Aether.Shaders.Tilemap.NETSTANDARD.csproj 1.6 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <EnableDefaultItems>false</EnableDefaultItems>
  4. <TargetFramework>netstandard2.0</TargetFramework>
  5. <OutputType>Library</OutputType>
  6. <RootNamespace>nkast.Aether.Shaders</RootNamespace>
  7. <AssemblyName>Aether.Shaders.Tilemap</AssemblyName>
  8. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  9. <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
  10. <OutputPath>..\..\Artifacts\$(Configuration)\Libraries\netstandard2.0\</OutputPath>
  11. <BaseIntermediateOutputPath>obj\netstandard2.0\</BaseIntermediateOutputPath>
  12. </PropertyGroup>
  13. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  14. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  15. </PropertyGroup>
  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  17. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  18. </PropertyGroup>
  19. <ItemGroup>
  20. <Compile Include="TilemapEffect.cs" />
  21. </ItemGroup>
  22. <ItemGroup>
  23. <Compile Include="Properties\AssemblyInfo.cs" />
  24. </ItemGroup>
  25. <ItemGroup>
  26. <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.8" />
  27. <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.9" />
  28. <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.10" />
  29. <EmbeddedResource Include="Resources\TilemapEffect.ogl.fxo.10" />
  30. </ItemGroup>
  31. <ItemGroup>
  32. <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9101">
  33. <PrivateAssets>all</PrivateAssets>
  34. <ExcludeAssets>runtime</ExcludeAssets>
  35. </PackageReference>
  36. </ItemGroup>
  37. </Project>