Samples.FXAA.WINDOWS.csproj 2.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{4F224B03-7499-4EE0-A072-7CD7FC266E2A}</ProjectGuid>
  5. <OutputType>WinExe</OutputType>
  6. <AppDesignerFolder>Properties</AppDesignerFolder>
  7. <RootNamespace>Samples.FXAA</RootNamespace>
  8. <AssemblyName>Samples.FXAA</AssemblyName>
  9. <FileAlignment>512</FileAlignment>
  10. <KniPlatform>Windows</KniPlatform>
  11. <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
  12. <TargetFrameworkProfile />
  13. </PropertyGroup>
  14. <PropertyGroup>
  15. <ApplicationIcon>Icon.ico</ApplicationIcon>
  16. </PropertyGroup>
  17. <PropertyGroup>
  18. <ApplicationManifest>app.manifest</ApplicationManifest>
  19. </PropertyGroup>
  20. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  21. <DebugSymbols>true</DebugSymbols>
  22. <OutputPath>bin\Debug\Windows\MG\</OutputPath>
  23. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  24. <DebugType>full</DebugType>
  25. <PlatformTarget>AnyCPU</PlatformTarget>
  26. <ErrorReport>prompt</ErrorReport>
  27. <Prefer32Bit>true</Prefer32Bit>
  28. <UseVSHostingProcess>false</UseVSHostingProcess>
  29. </PropertyGroup>
  30. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  31. <OutputPath>bin\Release\Windows\MG\</OutputPath>
  32. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  33. <Optimize>true</Optimize>
  34. <DebugType>pdbonly</DebugType>
  35. <PlatformTarget>AnyCPU</PlatformTarget>
  36. <ErrorReport>prompt</ErrorReport>
  37. </PropertyGroup>
  38. <ItemGroup>
  39. <Compile Include="AntiAliasing.cs" />
  40. <Compile Include="FXAASampleComponent.cs" />
  41. <Compile Include="SampleGame.cs" />
  42. <Compile Include="Program.cs" />
  43. <Compile Include="Spaceship.cs" />
  44. </ItemGroup>
  45. <ItemGroup>
  46. <Compile Include="Properties\AssemblyInfo.cs" />
  47. </ItemGroup>
  48. <ItemGroup>
  49. <PackageReference Include="nkast.Xna.Framework" Version="3.10.9001" />
  50. <PackageReference Include="MonoGame.Framework.WindowsDX.9000" Version="3.10.9001" />
  51. <Reference Include="System" />
  52. </ItemGroup>
  53. <ItemGroup>
  54. <Content Include="Icon.ico" />
  55. </ItemGroup>
  56. <ItemGroup>
  57. <KniContentReference Include="..\FXAAContent\Samples.FXAAContent.mgcb">
  58. <Link>Content\Content.mgcb</Link>
  59. </KniContentReference>
  60. <None Include="app.config" />
  61. <None Include="app.manifest" />
  62. </ItemGroup>
  63. <ItemGroup>
  64. <ProjectReference Include="..\..\Shaders\FXAA\Aether.Shaders.FXAA.NET4.csproj">
  65. <Project>{fbbde2ba-f9f3-4041-8584-2c912c235e26}</Project>
  66. <Name>Aether.Shaders.FXAA.NET4</Name>
  67. </ProjectReference>
  68. </ItemGroup>
  69. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  70. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\Kni.Content.Builder.targets" />
  71. </Project>