Samples.FXAA.WINDOWS.csproj 3.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  6. <AppDesignerFolder>Properties</AppDesignerFolder>
  7. <RootNamespace>Samples.FXAA</RootNamespace>
  8. <AssemblyName>Samples.FXAA</AssemblyName>
  9. <FileAlignment>512</FileAlignment>
  10. <KniPlatform>Windows</KniPlatform>
  11. <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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  21. <DebugSymbols>true</DebugSymbols>
  22. <OutputPath>bin\Debug\Windows\MG\</OutputPath>
  23. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  24. <DebugType>full</DebugType>
  25. <PlatformTarget>AnyCPU</PlatformTarget>
  26. <ErrorReport>prompt</ErrorReport>
  27. <Prefer32Bit>true</Prefer32Bit>
  28. <UseVSHostingProcess>false</UseVSHostingProcess>
  29. </PropertyGroup>
  30. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  31. <OutputPath>bin\Release\Windows\MG\</OutputPath>
  32. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  33. <Optimize>true</Optimize>
  34. <DebugType>pdbonly</DebugType>
  35. <PlatformTarget>AnyCPU</PlatformTarget>
  36. <ErrorReport>prompt</ErrorReport>
  37. </PropertyGroup>
  38. <ItemGroup>
  39. <Compile Include="AntiAliasing.cs" />
  40. <Compile Include="FXAASampleComponent.cs" />
  41. <Compile Include="SampleGame.cs" />
  42. <Compile Include="Program.cs" />
  43. <Compile Include="Spaceship.cs" />
  44. </ItemGroup>
  45. <ItemGroup>
  46. <Compile Include="Properties\AssemblyInfo.cs" />
  47. </ItemGroup>
  48. <ItemGroup>
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  53. <PackageReference Include="nkast.Xna.Framework.Media" Version="3.11.9002" />
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  55. <PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.11.9002" />
  56. <Reference Include="System" />
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  58. <ItemGroup>
  59. <Content Include="Icon.ico" />
  60. </ItemGroup>
  61. <ItemGroup>
  62. <KniContentReference Include="..\FXAAContent\Samples.FXAAContent.mgcb">
  63. <Link>Content\Content.mgcb</Link>
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  65. <None Include="app.config" />
  66. <None Include="app.manifest" />
  67. </ItemGroup>
  68. <ItemGroup>
  69. <ProjectReference Include="..\..\Shaders\FXAA\Aether.Shaders.FXAA.NET4.csproj">
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  71. <Name>Aether.Shaders.FXAA.NET4</Name>
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  74. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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