Aether.Shaders.InfiniteGrid.WINDOWS.XNA.csproj 3.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{908EC8FF-B0ED-478A-B486-702E578AF64A}</ProjectGuid>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>tainicom.Aether.Shaders</RootNamespace>
  10. <AssemblyName>Aether.Shaders.InfiniteGrid</AssemblyName>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <XnaPlatform>Windows</XnaPlatform>
  13. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  16. <DebugSymbols>true</DebugSymbols>
  17. <DebugType>full</DebugType>
  18. <Optimize>false</Optimize>
  19. <OutputPath>..\..\bin\Debug\Windows.XNA\</OutputPath>
  20. <DefineConstants>TRACE;DEBUG;WINDOWS XNA</DefineConstants>
  21. <ErrorReport>prompt</ErrorReport>
  22. <WarningLevel>4</WarningLevel>
  23. <PlatformTarget>x86</PlatformTarget>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  26. <DebugType>none</DebugType>
  27. <Optimize>true</Optimize>
  28. <OutputPath>..\..\bin\Release\Windows.XNA\</OutputPath>
  29. <DefineConstants>TRACE;WINDOWS XNA</DefineConstants>
  30. <ErrorReport>prompt</ErrorReport>
  31. <WarningLevel>4</WarningLevel>
  32. <PlatformTarget>x86</PlatformTarget>
  33. </PropertyGroup>
  34. <ItemGroup>
  35. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  36. <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  37. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  38. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  39. <Reference Include="System" />
  40. <Reference Include="System.Core">
  41. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  42. </Reference>
  43. </ItemGroup>
  44. <ItemGroup>
  45. <Compile Include="Components\InfiniteGridComponent.cs" />
  46. <Compile Include="InfiniteGridEffect.cs" />
  47. </ItemGroup>
  48. <ItemGroup>
  49. <Compile Include="Properties\AssemblyInfo.cs" />
  50. </ItemGroup>
  51. <ItemGroup>
  52. <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.xna" />
  53. <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.xna" />
  54. </ItemGroup>
  55. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  56. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
  57. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  58. Other similar extension points exist, see Microsoft.Common.targets.
  59. <Target Name="BeforeBuild">
  60. </Target>
  61. <Target Name="AfterBuild">
  62. </Target>
  63. -->
  64. </Project>