Samples.Atlas.DESKTOPGL.NET6.csproj 1.8 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <EnableDefaultItems>false</EnableDefaultItems>
  4. <TargetFramework>net6.0</TargetFramework>
  5. <OutputType>WinExe</OutputType>
  6. <RootNamespace>Samples.Atlas</RootNamespace>
  7. <AssemblyName>Samples.Atlas</AssemblyName>
  8. <KniPlatform>Windows</KniPlatform>
  9. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  10. <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
  11. </PropertyGroup>
  12. <PropertyGroup>
  13. <ApplicationIcon>Icon.ico</ApplicationIcon>
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <ApplicationManifest>app.manifest</ApplicationManifest>
  17. </PropertyGroup>
  18. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  19. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  20. </PropertyGroup>
  21. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  22. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  23. </PropertyGroup>
  24. <ItemGroup>
  25. <Compile Include="AtlasSampleComponent.cs" />
  26. <Compile Include="SampleGame.cs" />
  27. <Compile Include="Program.cs" />
  28. </ItemGroup>
  29. <ItemGroup>
  30. <Compile Include="Properties\AssemblyInfo.cs" />
  31. </ItemGroup>
  32. <ItemGroup>
  33. <PackageReference Include="nkast.Xna.Framework" Version="3.10.9001" />
  34. <PackageReference Include="MonoGame.Framework.DesktopGL.9000" Version="3.10.9001" />
  35. </ItemGroup>
  36. <ItemGroup>
  37. <Content Include="Icon.ico" />
  38. </ItemGroup>
  39. <ItemGroup>
  40. <KniContentReference Include="..\AtlasContent\Samples.AtlasContent.mgcb">
  41. <Link>Content\Content.mgcb</Link>
  42. </KniContentReference>
  43. </ItemGroup>
  44. <ItemGroup>
  45. <ProjectReference Include="..\..\Atlas\Aether.Atlas.NETSTANDARD.csproj" />
  46. </ItemGroup>
  47. <Import Project="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Kni.Content.Builder.targets" />
  48. </Project>