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Updated Apos.Input

Jean-David Moisan 6 gadi atpakaļ
vecāks
revīzija
da807f9190
2 mainītis faili ar 4 papildinājumiem un 4 dzēšanām
  1. 1 1
      Source/Apos.Gui.csproj
  2. 3 3
      Source/Default.cs

+ 1 - 1
Source/Apos.Gui.csproj

@@ -22,6 +22,6 @@
     <PackageReference Include="MonoGame.Framework.Portable" PrivateAssets="All" Version="3.6.0.1625"/>
     <PackageReference Include="MonoGame.Framework.Portable" PrivateAssets="All" Version="3.6.0.1625"/>
     <PackageReference Include="SpriteFontPlus.MonoGame" Version="0.6.2.14"/>
     <PackageReference Include="SpriteFontPlus.MonoGame" Version="0.6.2.14"/>
     <PackageReference Include="Optional" Version="4.0.0"/>
     <PackageReference Include="Optional" Version="4.0.0"/>
-    <PackageReference Include="Apos.Input" Version="0.1.4"/>
+    <PackageReference Include="Apos.Input" Version="0.2.0"/>
   </ItemGroup>
   </ItemGroup>
 </Project>
 </Project>

+ 3 - 3
Source/Default.cs

@@ -127,13 +127,13 @@ namespace Apos.Gui {
         // Group: Private Functions
         // Group: Private Functions
 
 
         private static bool buttonReleased(Keys key) {
         private static bool buttonReleased(Keys key) {
-            return InputHelper.IsActive && ActionKeyboard.Released(key);
+            return InputHelper.IsActive && ConditionKeyboard.Released(key);
         }
         }
         private static bool buttonReleased(Func<MouseState, ButtonState> button) {
         private static bool buttonReleased(Func<MouseState, ButtonState> button) {
-            return InputHelper.IsActive && ActionMouse.Released(button);
+            return InputHelper.IsActive && ConditionMouse.Released(button);
         }
         }
         private static bool buttonReleased(Func<GamePadState[], ButtonState> button) {
         private static bool buttonReleased(Func<GamePadState[], ButtonState> button) {
-            return InputHelper.IsActive && ActionGamePad.Released(button);
+            return InputHelper.IsActive && ConditionGamePad.Released(button);
         }
         }
     }
     }
 }
 }