether.Atlas.WINDOWS.MG</Name>
  70. </ProjectReference>
  71. <ProjectReference Include="..\..\Shaders\Tilemap\Aether.Shaders.Tilemap.WINDOWS.MG.csproj">
  72. <Project>{6721cd07-0880-4154-85af-ebe6043ef178}</Project>
  73. <Name>Aether.Shaders.Tilemap.WINDOWS.MG</Name>
  74. </ProjectReference>
  75. <ProjectReference Include="..\..\Tilemap\Aether.Tilemap.WINDOWS.MG.csproj">
  76. <Project>{7bd9f460-f3f9-40a0-b298-066ea975c06c}</Project>
  77. <Name>Aether.Tilemap.WINDOWS.MG</Name>
  78. </ProjectReference>
  79. </ItemGroup>
  80. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  81. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  82. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  83. Other similar extension points exist, see Microsoft.Common.targets.
  84. <Target Name="BeforeBuild">
  85. </Target>
  86. <Target Name="AfterBuild">
  87. </Target>
  88. -->
  89. </Project>