Samples.FXAA.DESKTOPGL.NET6.csproj 2.6 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  3. <PropertyGroup>
  4. <EnableDefaultItems>false</EnableDefaultItems>
  5. <TargetFramework>net6.0</TargetFramework>
  6. <OutputType>WinExe</OutputType>
  7. <RootNamespace>Samples.FXAA</RootNamespace>
  8. <AssemblyName>Samples.FXAA</AssemblyName>
  9. <MonoGamePlatform>Windows</MonoGamePlatform>
  10. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  11. <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
  12. </PropertyGroup>
  13. <PropertyGroup>
  14. <ApplicationIcon>Icon.ico</ApplicationIcon>
  15. </PropertyGroup>
  16. <PropertyGroup>
  17. <ApplicationManifest>app.manifest</ApplicationManifest>
  18. </PropertyGroup>
  19. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  20. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  21. </PropertyGroup>
  22. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  23. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  24. </PropertyGroup>
  25. <ItemGroup>
  26. <Compile Include="AntiAliasing.cs" />
  27. <Compile Include="FXAASampleComponent.cs" />
  28. <Compile Include="SampleGame.cs" />
  29. <Compile Include="Program.cs" />
  30. <Compile Include="Spaceship.cs" />
  31. </ItemGroup>
  32. <ItemGroup>
  33. <Compile Include="Properties\AssemblyInfo.cs" />
  34. </ItemGroup>
  35. <ItemGroup>
  36. <Reference Include="MonoGame.Framework">
  37. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\netstandard2.0\MonoGame.Framework.dll</HintPath>
  38. </Reference>
  39. </ItemGroup>
  40. <ItemGroup>
  41. <Content Include="Icon.ico" />
  42. </ItemGroup>
  43. <ItemGroup>
  44. <MonoGameContentReference Include="..\FXAAContent\Samples.FXAAContent.mgcb">
  45. <Link>Content\Content.mgcb</Link>
  46. </MonoGameContentReference>
  47. </ItemGroup>
  48. <ItemGroup>
  49. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\netstandard2.0\x64\SDL2.dll">
  50. <Link>x64\SDL2.dll</Link>
  51. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  52. </None>
  53. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\netstandard2.0\x64\soft_oal.dll">
  54. <Link>x64\soft_oal.dll</Link>
  55. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  56. </None>
  57. </ItemGroup>
  58. <ItemGroup>
  59. <ProjectReference Include="..\..\Shaders\FXAA\Aether.Shaders.FXAA.NETSTANDARD.csproj" />
  60. </ItemGroup>
  61. <Import Project="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGame.Content.Builder17.targets" />
  62. </Project>