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Format MouseCondition

Jean-David Moisan 4 年之前
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a959d5d5b8
共有 1 個文件被更改,包括 14 次插入10 次删除
  1. 14 10
      Source/MouseCondition.cs

+ 14 - 10
Source/MouseCondition.cs

@@ -1,4 +1,4 @@
-using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Input;
 
 namespace Apos.Input {
@@ -35,8 +35,9 @@ namespace Apos.Input {
 
         /// <returns>Returns true when the button was not pressed and is now pressed.</returns>
         public static bool Pressed(MouseButton button) {
-            return InputHelper.MouseButtons[button](InputHelper.NewMouse) == ButtonState.Pressed &&
-                   InputHelper.MouseButtons[button](InputHelper.OldMouse) == ButtonState.Released;
+            return
+                InputHelper.MouseButtons[button](InputHelper.NewMouse) == ButtonState.Pressed &&
+                InputHelper.MouseButtons[button](InputHelper.OldMouse) == ButtonState.Released;
         }
         /// <returns>Returns true when the button is now pressed.</returns>
         public static bool Held(MouseButton button) {
@@ -44,13 +45,15 @@ namespace Apos.Input {
         }
         /// <returns>Returns true when the button was pressed and is now pressed.</returns>
         public static bool HeldOnly(MouseButton button) {
-            return InputHelper.MouseButtons[button](InputHelper.NewMouse) == ButtonState.Pressed &&
-                   InputHelper.MouseButtons[button](InputHelper.OldMouse) == ButtonState.Pressed;
+            return
+                InputHelper.MouseButtons[button](InputHelper.NewMouse) == ButtonState.Pressed &&
+                InputHelper.MouseButtons[button](InputHelper.OldMouse) == ButtonState.Pressed;
         }
         /// <returns>Returns true when the button was pressed and is now not pressed.</returns>
         public static bool Released(MouseButton button) {
-            return InputHelper.MouseButtons[button](InputHelper.NewMouse) == ButtonState.Released &&
-                   InputHelper.MouseButtons[button](InputHelper.OldMouse) == ButtonState.Pressed;
+            return
+                InputHelper.MouseButtons[button](InputHelper.NewMouse) == ButtonState.Released &&
+                InputHelper.MouseButtons[button](InputHelper.OldMouse) == ButtonState.Pressed;
         }
         /// <returns>Returns true when the scroll wheel is scrolled.</returns>
         public static bool Scrolled() => ScrollDelta != 0;
@@ -63,9 +66,10 @@ namespace Apos.Input {
         public static Point PointerDelta => InputHelper.NewMouse.Position - InputHelper.OldMouse.Position;
 
         /// <returns>Returns true when the mouse is within the game window and active.</returns>
-        public static bool IsMouseValid => InputHelper.IsActive &&
-                0 <= InputHelper.NewMouse.X && InputHelper.NewMouse.X <= InputHelper.WindowWidth &&
-                0 <= InputHelper.NewMouse.Y && InputHelper.NewMouse.Y <= InputHelper.WindowHeight;
+        public static bool IsMouseValid =>
+            InputHelper.IsActive &&
+            0 <= InputHelper.NewMouse.X && InputHelper.NewMouse.X <= InputHelper.WindowWidth &&
+            0 <= InputHelper.NewMouse.Y && InputHelper.NewMouse.Y <= InputHelper.WindowHeight;
 
         /// <summary>
         /// The button that will be checked.