Jean-David Moisan hace 6 años
padre
commit
d229815e61
Se han modificado 73 ficheros con 275 adiciones y 180 borrados
  1. 0 1
      docs/classes/CSharp/Apos/Input/Condition-Summary.js
  2. 0 1
      docs/classes/CSharp/Apos/Input/Condition-SummaryToolTips.js
  3. 0 45
      docs/classes/CSharp/Apos/Input/Condition.html
  4. 1 1
      docs/classes/CSharp/Apos/Input/ConditionGamePad-Summary.js
  5. 0 0
      docs/classes/CSharp/Apos/Input/ConditionGamePad-SummaryToolTips.js
  6. 1 1
      docs/classes/CSharp/Apos/Input/ConditionGamePad-ToolTips.js
  7. 2 2
      docs/classes/CSharp/Apos/Input/ConditionGamePad.html
  8. 1 1
      docs/classes/CSharp/Apos/Input/ConditionKeyboard-Summary.js
  9. 0 0
      docs/classes/CSharp/Apos/Input/ConditionKeyboard-SummaryToolTips.js
  10. 1 1
      docs/classes/CSharp/Apos/Input/ConditionKeyboard-ToolTips.js
  11. 2 2
      docs/classes/CSharp/Apos/Input/ConditionKeyboard.html
  12. 1 1
      docs/classes/CSharp/Apos/Input/ConditionMouse-Summary.js
  13. 0 0
      docs/classes/CSharp/Apos/Input/ConditionMouse-SummaryToolTips.js
  14. 1 1
      docs/classes/CSharp/Apos/Input/ConditionMouse-ToolTips.js
  15. 2 2
      docs/classes/CSharp/Apos/Input/ConditionMouse.html
  16. 1 1
      docs/classes/CSharp/Apos/Input/ConditionSet-Summary.js
  17. 0 0
      docs/classes/CSharp/Apos/Input/ConditionSet-SummaryToolTips.js
  18. 1 1
      docs/classes/CSharp/Apos/Input/ConditionSet-ToolTips.js
  19. 13 13
      docs/classes/CSharp/Apos/Input/ConditionSet.html
  20. 1 0
      docs/classes/CSharp/Apos/Input/ICondition-Summary.js
  21. 1 0
      docs/classes/CSharp/Apos/Input/ICondition-SummaryToolTips.js
  22. 1 1
      docs/classes/CSharp/Apos/Input/ICondition-ToolTips.js
  23. 45 0
      docs/classes/CSharp/Apos/Input/ICondition.html
  24. 1 1
      docs/classes/CSharp/Apos/Input/InputHelper-Summary.js
  25. 0 0
      docs/classes/CSharp/Apos/Input/InputHelper-SummaryToolTips.js
  26. 1 1
      docs/classes/CSharp/Apos/Input/InputHelper-ToolTips.js
  27. 10 10
      docs/classes/CSharp/Apos/Input/InputHelper.html
  28. 1 0
      docs/classes/CSharp/Apos/Input/KeyCharacter-Summary.js
  29. 1 0
      docs/classes/CSharp/Apos/Input/KeyCharacter-SummaryToolTips.js
  30. 1 0
      docs/classes/CSharp/Apos/Input/KeyCharacter-ToolTips.js
  31. 43 0
      docs/classes/CSharp/Apos/Input/KeyCharacter.html
  32. 0 1
      docs/files/Condition-cs-Summary.js
  33. 0 1
      docs/files/Condition-cs-SummaryToolTips.js
  34. 0 45
      docs/files/Condition-cs.html
  35. 1 1
      docs/files/ConditionGamePad-cs-Summary.js
  36. 0 0
      docs/files/ConditionGamePad-cs-SummaryToolTips.js
  37. 1 1
      docs/files/ConditionGamePad-cs-ToolTips.js
  38. 2 2
      docs/files/ConditionGamePad-cs.html
  39. 1 1
      docs/files/ConditionKeyboard-cs-Summary.js
  40. 0 0
      docs/files/ConditionKeyboard-cs-SummaryToolTips.js
  41. 1 1
      docs/files/ConditionKeyboard-cs-ToolTips.js
  42. 2 2
      docs/files/ConditionKeyboard-cs.html
  43. 1 1
      docs/files/ConditionMouse-cs-Summary.js
  44. 0 0
      docs/files/ConditionMouse-cs-SummaryToolTips.js
  45. 1 1
      docs/files/ConditionMouse-cs-ToolTips.js
  46. 2 2
      docs/files/ConditionMouse-cs.html
  47. 1 1
      docs/files/ConditionSet-cs-Summary.js
  48. 0 0
      docs/files/ConditionSet-cs-SummaryToolTips.js
  49. 1 1
      docs/files/ConditionSet-cs-ToolTips.js
  50. 13 13
      docs/files/ConditionSet-cs.html
  51. 1 0
      docs/files/ICondition-cs-Summary.js
  52. 1 0
      docs/files/ICondition-cs-SummaryToolTips.js
  53. 1 1
      docs/files/ICondition-cs-ToolTips.js
  54. 45 0
      docs/files/ICondition-cs.html
  55. 0 0
      docs/files/InputHelper-cs-Summary.js
  56. 0 0
      docs/files/InputHelper-cs-SummaryToolTips.js
  57. 1 1
      docs/files/InputHelper-cs-ToolTips.js
  58. 10 10
      docs/files/InputHelper-cs.html
  59. 1 0
      docs/files/KeyCharacter-cs-Summary.js
  60. 1 0
      docs/files/KeyCharacter-cs-SummaryToolTips.js
  61. 1 0
      docs/files/KeyCharacter-cs-ToolTips.js
  62. 43 0
      docs/files/KeyCharacter-cs.html
  63. 1 1
      docs/menu/classes.js
  64. 1 1
      docs/menu/files.js
  65. 1 1
      docs/search/index.js
  66. 1 0
      docs/search/keywords/006300680061.js
  67. 0 0
      docs/search/keywords/0063006f006e.js
  68. 1 1
      docs/search/keywords/00680065006c.js
  69. 1 0
      docs/search/keywords/00690063006f.js
  70. 1 0
      docs/search/keywords/006b00650079.js
  71. 1 1
      docs/search/keywords/007000720065.js
  72. 1 1
      docs/search/keywords/00720065006c.js
  73. 1 1
      docs/search/keywords/007500700064.js

+ 0 - 1
docs/classes/CSharp/Apos/Input/Condition-Summary.js

@@ -1 +0,0 @@
-NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.Condition","Condition");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.Condition",[["C#","CSharp"]],[["Functions","Function"],["Groups","Group"],["Interfaces","Interface"]],[[58,0,2,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition"],[60,0,1,"Functions","Functions"],[61,0,0,"Pressed","Pressed"],[62,0,0,"Held","Held"],[63,0,0,"HeldOnly","HeldOnly"],[64,0,0,"Released","Released"]]);

+ 0 - 1
docs/classes/CSharp/Apos/Input/Condition-SummaryToolTips.js

@@ -1 +0,0 @@
-NDSummary.OnToolTipsLoaded("CSharpClass:Apos.Input.Condition",{58:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>",61:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype61\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Pressed()</div><div class=\"TTSummary\">Returns true when a condition was false and is now true.</div></div>",62:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype62\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Held()</div><div class=\"TTSummary\">Returns true when a condition is now true.</div></div>",63:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype63\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> HeldOnly()</div><div class=\"TTSummary\">Returns true when a condition was true and is now true.</div></div>",64:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype64\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Released()</div><div class=\"TTSummary\">Returns true when a condition was true and is now false.</div></div>"});

+ 0 - 45
docs/classes/CSharp/Apos/Input/Condition.html

@@ -1,45 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-
-<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Condition</title><link rel="stylesheet" type="text/css" href="../../../../styles/main.css" /><script type="text/javascript" src="../../../../styles/main.js"></script><script type="text/javascript">NDLoader.LoadJS("Content", "../../../../styles/");</script></head>
-
-<!-- Generated by Natural Docs, version 2.0.2 -->
-
-<!-- saved from url=(0016)http://localhost -->
-
-<body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
-
-<a name="Topic58"></a><div class="CTopic TInterface LCSharp first">
- <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;Condition</div>
- <div class="NDClassPrototype HasChildren" id="NDClassPrototype58"><div class="CPEntry TInterface Current"><div class="CPModifiers"><span class="SHKeyword">public</span> <span class="SHKeyword">interface</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;Condition</div></div><a class="CPEntry Child TClass" href="../../../../index.html#CSharpClass:Apos.Input.ConditionGamePad" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,92);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></a><a class="CPEntry Child TClass" href="../../../../index.html#CSharpClass:Apos.Input.ConditionKeyboard" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,10);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></a><a class="CPEntry Child TClass" href="../../../../index.html#CSharpClass:Apos.Input.ConditionMouse" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,25);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></a></div>
- <div class="CBody"><p>Interface for a Condition.</p></div>
-</div>
-
-<a name="Functions"></a><a name="Topic60"></a><div class="CTopic TGroup LCSharp">
- <div class="CTitle">Functions</div>
-</div>
-
-<a name="Pressed"></a><a name="Topic61"></a><div class="CTopic TFunction LCSharp">
- <div class="CTitle">Pressed</div>
- <div id="NDPrototype61" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Pressed()</div>
- <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was false and is now true.</p></div>
-</div>
-
-<a name="Held"></a><a name="Topic62"></a><div class="CTopic TFunction LCSharp">
- <div class="CTitle">Held</div>
- <div id="NDPrototype62" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Held()</div>
- <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition is now true.</p></div>
-</div>
-
-<a name="HeldOnly"></a><a name="Topic63"></a><div class="CTopic TFunction LCSharp">
- <div class="CTitle">HeldOnly</div>
- <div id="NDPrototype63" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> HeldOnly()</div>
- <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was true and is now true.</p></div>
-</div>
-
-<a name="Released"></a><a name="Topic64"></a><div class="CTopic TFunction LCSharp last">
- <div class="CTitle">Released</div>
- <div id="NDPrototype64" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Released()</div>
- <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was true and is now false.</p></div>
-</div>
-
-</body></html>

+ 1 - 1
docs/classes/CSharp/Apos/Input/ConditionGamePad-Summary.js

@@ -1 +1 @@
-NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.ConditionGamePad","ConditionGamePad");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.ConditionGamePad",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[92,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionGamePad"],[93,0,3,"Constructors","Constructors"],[94,0,1,"ConditionGamePad","ConditionGamePad"],[95,0,3,"Public Functions","Public_Functions"],[96,0,2,"Pressed","Pressed"],[97,0,2,"Held","Held"],[98,0,2,"HeldOnly","HeldOnly"],[99,0,2,"Released","Released"],[100,0,3,"Static Functions","Static_Functions"],[101,0,2,"Pressed","Pressed(2)"],[102,0,2,"Held","Held(2)"],[103,0,2,"HeldOnly","HeldOnly(2)"],[104,0,2,"Released","Released(2)"],[105,0,3,"Private Variables","Private_Variables"],[106,0,4,"_needButton","_needButton"]]);
+NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.ConditionGamePad","ConditionGamePad");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.ConditionGamePad",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[58,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionGamePad"],[93,0,3,"Constructors","Constructors"],[94,0,1,"ConditionGamePad","ConditionGamePad"],[95,0,3,"Public Functions","Public_Functions"],[96,0,2,"Pressed","Pressed"],[97,0,2,"Held","Held"],[98,0,2,"HeldOnly","HeldOnly"],[99,0,2,"Released","Released"],[100,0,3,"Static Functions","Static_Functions"],[101,0,2,"Pressed","Pressed(2)"],[102,0,2,"Held","Held(2)"],[103,0,2,"HeldOnly","HeldOnly(2)"],[104,0,2,"Released","Released(2)"],[105,0,3,"Private Variables","Private_Variables"],[106,0,4,"_needButton","_needButton"]]);

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/classes/CSharp/Apos/Input/ConditionGamePad-SummaryToolTips.js


+ 1 - 1
docs/classes/CSharp/Apos/Input/ConditionGamePad-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({58:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});
+NDContentPage.OnToolTipsLoaded({72:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype72\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});

+ 2 - 2
docs/classes/CSharp/Apos/Input/ConditionGamePad.html

@@ -8,9 +8,9 @@
 
 <body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
 
-<a name="Topic92"></a><div class="CTopic TClass LCSharp first">
+<a name="Topic58"></a><div class="CTopic TClass LCSharp first">
  <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div>
- <div class="NDClassPrototype HasParents" id="NDClassPrototype92"><a class="CPEntry Parent TInterface" href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;Condition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></div></div>
+ <div class="NDClassPrototype HasParents" id="NDClassPrototype58"><a class="CPEntry Parent TInterface" href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ICondition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></div></div>
  <div class="CBody"><p>Checks various conditions on a specific gamepad button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</p></div>
 </div>
 

+ 1 - 1
docs/classes/CSharp/Apos/Input/ConditionKeyboard-Summary.js

@@ -1 +1 @@
-NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.ConditionKeyboard","ConditionKeyboard");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.ConditionKeyboard",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[10,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard"],[11,0,3,"Constructors","Constructors"],[12,0,1,"ConditionKeyboard","ConditionKeyboard"],[13,0,3,"Public Functions","Public_Functions"],[14,0,2,"Pressed","Pressed"],[15,0,2,"Held","Held"],[16,0,2,"HeldOnly","HeldOnly"],[17,0,2,"Released","Released"],[18,0,3,"Static Functions","Static_Functions"],[19,0,2,"Pressed","Pressed(2)"],[20,0,2,"Held","Held(2)"],[21,0,2,"HeldOnly","HeldOnly(2)"],[22,0,2,"Released","Released(2)"],[23,0,3,"Private Variables","Private_Variables"],[24,0,4,"_needKey","_needKey"]]);
+NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.ConditionKeyboard","ConditionKeyboard");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.ConditionKeyboard",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[44,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard"],[11,0,3,"Constructors","Constructors"],[12,0,1,"ConditionKeyboard","ConditionKeyboard"],[13,0,3,"Public Functions","Public_Functions"],[14,0,2,"Pressed","Pressed"],[15,0,2,"Held","Held"],[16,0,2,"HeldOnly","HeldOnly"],[17,0,2,"Released","Released"],[18,0,3,"Static Functions","Static_Functions"],[19,0,2,"Pressed","Pressed(2)"],[20,0,2,"Held","Held(2)"],[21,0,2,"HeldOnly","HeldOnly(2)"],[22,0,2,"Released","Released(2)"],[23,0,3,"Private Variables","Private_Variables"],[24,0,4,"_needKey","_needKey"]]);

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/classes/CSharp/Apos/Input/ConditionKeyboard-SummaryToolTips.js


+ 1 - 1
docs/classes/CSharp/Apos/Input/ConditionKeyboard-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({58:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});
+NDContentPage.OnToolTipsLoaded({72:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype72\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});

+ 2 - 2
docs/classes/CSharp/Apos/Input/ConditionKeyboard.html

@@ -8,9 +8,9 @@
 
 <body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
 
-<a name="Topic10"></a><div class="CTopic TClass LCSharp first">
+<a name="Topic44"></a><div class="CTopic TClass LCSharp first">
  <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div>
- <div class="NDClassPrototype HasParents" id="NDClassPrototype10"><a class="CPEntry Parent TInterface" href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;Condition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></div></div>
+ <div class="NDClassPrototype HasParents" id="NDClassPrototype44"><a class="CPEntry Parent TInterface" href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ICondition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></div></div>
  <div class="CBody"><p>Checks various conditions on a specific keyboard key.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</p></div>
 </div>
 

+ 1 - 1
docs/classes/CSharp/Apos/Input/ConditionMouse-Summary.js

@@ -1 +1 @@
-NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.ConditionMouse","ConditionMouse");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.ConditionMouse",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[25,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionMouse"],[26,0,3,"Constructors","Constructors"],[27,0,1,"ConditionMouse","ConditionMouse"],[28,0,3,"Public Functions","Public_Functions"],[29,0,2,"Pressed","Pressed"],[30,0,2,"Held","Held"],[31,0,2,"HeldOnly","HeldOnly"],[32,0,2,"Released","Released"],[33,0,3,"Static Functions","Static_Functions"],[34,0,2,"Pressed","Pressed(2)"],[35,0,2,"Held","Held(2)"],[36,0,2,"HeldOnly","HeldOnly(2)"],[37,0,2,"Released","Released(2)"],[38,0,2,"IsMouseValid","IsMouseValid"],[39,0,3,"Private Variables","Private_Variables"],[40,0,4,"_needButton","_needButton"]]);
+NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.ConditionMouse","ConditionMouse");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.ConditionMouse",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[10,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionMouse"],[26,0,3,"Constructors","Constructors"],[27,0,1,"ConditionMouse","ConditionMouse"],[28,0,3,"Public Functions","Public_Functions"],[29,0,2,"Pressed","Pressed"],[30,0,2,"Held","Held"],[31,0,2,"HeldOnly","HeldOnly"],[32,0,2,"Released","Released"],[33,0,3,"Static Functions","Static_Functions"],[34,0,2,"Pressed","Pressed(2)"],[35,0,2,"Held","Held(2)"],[36,0,2,"HeldOnly","HeldOnly(2)"],[37,0,2,"Released","Released(2)"],[38,0,2,"IsMouseValid","IsMouseValid"],[39,0,3,"Private Variables","Private_Variables"],[40,0,4,"_needButton","_needButton"]]);

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/classes/CSharp/Apos/Input/ConditionMouse-SummaryToolTips.js


+ 1 - 1
docs/classes/CSharp/Apos/Input/ConditionMouse-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({58:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});
+NDContentPage.OnToolTipsLoaded({72:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype72\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});

+ 2 - 2
docs/classes/CSharp/Apos/Input/ConditionMouse.html

@@ -8,9 +8,9 @@
 
 <body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
 
-<a name="Topic25"></a><div class="CTopic TClass LCSharp first">
+<a name="Topic10"></a><div class="CTopic TClass LCSharp first">
  <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div>
- <div class="NDClassPrototype HasParents" id="NDClassPrototype25"><a class="CPEntry Parent TInterface" href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;Condition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></div></div>
+ <div class="NDClassPrototype HasParents" id="NDClassPrototype10"><a class="CPEntry Parent TInterface" href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ICondition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></div></div>
  <div class="CBody"><p>Checks various conditions on a specific mouse button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</p></div>
 </div>
 

+ 1 - 1
docs/classes/CSharp/Apos/Input/ConditionSet-Summary.js

@@ -1 +1 @@
-NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.ConditionSet","ConditionSet");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.ConditionSet",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[41,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionSet"],[42,0,3,"Constructors","Constructors"],[43,0,1,"ConditionSet","ConditionSet"],[44,0,1,"ConditionSet","ConditionSet(2)"],[45,0,3,"Public Functions","Public_Functions"],[46,0,2,"AddNeed","AddNeed"],[47,0,2,"AddNeed","AddNeed(2)"],[48,0,2,"AddNeed","AddNeed(3)"],[49,0,2,"AddNeed","AddNeed(4)"],[50,0,2,"AddNot","AddNot"],[51,0,2,"AddNot","AddNot(2)"],[52,0,2,"AddNot","AddNot(3)"],[53,0,2,"AddNot","AddNot(4)"],[54,0,2,"Pressed","Pressed"],[55,0,2,"Held","Held"],[56,0,2,"HeldOnly","HeldOnly"],[57,0,2,"Released","Released"],[89,0,3,"Private Variables","Private_Variables"],[90,0,4,"_needCondition","_needCondition"],[91,0,4,"_notCondition","_notCondition"]]);
+NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.ConditionSet","ConditionSet");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.ConditionSet",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[41,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionSet"],[42,0,3,"Constructors","Constructors"],[43,0,1,"ConditionSet","ConditionSet"],[60,0,1,"ConditionSet","ConditionSet(2)"],[45,0,3,"Public Functions","Public_Functions"],[46,0,2,"AddNeed","AddNeed"],[47,0,2,"AddNeed","AddNeed(2)"],[48,0,2,"AddNeed","AddNeed(3)"],[61,0,2,"AddNeed","AddNeed(4)"],[50,0,2,"AddNot","AddNot"],[51,0,2,"AddNot","AddNot(2)"],[52,0,2,"AddNot","AddNot(3)"],[62,0,2,"AddNot","AddNot(4)"],[54,0,2,"Pressed","Pressed"],[55,0,2,"Held","Held"],[56,0,2,"HeldOnly","HeldOnly"],[57,0,2,"Released","Released"],[89,0,3,"Private Variables","Private_Variables"],[63,0,4,"_needCondition","_needCondition"],[64,0,4,"_notCondition","_notCondition"]]);

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/classes/CSharp/Apos/Input/ConditionSet-SummaryToolTips.js


+ 1 - 1
docs/classes/CSharp/Apos/Input/ConditionSet-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({41:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype41\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionSet</div></div></div><div class=\"TTSummary\">Combines a bunch of Condition to make complex condition sets.&nbsp; Operates over conditions that are needed and conditions that must not be pressed.</div></div>",58:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});
+NDContentPage.OnToolTipsLoaded({41:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype41\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionSet</div></div></div><div class=\"TTSummary\">Combines a bunch of Condition to make complex condition sets.&nbsp; Operates over conditions that are needed and conditions that must not be pressed.</div></div>",72:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype72\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});

+ 13 - 13
docs/classes/CSharp/Apos/Input/ConditionSet.html

@@ -24,10 +24,10 @@
  <div class="CBody"><p>Empty ConditionSet.</p></div>
 </div>
 
-<a name="ConditionSet(2)"></a><a name="Topic44"></a><div class="CTopic TConstructor LCSharp">
+<a name="ConditionSet(2)"></a><a name="Topic60"></a><div class="CTopic TConstructor LCSharp">
  <div class="CTitle">ConditionSet</div>
- <div id="NDPrototype44" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> ConditionSet(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt;&nbsp;</td><td class="PName last">needCondition,</td></tr><tr><td class="PType first">List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt;&nbsp;</td><td class="PName last">notCondition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
- <div class="CBody"><p>ConditionSet with initial values.</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">needCondition<div class="CDLParameterType">List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt;</div></td><td class="CDLDefinition"><p>A list of needed conditions.</p></td></tr><tr><td class="CDLEntry">notCondition<div class="CDLParameterType">List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt;</div></td><td class="CDLDefinition"><p>A list of condition that must never be pressed.</p></td></tr></table></div>
+ <div id="NDPrototype60" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> ConditionSet(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt;&nbsp;</td><td class="PName last">needCondition,</td></tr><tr><td class="PType first">List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt;&nbsp;</td><td class="PName last">notCondition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
+ <div class="CBody"><p>ConditionSet with initial values.</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">needCondition<div class="CDLParameterType">List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt;</div></td><td class="CDLDefinition"><p>A list of needed conditions.</p></td></tr><tr><td class="CDLEntry">notCondition<div class="CDLParameterType">List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt;</div></td><td class="CDLDefinition"><p>A list of condition that must never be pressed.</p></td></tr></table></div>
 </div>
 
 <a name="Public_Functions"></a><a name="Topic45"></a><div class="CTopic TGroup LCSharp">
@@ -52,10 +52,10 @@
  <div class="CBody"><p>This implicitly creates a ConditionGamePad.</p><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">button<div class="CDLParameterType">Func&lt;GamePadState[], ButtonState&gt;</div></td><td class="CDLDefinition"><p>Adds a new needed gamepad button.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
 </div>
 
-<a name="AddNeed(4)"></a><a name="Topic49"></a><div class="CTopic TFunction LCSharp">
+<a name="AddNeed(4)"></a><a name="Topic61"></a><div class="CTopic TFunction LCSharp">
  <div class="CTitle">AddNeed</div>
- <div id="NDPrototype49" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> <a href="../../../../index.html#CSharpClass:Apos.Input.ConditionSet" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,41);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ConditionSet</a> AddNeed(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><a href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&nbsp;</td><td class="PName last">condition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
- <div class="CBody"><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">condition<div class="CDLParameterType"><a href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a></div></td><td class="CDLDefinition"><p>Adds a condition that is needed.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
+ <div id="NDPrototype61" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> <a href="../../../../index.html#CSharpClass:Apos.Input.ConditionSet" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,41);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ConditionSet</a> AddNeed(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><a href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&nbsp;</td><td class="PName last">condition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
+ <div class="CBody"><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">condition<div class="CDLParameterType"><a href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a></div></td><td class="CDLDefinition"><p>Adds a condition that is needed.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
 </div>
 
 <a name="AddNot"></a><a name="Topic50"></a><div class="CTopic TFunction LCSharp">
@@ -76,10 +76,10 @@
  <div class="CBody"><p>This implicitly creates a ConditionGamePad.</p><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">button<div class="CDLParameterType">Func&lt;GamePadState[], ButtonState&gt;</div></td><td class="CDLDefinition"><p>Adds a gamepad button that must not be pressed.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
 </div>
 
-<a name="AddNot(4)"></a><a name="Topic53"></a><div class="CTopic TFunction LCSharp">
+<a name="AddNot(4)"></a><a name="Topic62"></a><div class="CTopic TFunction LCSharp">
  <div class="CTitle">AddNot</div>
- <div id="NDPrototype53" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> <a href="../../../../index.html#CSharpClass:Apos.Input.ConditionSet" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,41);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ConditionSet</a> AddNot(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><a href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&nbsp;</td><td class="PName last">condition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
- <div class="CBody"><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">condition<div class="CDLParameterType"><a href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a></div></td><td class="CDLDefinition"><p>Adds a condition that must not be pressed.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
+ <div id="NDPrototype62" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> <a href="../../../../index.html#CSharpClass:Apos.Input.ConditionSet" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,41);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ConditionSet</a> AddNot(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><a href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&nbsp;</td><td class="PName last">condition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
+ <div class="CBody"><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">condition<div class="CDLParameterType"><a href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a></div></td><td class="CDLDefinition"><p>Adds a condition that must not be pressed.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
 </div>
 
 <a name="Pressed"></a><a name="Topic54"></a><div class="CTopic TFunction LCSharp">
@@ -110,15 +110,15 @@
  <div class="CTitle">Private Variables</div>
 </div>
 
-<a name="_needCondition"></a><a name="Topic90"></a><div class="CTopic TVariable LCSharp">
+<a name="_needCondition"></a><a name="Topic63"></a><div class="CTopic TVariable LCSharp">
  <div class="CTitle">_needCondition</div>
- <div id="NDPrototype90" class="NDPrototype NoParameterForm"><span class="SHKeyword">private</span> List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt; _needCondition</div>
+ <div id="NDPrototype63" class="NDPrototype NoParameterForm"><span class="SHKeyword">private</span> List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt; _needCondition</div>
  <div class="CBody"><p>List of Condition that are needed.</p></div>
 </div>
 
-<a name="_notCondition"></a><a name="Topic91"></a><div class="CTopic TVariable LCSharp last">
+<a name="_notCondition"></a><a name="Topic64"></a><div class="CTopic TVariable LCSharp last">
  <div class="CTitle">_notCondition</div>
- <div id="NDPrototype91" class="NDPrototype NoParameterForm"><span class="SHKeyword">private</span> List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt; _notCondition</div>
+ <div id="NDPrototype64" class="NDPrototype NoParameterForm"><span class="SHKeyword">private</span> List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt; _notCondition</div>
  <div class="CBody"><p>List of Condition that must never be held.</p></div>
 </div>
 

+ 1 - 0
docs/classes/CSharp/Apos/Input/ICondition-Summary.js

@@ -0,0 +1 @@
+NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.ICondition","ICondition");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.ICondition",[["C#","CSharp"]],[["Functions","Function"],["Groups","Group"],["Interfaces","Interface"]],[[72,0,2,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition"],[73,0,1,"Functions","Functions"],[75,0,0,"Pressed","Pressed"],[77,0,0,"Held","Held"],[79,0,0,"HeldOnly","HeldOnly"],[80,0,0,"Released","Released"]]);

+ 1 - 0
docs/classes/CSharp/Apos/Input/ICondition-SummaryToolTips.js

@@ -0,0 +1 @@
+NDSummary.OnToolTipsLoaded("CSharpClass:Apos.Input.ICondition",{72:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype72\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>",75:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype75\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Pressed()</div><div class=\"TTSummary\">Returns true when a condition was false and is now true.</div></div>",77:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype77\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Held()</div><div class=\"TTSummary\">Returns true when a condition is now true.</div></div>",79:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype79\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> HeldOnly()</div><div class=\"TTSummary\">Returns true when a condition was true and is now true.</div></div>",80:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype80\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Released()</div><div class=\"TTSummary\">Returns true when a condition was true and is now false.</div></div>"});

+ 1 - 1
docs/files/Condition-cs-ToolTips.js → docs/classes/CSharp/Apos/Input/ICondition-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({10:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype10\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific keyboard key.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>",25:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype25\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific mouse button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>",92:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype92\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific gamepad button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>"});
+NDContentPage.OnToolTipsLoaded({44:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype44\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific keyboard key.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>",10:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype10\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific mouse button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>",58:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific gamepad button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>"});

+ 45 - 0
docs/classes/CSharp/Apos/Input/ICondition.html

@@ -0,0 +1,45 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+
+<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>ICondition</title><link rel="stylesheet" type="text/css" href="../../../../styles/main.css" /><script type="text/javascript" src="../../../../styles/main.js"></script><script type="text/javascript">NDLoader.LoadJS("Content", "../../../../styles/");</script></head>
+
+<!-- Generated by Natural Docs, version 2.0.2 -->
+
+<!-- saved from url=(0016)http://localhost -->
+
+<body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
+
+<a name="Topic72"></a><div class="CTopic TInterface LCSharp first">
+ <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ICondition</div>
+ <div class="NDClassPrototype HasChildren" id="NDClassPrototype72"><div class="CPEntry TInterface Current"><div class="CPModifiers"><span class="SHKeyword">public</span> <span class="SHKeyword">interface</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ICondition</div></div><a class="CPEntry Child TClass" href="../../../../index.html#CSharpClass:Apos.Input.ConditionGamePad" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></a><a class="CPEntry Child TClass" href="../../../../index.html#CSharpClass:Apos.Input.ConditionKeyboard" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,44);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></a><a class="CPEntry Child TClass" href="../../../../index.html#CSharpClass:Apos.Input.ConditionMouse" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,10);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></a></div>
+ <div class="CBody"><p>Interface for a Condition.</p></div>
+</div>
+
+<a name="Functions"></a><a name="Topic73"></a><div class="CTopic TGroup LCSharp">
+ <div class="CTitle">Functions</div>
+</div>
+
+<a name="Pressed"></a><a name="Topic75"></a><div class="CTopic TFunction LCSharp">
+ <div class="CTitle">Pressed</div>
+ <div id="NDPrototype75" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Pressed()</div>
+ <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was false and is now true.</p></div>
+</div>
+
+<a name="Held"></a><a name="Topic77"></a><div class="CTopic TFunction LCSharp">
+ <div class="CTitle">Held</div>
+ <div id="NDPrototype77" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Held()</div>
+ <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition is now true.</p></div>
+</div>
+
+<a name="HeldOnly"></a><a name="Topic79"></a><div class="CTopic TFunction LCSharp">
+ <div class="CTitle">HeldOnly</div>
+ <div id="NDPrototype79" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> HeldOnly()</div>
+ <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was true and is now true.</p></div>
+</div>
+
+<a name="Released"></a><a name="Topic80"></a><div class="CTopic TFunction LCSharp last">
+ <div class="CTitle">Released</div>
+ <div id="NDPrototype80" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Released()</div>
+ <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was true and is now false.</p></div>
+</div>
+
+</body></html>

+ 1 - 1
docs/classes/CSharp/Apos/Input/InputHelper-Summary.js

@@ -1 +1 @@
-NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.InputHelper","InputHelper");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.InputHelper",[["C#","CSharp"]],[["Classes","Class"],["Functions","Function"],["Groups","Group"],["Properties","Property"],["Variables","Variable"]],[[122,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;InputHelper"],[59,0,2,"Public Variables","Public_Variables"],[123,0,3,"Game","Game"],[124,0,3,"IsActive","IsActive"],[125,0,3,"Window","Window"],[126,0,3,"WindowWidth","WindowWidth"],[127,0,3,"WindowHeight","WindowHeight"],[128,0,3,"OldMouse","OldMouse"],[129,0,3,"NewMouse","NewMouse"],[130,0,3,"OldKeyboard","OldKeyboard"],[131,0,3,"NewKeyboard","NewKeyboard"],[132,0,3,"OldGamePad","OldGamePad"],[133,0,3,"NewGamePad","NewGamePad"],[134,0,3,"GamePadCapabilities","GamePadCapabilities"],[135,0,3,"NewTouchCollection","NewTouchCollection"],[136,0,3,"TouchPanelCapabilities","TouchPanelCapabilities"],[137,0,3,"TextEvents","TextEvents"],[74,0,2,"Public Functions","Public_Functions"],[138,0,1,"UpdateSetup","UpdateSetup"],[139,0,1,"Update","Update"],[76,0,2,"Private Functions","Private_Functions"],[140,0,1,"setup","setup"],[141,0,1,"processTextInput","processTextInput"],[78,0,2,"Private Variables","Private_Variables"],[142,0,4,"_initiated","_initiated"],[143,0,4,"_oldMouse","_oldMouse"],[144,0,4,"_newMouse","_newMouse"],[145,0,4,"_oldKeyboard","_oldKeyboard"],[146,0,4,"_newKeyboard","_newKeyboard"],[147,0,4,"_oldGamePad","_oldGamePad"],[148,0,4,"_newGamepad","_newGamepad"],[149,0,4,"_gamePadCapabilities","_gamePadCapabilities"],[150,0,4,"_newTouchCollection","_newTouchCollection"],[151,0,4,"_touchPanelCapabilities","_touchPanelCapabilities"],[152,0,4,"_textEvents","_textEvents"]]);
+NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.InputHelper","InputHelper");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.InputHelper",[["C#","CSharp"]],[["Classes","Class"],["Functions","Function"],["Groups","Group"],["Properties","Property"],["Variables","Variable"]],[[122,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;InputHelper"],[59,0,2,"Public Variables","Public_Variables"],[123,0,3,"Game","Game"],[124,0,3,"IsActive","IsActive"],[125,0,3,"Window","Window"],[126,0,3,"WindowWidth","WindowWidth"],[127,0,3,"WindowHeight","WindowHeight"],[128,0,3,"OldMouse","OldMouse"],[129,0,3,"NewMouse","NewMouse"],[130,0,3,"OldKeyboard","OldKeyboard"],[131,0,3,"NewKeyboard","NewKeyboard"],[132,0,3,"OldGamePad","OldGamePad"],[133,0,3,"NewGamePad","NewGamePad"],[134,0,3,"GamePadCapabilities","GamePadCapabilities"],[135,0,3,"NewTouchCollection","NewTouchCollection"],[136,0,3,"TouchPanelCapabilities","TouchPanelCapabilities"],[25,0,3,"TextEvents","TextEvents"],[74,0,2,"Public Functions","Public_Functions"],[138,0,1,"UpdateSetup","UpdateSetup"],[49,0,1,"UpdateCleanup","UpdateCleanup"],[76,0,2,"Private Functions","Private_Functions"],[140,0,1,"setup","setup"],[53,0,1,"processTextInput","processTextInput"],[78,0,2,"Private Variables","Private_Variables"],[142,0,4,"_initiated","_initiated"],[143,0,4,"_oldMouse","_oldMouse"],[144,0,4,"_newMouse","_newMouse"],[145,0,4,"_oldKeyboard","_oldKeyboard"],[146,0,4,"_newKeyboard","_newKeyboard"],[147,0,4,"_oldGamePad","_oldGamePad"],[148,0,4,"_newGamepad","_newGamepad"],[149,0,4,"_gamePadCapabilities","_gamePadCapabilities"],[150,0,4,"_newTouchCollection","_newTouchCollection"],[151,0,4,"_touchPanelCapabilities","_touchPanelCapabilities"],[65,0,4,"_textEvents","_textEvents"]]);

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/classes/CSharp/Apos/Input/InputHelper-SummaryToolTips.js


+ 1 - 1
docs/classes/CSharp/Apos/Input/InputHelper-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({});
+NDContentPage.OnToolTipsLoaded({66:"<div class=\"NDToolTip TStruct LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype66\"><div class=\"CPEntry TStruct Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">struct</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;KeyCharacter</div></div></div><div class=\"TTSummary\">Stores a key with the character it produces.</div></div>"});

+ 10 - 10
docs/classes/CSharp/Apos/Input/InputHelper.html

@@ -102,9 +102,9 @@
  <div class="CBody"><p>Gives info about a touch panel.</p></div>
 </div>
 
-<a name="TextEvents"></a><a name="Topic137"></a><div class="CTopic TProperty LCSharp">
+<a name="TextEvents"></a><a name="Topic25"></a><div class="CTopic TProperty LCSharp">
  <div class="CTitle">TextEvents</div>
- <div id="NDPrototype137" class="NDPrototype NoParameterForm"><span class="SHKeyword">public static</span> List&lt;TextInputEventArgs&gt; TextEvents { <span class="SHKeyword">get</span> }</div>
+ <div id="NDPrototype25" class="NDPrototype NoParameterForm"><span class="SHKeyword">public static</span> List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.KeyCharacter" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,66);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >KeyCharacter</a>&gt; TextEvents { <span class="SHKeyword">get</span> }</div>
  <div class="CBody"><p>Useful for handling text inputs from any keyboard layouts. This is useful when coding textboxes.</p></div>
 </div>
 
@@ -118,9 +118,9 @@
  <div class="CBody"><p>Call this at the beginning of your update loop.</p></div>
 </div>
 
-<a name="Update"></a><a name="Topic139"></a><div class="CTopic TFunction LCSharp">
- <div class="CTitle">Update</div>
- <div id="NDPrototype139" class="NDPrototype NoParameterForm"><span class="SHKeyword">public static</span> <span class="SHKeyword">void</span> Update()</div>
+<a name="UpdateCleanup"></a><a name="Topic49"></a><div class="CTopic TFunction LCSharp">
+ <div class="CTitle">UpdateCleanup</div>
+ <div id="NDPrototype49" class="NDPrototype NoParameterForm"><span class="SHKeyword">public static</span> <span class="SHKeyword">void</span> UpdateCleanup()</div>
  <div class="CBody"><p>Call this at the end of your update loop.</p></div>
 </div>
 
@@ -134,10 +134,10 @@
  <div class="CBody"><p>This is called automatically on the first update setup call.</p></div>
 </div>
 
-<a name="processTextInput"></a><a name="Topic141"></a><div class="CTopic TFunction LCSharp">
+<a name="processTextInput"></a><a name="Topic53"></a><div class="CTopic TFunction LCSharp">
  <div class="CTitle">processTextInput</div>
- <div id="NDPrototype141" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">private static</span> <span class="SHKeyword">void</span> processTextInput(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><span class="SHKeyword">object</span>&nbsp;</td><td class="PName last">sender,</td></tr><tr><td class="PType first">TextInputEventArgs&nbsp;</td><td class="PName last">e</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
- <div class="CBody"><p>This function receives TextInput events from the game window.</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">sender<div class="CDLParameterType"><span class="SHKeyword">object</span></div></td><td class="CDLDefinition"><p>This gets ignored.</p></td></tr><tr><td class="CDLEntry">e<div class="CDLParameterType">TextInputEventArgs</div></td><td class="CDLDefinition"><p>Contains a character and a key.</p></td></tr></table></div>
+ <div id="NDPrototype53" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">private static</span> <span class="SHKeyword">void</span> processTextInput(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><span class="SHKeyword">object</span>&nbsp;</td><td class="PName last">sender,</td></tr><tr><td class="PType first"><span class="SHKeyword">object</span>&nbsp;</td><td class="PName last">e</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
+ <div class="CBody"><p>This function receives TextInput events from the game window.</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">sender<div class="CDLParameterType"><span class="SHKeyword">object</span></div></td><td class="CDLDefinition"><p>This gets ignored.</p></td></tr><tr><td class="CDLEntry">e<div class="CDLParameterType"><span class="SHKeyword">object</span></div></td><td class="CDLDefinition"><p>Contains a character and a key.</p></td></tr></table></div>
 </div>
 
 <a name="Private_Variables"></a><a name="Topic78"></a><div class="CTopic TGroup LCSharp">
@@ -204,9 +204,9 @@
  <div class="CBody"><p>Gives info about a touch panel.</p></div>
 </div>
 
-<a name="_textEvents"></a><a name="Topic152"></a><div class="CTopic TVariable LCSharp last">
+<a name="_textEvents"></a><a name="Topic65"></a><div class="CTopic TVariable LCSharp last">
  <div class="CTitle">_textEvents</div>
- <div id="NDPrototype152" class="NDPrototype NoParameterForm"><span class="SHKeyword">private static</span> List&lt;TextInputEventArgs&gt; _textEvents</div>
+ <div id="NDPrototype65" class="NDPrototype NoParameterForm"><span class="SHKeyword">private static</span> List&lt;<a href="../../../../index.html#CSharpClass:Apos.Input.KeyCharacter" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,66);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >KeyCharacter</a>&gt; _textEvents</div>
  <div class="CBody"><p>Useful for handling text inputs from any keyboard layouts. This is useful when coding textboxes.</p></div>
 </div>
 

+ 1 - 0
docs/classes/CSharp/Apos/Input/KeyCharacter-Summary.js

@@ -0,0 +1 @@
+NDFramePage.OnPageTitleLoaded("CSharpClass:Apos.Input.KeyCharacter","KeyCharacter");NDSummary.OnSummaryLoaded("CSharpClass:Apos.Input.KeyCharacter",[["C#","CSharp"]],[["Constructors","Constructor"],["Groups","Group"],["Properties","Property"],["Structs","Struct"]],[[66,0,3,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;KeyCharacter"],[67,0,1,"Constructors","Constructors"],[68,0,0,"KeyCharacter","KeyCharacter"],[69,0,1,"Public Variables","Public_Variables"],[70,0,2,"Key","Key"],[71,0,2,"Character","Character"]]);

+ 1 - 0
docs/classes/CSharp/Apos/Input/KeyCharacter-SummaryToolTips.js

@@ -0,0 +1 @@
+NDSummary.OnToolTipsLoaded("CSharpClass:Apos.Input.KeyCharacter",{66:"<div class=\"NDToolTip TStruct LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype66\"><div class=\"CPEntry TStruct Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">struct</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;KeyCharacter</div></div></div><div class=\"TTSummary\">Stores a key with the character it produces.</div></div>",68:"<div class=\"NDToolTip TConstructor LCSharp\"><div id=\"NDPrototype68\" class=\"NDPrototype WideForm CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">public</span> KeyCharacter(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Keys&nbsp;</td><td class=\"PName last\">key,</td></tr><tr><td class=\"PType first\"><span class=\"SHKeyword\">char</span>&nbsp;</td><td class=\"PName last\">character</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div>",70:"<div class=\"NDToolTip TProperty LCSharp\"><div id=\"NDPrototype70\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">public</span> Keys Key { <span class=\"SHKeyword\">get</span>; <span class=\"SHKeyword\">set</span> }</div><div class=\"TTSummary\">The key that was pressed on the keyboard.</div></div>",71:"<div class=\"NDToolTip TProperty LCSharp\"><div id=\"NDPrototype71\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">public char</span> Character { <span class=\"SHKeyword\">get</span>; <span class=\"SHKeyword\">set</span> }</div><div class=\"TTSummary\">A char that can be used in a string or textbox.</div></div>"});

+ 1 - 0
docs/classes/CSharp/Apos/Input/KeyCharacter-ToolTips.js

@@ -0,0 +1 @@
+NDContentPage.OnToolTipsLoaded({});

+ 43 - 0
docs/classes/CSharp/Apos/Input/KeyCharacter.html

@@ -0,0 +1,43 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+
+<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>KeyCharacter</title><link rel="stylesheet" type="text/css" href="../../../../styles/main.css" /><script type="text/javascript" src="../../../../styles/main.js"></script><script type="text/javascript">NDLoader.LoadJS("Content", "../../../../styles/");</script></head>
+
+<!-- Generated by Natural Docs, version 2.0.2 -->
+
+<!-- saved from url=(0016)http://localhost -->
+
+<body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
+
+<a name="Topic66"></a><div class="CTopic TStruct LCSharp first">
+ <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;KeyCharacter</div>
+ <div class="NDClassPrototype" id="NDClassPrototype66"><div class="CPEntry TStruct Current"><div class="CPModifiers"><span class="SHKeyword">public</span> <span class="SHKeyword">struct</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;KeyCharacter</div></div></div>
+ <div class="CBody"><p>Stores a key with the character it produces.</p></div>
+</div>
+
+<a name="Constructors"></a><a name="Topic67"></a><div class="CTopic TGroup LCSharp">
+ <div class="CTitle">Constructors</div>
+</div>
+
+<a name="KeyCharacter"></a><a name="Topic68"></a><div class="CTopic TConstructor LCSharp">
+ <div class="CTitle">KeyCharacter</div>
+ <div id="NDPrototype68" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> KeyCharacter(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">Keys&nbsp;</td><td class="PName last">key,</td></tr><tr><td class="PType first"><span class="SHKeyword">char</span>&nbsp;</td><td class="PName last">character</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
+ <div class="CBody"><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">key<div class="CDLParameterType">Keys</div></td><td class="CDLDefinition"><p>The key that was pressed on the keyboard.</p></td></tr><tr><td class="CDLEntry">character<div class="CDLParameterType"><span class="SHKeyword">char</span></div></td><td class="CDLDefinition"><p>A char that can be used in a string or textbox.</p></td></tr></table></div>
+</div>
+
+<a name="Public_Variables"></a><a name="Topic69"></a><div class="CTopic TGroup LCSharp">
+ <div class="CTitle">Public Variables</div>
+</div>
+
+<a name="Key"></a><a name="Topic70"></a><div class="CTopic TProperty LCSharp">
+ <div class="CTitle">Key</div>
+ <div id="NDPrototype70" class="NDPrototype NoParameterForm"><span class="SHKeyword">public</span> Keys Key { <span class="SHKeyword">get</span>; <span class="SHKeyword">set</span> }</div>
+ <div class="CBody"><p>The key that was pressed on the keyboard.</p></div>
+</div>
+
+<a name="Character"></a><a name="Topic71"></a><div class="CTopic TProperty LCSharp last">
+ <div class="CTitle">Character</div>
+ <div id="NDPrototype71" class="NDPrototype NoParameterForm"><span class="SHKeyword">public</span> <span class="SHKeyword">char</span> Character { <span class="SHKeyword">get</span>; <span class="SHKeyword">set</span> }</div>
+ <div class="CBody"><p>A char that can be used in a string or textbox.</p></div>
+</div>
+
+</body></html>

+ 0 - 1
docs/files/Condition-cs-Summary.js

@@ -1 +0,0 @@
-NDFramePage.OnPageTitleLoaded("File:Condition.cs","Condition.cs");NDSummary.OnSummaryLoaded("File:Condition.cs",[["C#","CSharp"]],[["Functions","Function"],["Groups","Group"],["Interfaces","Interface"]],[[58,0,2,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition","Apos.Input.Condition"],[60,0,1,"Functions","Apos.Input.Condition.Functions"],[61,0,0,"Pressed","Apos.Input.Condition.Pressed"],[62,0,0,"Held","Apos.Input.Condition.Held"],[63,0,0,"HeldOnly","Apos.Input.Condition.HeldOnly"],[64,0,0,"Released","Apos.Input.Condition.Released"]]);

+ 0 - 1
docs/files/Condition-cs-SummaryToolTips.js

@@ -1 +0,0 @@
-NDSummary.OnToolTipsLoaded("File:Condition.cs",{58:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>",61:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype61\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Pressed()</div><div class=\"TTSummary\">Returns true when a condition was false and is now true.</div></div>",62:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype62\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Held()</div><div class=\"TTSummary\">Returns true when a condition is now true.</div></div>",63:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype63\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> HeldOnly()</div><div class=\"TTSummary\">Returns true when a condition was true and is now true.</div></div>",64:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype64\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Released()</div><div class=\"TTSummary\">Returns true when a condition was true and is now false.</div></div>"});

+ 0 - 45
docs/files/Condition-cs.html

@@ -1,45 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-
-<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Condition.cs</title><link rel="stylesheet" type="text/css" href="../styles/main.css" /><script type="text/javascript" src="../styles/main.js"></script><script type="text/javascript">NDLoader.LoadJS("Content", "../styles/");</script></head>
-
-<!-- Generated by Natural Docs, version 2.0.2 -->
-
-<!-- saved from url=(0016)http://localhost -->
-
-<body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
-
-<a name="Apos.Input.Condition"></a><a name="Topic58"></a><div class="CTopic TInterface LCSharp first">
- <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;Condition</div>
- <div class="NDClassPrototype HasChildren" id="NDClassPrototype58"><div class="CPEntry TInterface Current"><div class="CPModifiers"><span class="SHKeyword">public</span> <span class="SHKeyword">interface</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;Condition</div></div><a class="CPEntry Child TClass" href="../index.html#File:ConditionGamePad.cs:Apos.Input.ConditionGamePad" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,92);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></a><a class="CPEntry Child TClass" href="../index.html#File:ConditionKeyboard.cs:Apos.Input.ConditionKeyboard" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,10);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></a><a class="CPEntry Child TClass" href="../index.html#File:ConditionMouse.cs:Apos.Input.ConditionMouse" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,25);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></a></div>
- <div class="CBody"><p>Interface for a Condition.</p></div>
-</div>
-
-<a name="Apos.Input.Condition.Functions"></a><a name="Topic60"></a><div class="CTopic TGroup LCSharp">
- <div class="CTitle">Functions</div>
-</div>
-
-<a name="Apos.Input.Condition.Pressed"></a><a name="Topic61"></a><div class="CTopic TFunction LCSharp">
- <div class="CTitle">Pressed</div>
- <div id="NDPrototype61" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Pressed()</div>
- <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was false and is now true.</p></div>
-</div>
-
-<a name="Apos.Input.Condition.Held"></a><a name="Topic62"></a><div class="CTopic TFunction LCSharp">
- <div class="CTitle">Held</div>
- <div id="NDPrototype62" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Held()</div>
- <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition is now true.</p></div>
-</div>
-
-<a name="Apos.Input.Condition.HeldOnly"></a><a name="Topic63"></a><div class="CTopic TFunction LCSharp">
- <div class="CTitle">HeldOnly</div>
- <div id="NDPrototype63" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> HeldOnly()</div>
- <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was true and is now true.</p></div>
-</div>
-
-<a name="Apos.Input.Condition.Released"></a><a name="Topic64"></a><div class="CTopic TFunction LCSharp last">
- <div class="CTitle">Released</div>
- <div id="NDPrototype64" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Released()</div>
- <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was true and is now false.</p></div>
-</div>
-
-</body></html>

+ 1 - 1
docs/files/ConditionGamePad-cs-Summary.js

@@ -1 +1 @@
-NDFramePage.OnPageTitleLoaded("File:ConditionGamePad.cs","ConditionGamePad.cs");NDSummary.OnSummaryLoaded("File:ConditionGamePad.cs",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[92,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionGamePad","Apos.Input.ConditionGamePad"],[93,0,3,"Constructors","Apos.Input.ConditionGamePad.Constructors"],[94,0,1,"ConditionGamePad","Apos.Input.ConditionGamePad.ConditionGamePad"],[95,0,3,"Public Functions","Apos.Input.ConditionGamePad.Public_Functions"],[96,0,2,"Pressed","Apos.Input.ConditionGamePad.Pressed"],[97,0,2,"Held","Apos.Input.ConditionGamePad.Held"],[98,0,2,"HeldOnly","Apos.Input.ConditionGamePad.HeldOnly"],[99,0,2,"Released","Apos.Input.ConditionGamePad.Released"],[100,0,3,"Static Functions","Apos.Input.ConditionGamePad.Static_Functions"],[101,0,2,"Pressed","Apos.Input.ConditionGamePad.Pressed(2)"],[102,0,2,"Held","Apos.Input.ConditionGamePad.Held(2)"],[103,0,2,"HeldOnly","Apos.Input.ConditionGamePad.HeldOnly(2)"],[104,0,2,"Released","Apos.Input.ConditionGamePad.Released(2)"],[105,0,3,"Private Variables","Apos.Input.ConditionGamePad.Private_Variables"],[106,0,4,"_needButton","Apos.Input.ConditionGamePad._needButton"]]);
+NDFramePage.OnPageTitleLoaded("File:ConditionGamePad.cs","ConditionGamePad.cs");NDSummary.OnSummaryLoaded("File:ConditionGamePad.cs",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[58,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionGamePad","Apos.Input.ConditionGamePad"],[93,0,3,"Constructors","Apos.Input.ConditionGamePad.Constructors"],[94,0,1,"ConditionGamePad","Apos.Input.ConditionGamePad.ConditionGamePad"],[95,0,3,"Public Functions","Apos.Input.ConditionGamePad.Public_Functions"],[96,0,2,"Pressed","Apos.Input.ConditionGamePad.Pressed"],[97,0,2,"Held","Apos.Input.ConditionGamePad.Held"],[98,0,2,"HeldOnly","Apos.Input.ConditionGamePad.HeldOnly"],[99,0,2,"Released","Apos.Input.ConditionGamePad.Released"],[100,0,3,"Static Functions","Apos.Input.ConditionGamePad.Static_Functions"],[101,0,2,"Pressed","Apos.Input.ConditionGamePad.Pressed(2)"],[102,0,2,"Held","Apos.Input.ConditionGamePad.Held(2)"],[103,0,2,"HeldOnly","Apos.Input.ConditionGamePad.HeldOnly(2)"],[104,0,2,"Released","Apos.Input.ConditionGamePad.Released(2)"],[105,0,3,"Private Variables","Apos.Input.ConditionGamePad.Private_Variables"],[106,0,4,"_needButton","Apos.Input.ConditionGamePad._needButton"]]);

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/files/ConditionGamePad-cs-SummaryToolTips.js


+ 1 - 1
docs/files/ConditionGamePad-cs-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({58:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});
+NDContentPage.OnToolTipsLoaded({72:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype72\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});

+ 2 - 2
docs/files/ConditionGamePad-cs.html

@@ -8,9 +8,9 @@
 
 <body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
 
-<a name="Apos.Input.ConditionGamePad"></a><a name="Topic92"></a><div class="CTopic TClass LCSharp first">
+<a name="Apos.Input.ConditionGamePad"></a><a name="Topic58"></a><div class="CTopic TClass LCSharp first">
  <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div>
- <div class="NDClassPrototype HasParents" id="NDClassPrototype92"><a class="CPEntry Parent TInterface" href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;Condition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></div></div>
+ <div class="NDClassPrototype HasParents" id="NDClassPrototype58"><a class="CPEntry Parent TInterface" href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ICondition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></div></div>
  <div class="CBody"><p>Checks various conditions on a specific gamepad button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</p></div>
 </div>
 

+ 1 - 1
docs/files/ConditionKeyboard-cs-Summary.js

@@ -1 +1 @@
-NDFramePage.OnPageTitleLoaded("File:ConditionKeyboard.cs","ConditionKeyboard.cs");NDSummary.OnSummaryLoaded("File:ConditionKeyboard.cs",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[10,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard","Apos.Input.ConditionKeyboard"],[11,0,3,"Constructors","Apos.Input.ConditionKeyboard.Constructors"],[12,0,1,"ConditionKeyboard","Apos.Input.ConditionKeyboard.ConditionKeyboard"],[13,0,3,"Public Functions","Apos.Input.ConditionKeyboard.Public_Functions"],[14,0,2,"Pressed","Apos.Input.ConditionKeyboard.Pressed"],[15,0,2,"Held","Apos.Input.ConditionKeyboard.Held"],[16,0,2,"HeldOnly","Apos.Input.ConditionKeyboard.HeldOnly"],[17,0,2,"Released","Apos.Input.ConditionKeyboard.Released"],[18,0,3,"Static Functions","Apos.Input.ConditionKeyboard.Static_Functions"],[19,0,2,"Pressed","Apos.Input.ConditionKeyboard.Pressed(2)"],[20,0,2,"Held","Apos.Input.ConditionKeyboard.Held(2)"],[21,0,2,"HeldOnly","Apos.Input.ConditionKeyboard.HeldOnly(2)"],[22,0,2,"Released","Apos.Input.ConditionKeyboard.Released(2)"],[23,0,3,"Private Variables","Apos.Input.ConditionKeyboard.Private_Variables"],[24,0,4,"_needKey","Apos.Input.ConditionKeyboard._needKey"]]);
+NDFramePage.OnPageTitleLoaded("File:ConditionKeyboard.cs","ConditionKeyboard.cs");NDSummary.OnSummaryLoaded("File:ConditionKeyboard.cs",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[44,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard","Apos.Input.ConditionKeyboard"],[11,0,3,"Constructors","Apos.Input.ConditionKeyboard.Constructors"],[12,0,1,"ConditionKeyboard","Apos.Input.ConditionKeyboard.ConditionKeyboard"],[13,0,3,"Public Functions","Apos.Input.ConditionKeyboard.Public_Functions"],[14,0,2,"Pressed","Apos.Input.ConditionKeyboard.Pressed"],[15,0,2,"Held","Apos.Input.ConditionKeyboard.Held"],[16,0,2,"HeldOnly","Apos.Input.ConditionKeyboard.HeldOnly"],[17,0,2,"Released","Apos.Input.ConditionKeyboard.Released"],[18,0,3,"Static Functions","Apos.Input.ConditionKeyboard.Static_Functions"],[19,0,2,"Pressed","Apos.Input.ConditionKeyboard.Pressed(2)"],[20,0,2,"Held","Apos.Input.ConditionKeyboard.Held(2)"],[21,0,2,"HeldOnly","Apos.Input.ConditionKeyboard.HeldOnly(2)"],[22,0,2,"Released","Apos.Input.ConditionKeyboard.Released(2)"],[23,0,3,"Private Variables","Apos.Input.ConditionKeyboard.Private_Variables"],[24,0,4,"_needKey","Apos.Input.ConditionKeyboard._needKey"]]);

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/files/ConditionKeyboard-cs-SummaryToolTips.js


+ 1 - 1
docs/files/ConditionKeyboard-cs-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({58:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});
+NDContentPage.OnToolTipsLoaded({72:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype72\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});

+ 2 - 2
docs/files/ConditionKeyboard-cs.html

@@ -8,9 +8,9 @@
 
 <body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
 
-<a name="Apos.Input.ConditionKeyboard"></a><a name="Topic10"></a><div class="CTopic TClass LCSharp first">
+<a name="Apos.Input.ConditionKeyboard"></a><a name="Topic44"></a><div class="CTopic TClass LCSharp first">
  <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div>
- <div class="NDClassPrototype HasParents" id="NDClassPrototype10"><a class="CPEntry Parent TInterface" href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;Condition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></div></div>
+ <div class="NDClassPrototype HasParents" id="NDClassPrototype44"><a class="CPEntry Parent TInterface" href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ICondition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></div></div>
  <div class="CBody"><p>Checks various conditions on a specific keyboard key.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</p></div>
 </div>
 

+ 1 - 1
docs/files/ConditionMouse-cs-Summary.js

@@ -1 +1 @@
-NDFramePage.OnPageTitleLoaded("File:ConditionMouse.cs","ConditionMouse.cs");NDSummary.OnSummaryLoaded("File:ConditionMouse.cs",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[25,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionMouse","Apos.Input.ConditionMouse"],[26,0,3,"Constructors","Apos.Input.ConditionMouse.Constructors"],[27,0,1,"ConditionMouse","Apos.Input.ConditionMouse.ConditionMouse"],[28,0,3,"Public Functions","Apos.Input.ConditionMouse.Public_Functions"],[29,0,2,"Pressed","Apos.Input.ConditionMouse.Pressed"],[30,0,2,"Held","Apos.Input.ConditionMouse.Held"],[31,0,2,"HeldOnly","Apos.Input.ConditionMouse.HeldOnly"],[32,0,2,"Released","Apos.Input.ConditionMouse.Released"],[33,0,3,"Static Functions","Apos.Input.ConditionMouse.Static_Functions"],[34,0,2,"Pressed","Apos.Input.ConditionMouse.Pressed(2)"],[35,0,2,"Held","Apos.Input.ConditionMouse.Held(2)"],[36,0,2,"HeldOnly","Apos.Input.ConditionMouse.HeldOnly(2)"],[37,0,2,"Released","Apos.Input.ConditionMouse.Released(2)"],[38,0,2,"IsMouseValid","Apos.Input.ConditionMouse.IsMouseValid"],[39,0,3,"Private Variables","Apos.Input.ConditionMouse.Private_Variables"],[40,0,4,"_needButton","Apos.Input.ConditionMouse._needButton"]]);
+NDFramePage.OnPageTitleLoaded("File:ConditionMouse.cs","ConditionMouse.cs");NDSummary.OnSummaryLoaded("File:ConditionMouse.cs",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[10,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionMouse","Apos.Input.ConditionMouse"],[26,0,3,"Constructors","Apos.Input.ConditionMouse.Constructors"],[27,0,1,"ConditionMouse","Apos.Input.ConditionMouse.ConditionMouse"],[28,0,3,"Public Functions","Apos.Input.ConditionMouse.Public_Functions"],[29,0,2,"Pressed","Apos.Input.ConditionMouse.Pressed"],[30,0,2,"Held","Apos.Input.ConditionMouse.Held"],[31,0,2,"HeldOnly","Apos.Input.ConditionMouse.HeldOnly"],[32,0,2,"Released","Apos.Input.ConditionMouse.Released"],[33,0,3,"Static Functions","Apos.Input.ConditionMouse.Static_Functions"],[34,0,2,"Pressed","Apos.Input.ConditionMouse.Pressed(2)"],[35,0,2,"Held","Apos.Input.ConditionMouse.Held(2)"],[36,0,2,"HeldOnly","Apos.Input.ConditionMouse.HeldOnly(2)"],[37,0,2,"Released","Apos.Input.ConditionMouse.Released(2)"],[38,0,2,"IsMouseValid","Apos.Input.ConditionMouse.IsMouseValid"],[39,0,3,"Private Variables","Apos.Input.ConditionMouse.Private_Variables"],[40,0,4,"_needButton","Apos.Input.ConditionMouse._needButton"]]);

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/files/ConditionMouse-cs-SummaryToolTips.js


+ 1 - 1
docs/files/ConditionMouse-cs-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({58:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});
+NDContentPage.OnToolTipsLoaded({72:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype72\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});

+ 2 - 2
docs/files/ConditionMouse-cs.html

@@ -8,9 +8,9 @@
 
 <body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
 
-<a name="Apos.Input.ConditionMouse"></a><a name="Topic25"></a><div class="CTopic TClass LCSharp first">
+<a name="Apos.Input.ConditionMouse"></a><a name="Topic10"></a><div class="CTopic TClass LCSharp first">
  <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div>
- <div class="NDClassPrototype HasParents" id="NDClassPrototype25"><a class="CPEntry Parent TInterface" href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;Condition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></div></div>
+ <div class="NDClassPrototype HasParents" id="NDClassPrototype10"><a class="CPEntry Parent TInterface" href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ICondition</div></a><div class="CPEntry TClass Current"><div class="CPModifiers"><span class="SHKeyword">public</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></div></div>
  <div class="CBody"><p>Checks various conditions on a specific mouse button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</p></div>
 </div>
 

+ 1 - 1
docs/files/ConditionSet-cs-Summary.js

@@ -1 +1 @@
-NDFramePage.OnPageTitleLoaded("File:ConditionSet.cs","ConditionSet.cs");NDSummary.OnSummaryLoaded("File:ConditionSet.cs",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[41,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionSet","Apos.Input.ConditionSet"],[42,0,3,"Constructors","Apos.Input.ConditionSet.Constructors"],[43,0,1,"ConditionSet","Apos.Input.ConditionSet.ConditionSet"],[44,0,1,"ConditionSet","Apos.Input.ConditionSet.ConditionSet(2)"],[45,0,3,"Public Functions","Apos.Input.ConditionSet.Public_Functions"],[46,0,2,"AddNeed","Apos.Input.ConditionSet.AddNeed"],[47,0,2,"AddNeed","Apos.Input.ConditionSet.AddNeed(2)"],[48,0,2,"AddNeed","Apos.Input.ConditionSet.AddNeed(3)"],[49,0,2,"AddNeed","Apos.Input.ConditionSet.AddNeed(4)"],[50,0,2,"AddNot","Apos.Input.ConditionSet.AddNot"],[51,0,2,"AddNot","Apos.Input.ConditionSet.AddNot(2)"],[52,0,2,"AddNot","Apos.Input.ConditionSet.AddNot(3)"],[53,0,2,"AddNot","Apos.Input.ConditionSet.AddNot(4)"],[54,0,2,"Pressed","Apos.Input.ConditionSet.Pressed"],[55,0,2,"Held","Apos.Input.ConditionSet.Held"],[56,0,2,"HeldOnly","Apos.Input.ConditionSet.HeldOnly"],[57,0,2,"Released","Apos.Input.ConditionSet.Released"],[89,0,3,"Private Variables","Apos.Input.ConditionSet.Private_Variables"],[90,0,4,"_needCondition","Apos.Input.ConditionSet._needCondition"],[91,0,4,"_notCondition","Apos.Input.ConditionSet._notCondition"]]);
+NDFramePage.OnPageTitleLoaded("File:ConditionSet.cs","ConditionSet.cs");NDSummary.OnSummaryLoaded("File:ConditionSet.cs",[["C#","CSharp"]],[["Classes","Class"],["Constructors","Constructor"],["Functions","Function"],["Groups","Group"],["Variables","Variable"]],[[41,0,0,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionSet","Apos.Input.ConditionSet"],[42,0,3,"Constructors","Apos.Input.ConditionSet.Constructors"],[43,0,1,"ConditionSet","Apos.Input.ConditionSet.ConditionSet"],[60,0,1,"ConditionSet","Apos.Input.ConditionSet.ConditionSet(2)"],[45,0,3,"Public Functions","Apos.Input.ConditionSet.Public_Functions"],[46,0,2,"AddNeed","Apos.Input.ConditionSet.AddNeed"],[47,0,2,"AddNeed","Apos.Input.ConditionSet.AddNeed(2)"],[48,0,2,"AddNeed","Apos.Input.ConditionSet.AddNeed(3)"],[61,0,2,"AddNeed","Apos.Input.ConditionSet.AddNeed(4)"],[50,0,2,"AddNot","Apos.Input.ConditionSet.AddNot"],[51,0,2,"AddNot","Apos.Input.ConditionSet.AddNot(2)"],[52,0,2,"AddNot","Apos.Input.ConditionSet.AddNot(3)"],[62,0,2,"AddNot","Apos.Input.ConditionSet.AddNot(4)"],[54,0,2,"Pressed","Apos.Input.ConditionSet.Pressed"],[55,0,2,"Held","Apos.Input.ConditionSet.Held"],[56,0,2,"HeldOnly","Apos.Input.ConditionSet.HeldOnly"],[57,0,2,"Released","Apos.Input.ConditionSet.Released"],[89,0,3,"Private Variables","Apos.Input.ConditionSet.Private_Variables"],[63,0,4,"_needCondition","Apos.Input.ConditionSet._needCondition"],[64,0,4,"_notCondition","Apos.Input.ConditionSet._notCondition"]]);

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/files/ConditionSet-cs-SummaryToolTips.js


+ 1 - 1
docs/files/ConditionSet-cs-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({41:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype41\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionSet</div></div></div><div class=\"TTSummary\">Combines a bunch of Condition to make complex condition sets.&nbsp; Operates over conditions that are needed and conditions that must not be pressed.</div></div>",58:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;Condition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});
+NDContentPage.OnToolTipsLoaded({41:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype41\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionSet</div></div></div><div class=\"TTSummary\">Combines a bunch of Condition to make complex condition sets.&nbsp; Operates over conditions that are needed and conditions that must not be pressed.</div></div>",72:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype72\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>"});

+ 13 - 13
docs/files/ConditionSet-cs.html

@@ -24,10 +24,10 @@
  <div class="CBody"><p>Empty ConditionSet.</p></div>
 </div>
 
-<a name="Apos.Input.ConditionSet.ConditionSet(2)"></a><a name="Topic44"></a><div class="CTopic TConstructor LCSharp">
+<a name="Apos.Input.ConditionSet.ConditionSet(2)"></a><a name="Topic60"></a><div class="CTopic TConstructor LCSharp">
  <div class="CTitle">ConditionSet</div>
- <div id="NDPrototype44" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> ConditionSet(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">List&lt;<a href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt;&nbsp;</td><td class="PName last">needCondition,</td></tr><tr><td class="PType first">List&lt;<a href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt;&nbsp;</td><td class="PName last">notCondition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
- <div class="CBody"><p>ConditionSet with initial values.</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">needCondition<div class="CDLParameterType">List&lt;<a href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt;</div></td><td class="CDLDefinition"><p>A list of needed conditions.</p></td></tr><tr><td class="CDLEntry">notCondition<div class="CDLParameterType">List&lt;<a href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt;</div></td><td class="CDLDefinition"><p>A list of condition that must never be pressed.</p></td></tr></table></div>
+ <div id="NDPrototype60" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> ConditionSet(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">List&lt;<a href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt;&nbsp;</td><td class="PName last">needCondition,</td></tr><tr><td class="PType first">List&lt;<a href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt;&nbsp;</td><td class="PName last">notCondition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
+ <div class="CBody"><p>ConditionSet with initial values.</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">needCondition<div class="CDLParameterType">List&lt;<a href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt;</div></td><td class="CDLDefinition"><p>A list of needed conditions.</p></td></tr><tr><td class="CDLEntry">notCondition<div class="CDLParameterType">List&lt;<a href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt;</div></td><td class="CDLDefinition"><p>A list of condition that must never be pressed.</p></td></tr></table></div>
 </div>
 
 <a name="Apos.Input.ConditionSet.Public_Functions"></a><a name="Topic45"></a><div class="CTopic TGroup LCSharp">
@@ -52,10 +52,10 @@
  <div class="CBody"><p>This implicitly creates a ConditionGamePad.</p><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">button<div class="CDLParameterType">Func&lt;GamePadState[], ButtonState&gt;</div></td><td class="CDLDefinition"><p>Adds a new needed gamepad button.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
 </div>
 
-<a name="Apos.Input.ConditionSet.AddNeed(4)"></a><a name="Topic49"></a><div class="CTopic TFunction LCSharp">
+<a name="Apos.Input.ConditionSet.AddNeed(4)"></a><a name="Topic61"></a><div class="CTopic TFunction LCSharp">
  <div class="CTitle">AddNeed</div>
- <div id="NDPrototype49" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> <a href="../index.html#File:ConditionSet.cs:Apos.Input.ConditionSet" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,41);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ConditionSet</a> AddNeed(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><a href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&nbsp;</td><td class="PName last">condition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
- <div class="CBody"><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">condition<div class="CDLParameterType"><a href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a></div></td><td class="CDLDefinition"><p>Adds a condition that is needed.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
+ <div id="NDPrototype61" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> <a href="../index.html#File:ConditionSet.cs:Apos.Input.ConditionSet" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,41);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ConditionSet</a> AddNeed(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><a href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&nbsp;</td><td class="PName last">condition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
+ <div class="CBody"><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">condition<div class="CDLParameterType"><a href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a></div></td><td class="CDLDefinition"><p>Adds a condition that is needed.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
 </div>
 
 <a name="Apos.Input.ConditionSet.AddNot"></a><a name="Topic50"></a><div class="CTopic TFunction LCSharp">
@@ -76,10 +76,10 @@
  <div class="CBody"><p>This implicitly creates a ConditionGamePad.</p><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">button<div class="CDLParameterType">Func&lt;GamePadState[], ButtonState&gt;</div></td><td class="CDLDefinition"><p>Adds a gamepad button that must not be pressed.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
 </div>
 
-<a name="Apos.Input.ConditionSet.AddNot(4)"></a><a name="Topic53"></a><div class="CTopic TFunction LCSharp">
+<a name="Apos.Input.ConditionSet.AddNot(4)"></a><a name="Topic62"></a><div class="CTopic TFunction LCSharp">
  <div class="CTitle">AddNot</div>
- <div id="NDPrototype53" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> <a href="../index.html#File:ConditionSet.cs:Apos.Input.ConditionSet" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,41);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ConditionSet</a> AddNot(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><a href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&nbsp;</td><td class="PName last">condition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
- <div class="CBody"><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">condition<div class="CDLParameterType"><a href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a></div></td><td class="CDLDefinition"><p>Adds a condition that must not be pressed.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
+ <div id="NDPrototype62" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> <a href="../index.html#File:ConditionSet.cs:Apos.Input.ConditionSet" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,41);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ConditionSet</a> AddNot(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><a href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&nbsp;</td><td class="PName last">condition</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
+ <div class="CBody"><div class="CHeading">Parameter</div><table class="CDefinitionList"><tr><td class="CDLEntry">condition<div class="CDLParameterType"><a href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a></div></td><td class="CDLDefinition"><p>Adds a condition that must not be pressed.</p></td></tr></table><div class="CHeading">Returns</div><p>Returns itself for easy function chaining.</p></div>
 </div>
 
 <a name="Apos.Input.ConditionSet.Pressed"></a><a name="Topic54"></a><div class="CTopic TFunction LCSharp">
@@ -110,15 +110,15 @@
  <div class="CTitle">Private Variables</div>
 </div>
 
-<a name="Apos.Input.ConditionSet._needCondition"></a><a name="Topic90"></a><div class="CTopic TVariable LCSharp">
+<a name="Apos.Input.ConditionSet._needCondition"></a><a name="Topic63"></a><div class="CTopic TVariable LCSharp">
  <div class="CTitle">_needCondition</div>
- <div id="NDPrototype90" class="NDPrototype NoParameterForm"><span class="SHKeyword">private</span> List&lt;<a href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt; _needCondition</div>
+ <div id="NDPrototype63" class="NDPrototype NoParameterForm"><span class="SHKeyword">private</span> List&lt;<a href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt; _needCondition</div>
  <div class="CBody"><p>List of Condition that are needed.</p></div>
 </div>
 
-<a name="Apos.Input.ConditionSet._notCondition"></a><a name="Topic91"></a><div class="CTopic TVariable LCSharp last">
+<a name="Apos.Input.ConditionSet._notCondition"></a><a name="Topic64"></a><div class="CTopic TVariable LCSharp last">
  <div class="CTitle">_notCondition</div>
- <div id="NDPrototype91" class="NDPrototype NoParameterForm"><span class="SHKeyword">private</span> List&lt;<a href="../index.html#File:Condition.cs:Apos.Input.Condition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >Condition</a>&gt; _notCondition</div>
+ <div id="NDPrototype64" class="NDPrototype NoParameterForm"><span class="SHKeyword">private</span> List&lt;<a href="../index.html#File:ICondition.cs:Apos.Input.ICondition" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,72);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >ICondition</a>&gt; _notCondition</div>
  <div class="CBody"><p>List of Condition that must never be held.</p></div>
 </div>
 

+ 1 - 0
docs/files/ICondition-cs-Summary.js

@@ -0,0 +1 @@
+NDFramePage.OnPageTitleLoaded("File:ICondition.cs","ICondition.cs");NDSummary.OnSummaryLoaded("File:ICondition.cs",[["C#","CSharp"]],[["Functions","Function"],["Groups","Group"],["Interfaces","Interface"]],[[72,0,2,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition","Apos.Input.ICondition"],[73,0,1,"Functions","Apos.Input.ICondition.Functions"],[75,0,0,"Pressed","Apos.Input.ICondition.Pressed"],[77,0,0,"Held","Apos.Input.ICondition.Held"],[79,0,0,"HeldOnly","Apos.Input.ICondition.HeldOnly"],[80,0,0,"Released","Apos.Input.ICondition.Released"]]);

+ 1 - 0
docs/files/ICondition-cs-SummaryToolTips.js

@@ -0,0 +1 @@
+NDSummary.OnToolTipsLoaded("File:ICondition.cs",{72:"<div class=\"NDToolTip TInterface LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype72\"><div class=\"CPEntry TInterface Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">interface</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ICondition</div></div></div><div class=\"TTSummary\">Interface for a Condition.</div></div>",75:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype75\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Pressed()</div><div class=\"TTSummary\">Returns true when a condition was false and is now true.</div></div>",77:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype77\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Held()</div><div class=\"TTSummary\">Returns true when a condition is now true.</div></div>",79:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype79\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> HeldOnly()</div><div class=\"TTSummary\">Returns true when a condition was true and is now true.</div></div>",80:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype80\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">bool</span> Released()</div><div class=\"TTSummary\">Returns true when a condition was true and is now false.</div></div>"});

+ 1 - 1
docs/classes/CSharp/Apos/Input/Condition-ToolTips.js → docs/files/ICondition-cs-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({10:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype10\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific keyboard key.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>",25:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype25\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific mouse button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>",92:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype92\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific gamepad button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>"});
+NDContentPage.OnToolTipsLoaded({44:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype44\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific keyboard key.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>",10:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype10\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific mouse button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>",58:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype58\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></div></div><div class=\"TTSummary\">Checks various conditions on a specific gamepad button.&nbsp; Non static methods implicitly make sure that the game is active. Otherwise returns false.</div></div>"});

+ 45 - 0
docs/files/ICondition-cs.html

@@ -0,0 +1,45 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+
+<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>ICondition.cs</title><link rel="stylesheet" type="text/css" href="../styles/main.css" /><script type="text/javascript" src="../styles/main.js"></script><script type="text/javascript">NDLoader.LoadJS("Content", "../styles/");</script></head>
+
+<!-- Generated by Natural Docs, version 2.0.2 -->
+
+<!-- saved from url=(0016)http://localhost -->
+
+<body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
+
+<a name="Apos.Input.ICondition"></a><a name="Topic72"></a><div class="CTopic TInterface LCSharp first">
+ <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ICondition</div>
+ <div class="NDClassPrototype HasChildren" id="NDClassPrototype72"><div class="CPEntry TInterface Current"><div class="CPModifiers"><span class="SHKeyword">public</span> <span class="SHKeyword">interface</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ICondition</div></div><a class="CPEntry Child TClass" href="../index.html#File:ConditionGamePad.cs:Apos.Input.ConditionGamePad" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,58);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionGamePad</div></a><a class="CPEntry Child TClass" href="../index.html#File:ConditionKeyboard.cs:Apos.Input.ConditionKeyboard" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,44);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionKeyboard</div></a><a class="CPEntry Child TClass" href="../index.html#File:ConditionMouse.cs:Apos.Input.ConditionMouse" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,10);" onmouseout="NDContentPage.OnLinkMouseOut(event);" ><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;ConditionMouse</div></a></div>
+ <div class="CBody"><p>Interface for a Condition.</p></div>
+</div>
+
+<a name="Apos.Input.ICondition.Functions"></a><a name="Topic73"></a><div class="CTopic TGroup LCSharp">
+ <div class="CTitle">Functions</div>
+</div>
+
+<a name="Apos.Input.ICondition.Pressed"></a><a name="Topic75"></a><div class="CTopic TFunction LCSharp">
+ <div class="CTitle">Pressed</div>
+ <div id="NDPrototype75" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Pressed()</div>
+ <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was false and is now true.</p></div>
+</div>
+
+<a name="Apos.Input.ICondition.Held"></a><a name="Topic77"></a><div class="CTopic TFunction LCSharp">
+ <div class="CTitle">Held</div>
+ <div id="NDPrototype77" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Held()</div>
+ <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition is now true.</p></div>
+</div>
+
+<a name="Apos.Input.ICondition.HeldOnly"></a><a name="Topic79"></a><div class="CTopic TFunction LCSharp">
+ <div class="CTitle">HeldOnly</div>
+ <div id="NDPrototype79" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> HeldOnly()</div>
+ <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was true and is now true.</p></div>
+</div>
+
+<a name="Apos.Input.ICondition.Released"></a><a name="Topic80"></a><div class="CTopic TFunction LCSharp last">
+ <div class="CTitle">Released</div>
+ <div id="NDPrototype80" class="NDPrototype NoParameterForm"><span class="SHKeyword">bool</span> Released()</div>
+ <div class="CBody"><div class="CHeading">Returns</div><p>Returns true when a condition was true and is now false.</p></div>
+</div>
+
+</body></html>

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/files/InputHelper-cs-Summary.js


La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/files/InputHelper-cs-SummaryToolTips.js


+ 1 - 1
docs/files/InputHelper-cs-ToolTips.js

@@ -1 +1 @@
-NDContentPage.OnToolTipsLoaded({});
+NDContentPage.OnToolTipsLoaded({66:"<div class=\"NDToolTip TStruct LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype66\"><div class=\"CPEntry TStruct Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">struct</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;KeyCharacter</div></div></div><div class=\"TTSummary\">Stores a key with the character it produces.</div></div>"});

+ 10 - 10
docs/files/InputHelper-cs.html

@@ -102,9 +102,9 @@
  <div class="CBody"><p>Gives info about a touch panel.</p></div>
 </div>
 
-<a name="Apos.Input.InputHelper.TextEvents"></a><a name="Topic137"></a><div class="CTopic TProperty LCSharp">
+<a name="Apos.Input.InputHelper.TextEvents"></a><a name="Topic25"></a><div class="CTopic TProperty LCSharp">
  <div class="CTitle">TextEvents</div>
- <div id="NDPrototype137" class="NDPrototype NoParameterForm"><span class="SHKeyword">public static</span> List&lt;TextInputEventArgs&gt; TextEvents { <span class="SHKeyword">get</span> }</div>
+ <div id="NDPrototype25" class="NDPrototype NoParameterForm"><span class="SHKeyword">public static</span> List&lt;<a href="../index.html#File:KeyCharacter.cs:Apos.Input.KeyCharacter" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,66);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >KeyCharacter</a>&gt; TextEvents { <span class="SHKeyword">get</span> }</div>
  <div class="CBody"><p>Useful for handling text inputs from any keyboard layouts. This is useful when coding textboxes.</p></div>
 </div>
 
@@ -118,9 +118,9 @@
  <div class="CBody"><p>Call this at the beginning of your update loop.</p></div>
 </div>
 
-<a name="Apos.Input.InputHelper.Update"></a><a name="Topic139"></a><div class="CTopic TFunction LCSharp">
- <div class="CTitle">Update</div>
- <div id="NDPrototype139" class="NDPrototype NoParameterForm"><span class="SHKeyword">public static</span> <span class="SHKeyword">void</span> Update()</div>
+<a name="Apos.Input.InputHelper.UpdateCleanup"></a><a name="Topic49"></a><div class="CTopic TFunction LCSharp">
+ <div class="CTitle">UpdateCleanup</div>
+ <div id="NDPrototype49" class="NDPrototype NoParameterForm"><span class="SHKeyword">public static</span> <span class="SHKeyword">void</span> UpdateCleanup()</div>
  <div class="CBody"><p>Call this at the end of your update loop.</p></div>
 </div>
 
@@ -134,10 +134,10 @@
  <div class="CBody"><p>This is called automatically on the first update setup call.</p></div>
 </div>
 
-<a name="Apos.Input.InputHelper.processTextInput"></a><a name="Topic141"></a><div class="CTopic TFunction LCSharp">
+<a name="Apos.Input.InputHelper.processTextInput"></a><a name="Topic53"></a><div class="CTopic TFunction LCSharp">
  <div class="CTitle">processTextInput</div>
- <div id="NDPrototype141" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">private static</span> <span class="SHKeyword">void</span> processTextInput(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><span class="SHKeyword">object</span>&nbsp;</td><td class="PName last">sender,</td></tr><tr><td class="PType first">TextInputEventArgs&nbsp;</td><td class="PName last">e</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
- <div class="CBody"><p>This function receives TextInput events from the game window.</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">sender<div class="CDLParameterType"><span class="SHKeyword">object</span></div></td><td class="CDLDefinition"><p>This gets ignored.</p></td></tr><tr><td class="CDLEntry">e<div class="CDLParameterType">TextInputEventArgs</div></td><td class="CDLDefinition"><p>Contains a character and a key.</p></td></tr></table></div>
+ <div id="NDPrototype53" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">private static</span> <span class="SHKeyword">void</span> processTextInput(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first"><span class="SHKeyword">object</span>&nbsp;</td><td class="PName last">sender,</td></tr><tr><td class="PType first"><span class="SHKeyword">object</span>&nbsp;</td><td class="PName last">e</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
+ <div class="CBody"><p>This function receives TextInput events from the game window.</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">sender<div class="CDLParameterType"><span class="SHKeyword">object</span></div></td><td class="CDLDefinition"><p>This gets ignored.</p></td></tr><tr><td class="CDLEntry">e<div class="CDLParameterType"><span class="SHKeyword">object</span></div></td><td class="CDLDefinition"><p>Contains a character and a key.</p></td></tr></table></div>
 </div>
 
 <a name="Apos.Input.InputHelper.Private_Variables"></a><a name="Topic78"></a><div class="CTopic TGroup LCSharp">
@@ -204,9 +204,9 @@
  <div class="CBody"><p>Gives info about a touch panel.</p></div>
 </div>
 
-<a name="Apos.Input.InputHelper._textEvents"></a><a name="Topic152"></a><div class="CTopic TVariable LCSharp last">
+<a name="Apos.Input.InputHelper._textEvents"></a><a name="Topic65"></a><div class="CTopic TVariable LCSharp last">
  <div class="CTitle">_textEvents</div>
- <div id="NDPrototype152" class="NDPrototype NoParameterForm"><span class="SHKeyword">private static</span> List&lt;TextInputEventArgs&gt; _textEvents</div>
+ <div id="NDPrototype65" class="NDPrototype NoParameterForm"><span class="SHKeyword">private static</span> List&lt;<a href="../index.html#File:KeyCharacter.cs:Apos.Input.KeyCharacter" target="_top" onmouseover="NDContentPage.OnLinkMouseOver(event,66);" onmouseout="NDContentPage.OnLinkMouseOut(event);" >KeyCharacter</a>&gt; _textEvents</div>
  <div class="CBody"><p>Useful for handling text inputs from any keyboard layouts. This is useful when coding textboxes.</p></div>
 </div>
 

+ 1 - 0
docs/files/KeyCharacter-cs-Summary.js

@@ -0,0 +1 @@
+NDFramePage.OnPageTitleLoaded("File:KeyCharacter.cs","KeyCharacter.cs");NDSummary.OnSummaryLoaded("File:KeyCharacter.cs",[["C#","CSharp"]],[["Constructors","Constructor"],["Groups","Group"],["Properties","Property"],["Structs","Struct"]],[[66,0,3,"<span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;KeyCharacter","Apos.Input.KeyCharacter"],[67,0,1,"Constructors","Apos.Input.KeyCharacter.Constructors"],[68,0,0,"KeyCharacter","Apos.Input.KeyCharacter.KeyCharacter"],[69,0,1,"Public Variables","Apos.Input.KeyCharacter.Public_Variables"],[70,0,2,"Key","Apos.Input.KeyCharacter.Key"],[71,0,2,"Character","Apos.Input.KeyCharacter.Character"]]);

+ 1 - 0
docs/files/KeyCharacter-cs-SummaryToolTips.js

@@ -0,0 +1 @@
+NDSummary.OnToolTipsLoaded("File:KeyCharacter.cs",{66:"<div class=\"NDToolTip TStruct LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype66\"><div class=\"CPEntry TStruct Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span> <span class=\"SHKeyword\">struct</span></div><div class=\"CPName\"><span class=\"Qualifier\">Apos.&#8203;Input.</span>&#8203;KeyCharacter</div></div></div><div class=\"TTSummary\">Stores a key with the character it produces.</div></div>",68:"<div class=\"NDToolTip TConstructor LCSharp\"><div id=\"NDPrototype68\" class=\"NDPrototype WideForm CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">public</span> KeyCharacter(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Keys&nbsp;</td><td class=\"PName last\">key,</td></tr><tr><td class=\"PType first\"><span class=\"SHKeyword\">char</span>&nbsp;</td><td class=\"PName last\">character</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div>",70:"<div class=\"NDToolTip TProperty LCSharp\"><div id=\"NDPrototype70\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">public</span> Keys Key { <span class=\"SHKeyword\">get</span>; <span class=\"SHKeyword\">set</span> }</div><div class=\"TTSummary\">The key that was pressed on the keyboard.</div></div>",71:"<div class=\"NDToolTip TProperty LCSharp\"><div id=\"NDPrototype71\" class=\"NDPrototype NoParameterForm\"><span class=\"SHKeyword\">public char</span> Character { <span class=\"SHKeyword\">get</span>; <span class=\"SHKeyword\">set</span> }</div><div class=\"TTSummary\">A char that can be used in a string or textbox.</div></div>"});

+ 1 - 0
docs/files/KeyCharacter-cs-ToolTips.js

@@ -0,0 +1 @@
+NDContentPage.OnToolTipsLoaded({});

+ 43 - 0
docs/files/KeyCharacter-cs.html

@@ -0,0 +1,43 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+
+<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>KeyCharacter.cs</title><link rel="stylesheet" type="text/css" href="../styles/main.css" /><script type="text/javascript" src="../styles/main.js"></script><script type="text/javascript">NDLoader.LoadJS("Content", "../styles/");</script></head>
+
+<!-- Generated by Natural Docs, version 2.0.2 -->
+
+<!-- saved from url=(0016)http://localhost -->
+
+<body onload="NDLoader.OnLoad('Content');" class="NDPage NDContentPage">
+
+<a name="Apos.Input.KeyCharacter"></a><a name="Topic66"></a><div class="CTopic TStruct LCSharp first">
+ <div class="CTitle"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;KeyCharacter</div>
+ <div class="NDClassPrototype" id="NDClassPrototype66"><div class="CPEntry TStruct Current"><div class="CPModifiers"><span class="SHKeyword">public</span> <span class="SHKeyword">struct</span></div><div class="CPName"><span class="Qualifier">Apos.&#8203;Input.</span>&#8203;KeyCharacter</div></div></div>
+ <div class="CBody"><p>Stores a key with the character it produces.</p></div>
+</div>
+
+<a name="Apos.Input.KeyCharacter.Constructors"></a><a name="Topic67"></a><div class="CTopic TGroup LCSharp">
+ <div class="CTitle">Constructors</div>
+</div>
+
+<a name="Apos.Input.KeyCharacter.KeyCharacter"></a><a name="Topic68"></a><div class="CTopic TConstructor LCSharp">
+ <div class="CTitle">KeyCharacter</div>
+ <div id="NDPrototype68" class="NDPrototype WideForm CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">public</span> KeyCharacter(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">Keys&nbsp;</td><td class="PName last">key,</td></tr><tr><td class="PType first"><span class="SHKeyword">char</span>&nbsp;</td><td class="PName last">character</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div>
+ <div class="CBody"><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">key<div class="CDLParameterType">Keys</div></td><td class="CDLDefinition"><p>The key that was pressed on the keyboard.</p></td></tr><tr><td class="CDLEntry">character<div class="CDLParameterType"><span class="SHKeyword">char</span></div></td><td class="CDLDefinition"><p>A char that can be used in a string or textbox.</p></td></tr></table></div>
+</div>
+
+<a name="Apos.Input.KeyCharacter.Public_Variables"></a><a name="Topic69"></a><div class="CTopic TGroup LCSharp">
+ <div class="CTitle">Public Variables</div>
+</div>
+
+<a name="Apos.Input.KeyCharacter.Key"></a><a name="Topic70"></a><div class="CTopic TProperty LCSharp">
+ <div class="CTitle">Key</div>
+ <div id="NDPrototype70" class="NDPrototype NoParameterForm"><span class="SHKeyword">public</span> Keys Key { <span class="SHKeyword">get</span>; <span class="SHKeyword">set</span> }</div>
+ <div class="CBody"><p>The key that was pressed on the keyboard.</p></div>
+</div>
+
+<a name="Apos.Input.KeyCharacter.Character"></a><a name="Topic71"></a><div class="CTopic TProperty LCSharp last">
+ <div class="CTitle">Character</div>
+ <div id="NDPrototype71" class="NDPrototype NoParameterForm"><span class="SHKeyword">public</span> <span class="SHKeyword">char</span> Character { <span class="SHKeyword">get</span>; <span class="SHKeyword">set</span> }</div>
+ <div class="CBody"><p>A char that can be used in a string or textbox.</p></div>
+</div>
+
+</body></html>

+ 1 - 1
docs/menu/classes.js

@@ -1 +1 @@
-NDMenu.OnSectionLoaded("classes.js",[[1,"Condition"],[1,"ConditionComposite"],[1,"ConditionGamePad"],[1,"ConditionKeyboard"],[1,"ConditionMouse"],[1,"ConditionSet"],[1,"ConditionTrigger"],[1,"InputHelper"]]);
+NDMenu.OnSectionLoaded("classes.js",[[1,"ConditionComposite"],[1,"ConditionGamePad"],[1,"ConditionKeyboard"],[1,"ConditionMouse"],[1,"ConditionSet"],[1,"ConditionTrigger"],[1,"ICondition"],[1,"InputHelper"],[1,"KeyCharacter"]]);

+ 1 - 1
docs/menu/files.js

@@ -1 +1 @@
-NDMenu.OnSectionLoaded("files.js",[[1,"Condition.cs"],[1,"ConditionComposite.cs"],[1,"ConditionGamePad.cs"],[1,"ConditionKeyboard.cs"],[1,"ConditionMouse.cs"],[1,"ConditionSet.cs"],[1,"ConditionTrigger.cs"],[1,"InputHelper.cs"]]);
+NDMenu.OnSectionLoaded("files.js",[[1,"ConditionComposite.cs"],[1,"ConditionGamePad.cs"],[1,"ConditionKeyboard.cs"],[1,"ConditionMouse.cs"],[1,"ConditionSet.cs"],[1,"ConditionTrigger.cs"],[1,"ICondition.cs"],[1,"InputHelper.cs"],[1,"KeyCharacter.cs"]]);

+ 1 - 1
docs/search/index.js

@@ -1 +1 @@
-NDSearch.OnPrefixIndexLoaded(["_co","_ga","_in","_ne","_no","_ol","_te","_to","add","con","gam","hel","inp","isa","ism","ist","new","old","pre","pro","rel","set","tex","tou","upd","win"]);
+NDSearch.OnPrefixIndexLoaded(["_co","_ga","_in","_ne","_no","_ol","_te","_to","add","cha","con","gam","hel","ico","inp","isa","ism","ist","key","new","old","pre","pro","rel","set","tex","tou","upd","win"]);

+ 1 - 0
docs/search/keywords/006300680061.js

@@ -0,0 +1 @@
+NDSearch.OnPrefixDataLoaded("cha",["Property"],[["Character",,[["Apos.Input.KeyCharacter",,,,0,"File:KeyCharacter.cs:Apos.Input.KeyCharacter.Character","CSharpClass:Apos.Input.KeyCharacter:Character"]]]]);

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
docs/search/keywords/0063006f006e.js


+ 1 - 1
docs/search/keywords/00680065006c.js

@@ -1 +1 @@
-NDSearch.OnPrefixDataLoaded("hel",["Function"],[["Held",,[["Apos.Input.Condition",,,,0,"File:Condition.cs:Apos.Input.Condition.Held","CSharpClass:Apos.Input.Condition:Held"],["Apos.Input.ConditionComposite",,,,0,"File:ConditionComposite.cs:Apos.Input.ConditionComposite.Held","CSharpClass:Apos.Input.ConditionComposite:Held"],["Apos.Input.ConditionGamePad",,,,0,"File:ConditionGamePad.cs:Apos.Input.ConditionGamePad.Held","CSharpClass:Apos.Input.ConditionGamePad:Held"],["Apos.Input.ConditionKeyboard",,,,0,"File:ConditionKeyboard.cs:Apos.Input.ConditionKeyboard.Held","CSharpClass:Apos.Input.ConditionKeyboard:Held"],["Apos.Input.ConditionMouse",,,,0,"File:ConditionMouse.cs:Apos.Input.ConditionMouse.Held","CSharpClass:Apos.Input.ConditionMouse:Held"],["Apos.Input.ConditionSet",,,,0,"File:ConditionSet.cs:Apos.Input.ConditionSet.Held","CSharpClass:Apos.Input.ConditionSet:Held"]]],["HeldOnly",,[["Apos.Input.Condition",,,,0,"File:Condition.cs:Apos.Input.Condition.HeldOnly","CSharpClass:Apos.Input.Condition:HeldOnly"],["Apos.Input.ConditionComposite",,,,0,"File:ConditionComposite.cs:Apos.Input.ConditionComposite.HeldOnly","CSharpClass:Apos.Input.ConditionComposite:HeldOnly"],["Apos.Input.ConditionGamePad",,,,0,"File:ConditionGamePad.cs:Apos.Input.ConditionGamePad.HeldOnly","CSharpClass:Apos.Input.ConditionGamePad:HeldOnly"],["Apos.Input.ConditionKeyboard",,,,0,"File:ConditionKeyboard.cs:Apos.Input.ConditionKeyboard.HeldOnly","CSharpClass:Apos.Input.ConditionKeyboard:HeldOnly"],["Apos.Input.ConditionMouse",,,,0,"File:ConditionMouse.cs:Apos.Input.ConditionMouse.HeldOnly","CSharpClass:Apos.Input.ConditionMouse:HeldOnly"],["Apos.Input.ConditionSet",,,,0,"File:ConditionSet.cs:Apos.Input.ConditionSet.HeldOnly","CSharpClass:Apos.Input.ConditionSet:HeldOnly"]]]]);
+NDSearch.OnPrefixDataLoaded("hel",["Function"],[["Held",,[["Apos.Input.ConditionComposite",,,,0,"File:ConditionComposite.cs:Apos.Input.ConditionComposite.Held","CSharpClass:Apos.Input.ConditionComposite:Held"],["Apos.Input.ConditionGamePad",,,,0,"File:ConditionGamePad.cs:Apos.Input.ConditionGamePad.Held","CSharpClass:Apos.Input.ConditionGamePad:Held"],["Apos.Input.ConditionKeyboard",,,,0,"File:ConditionKeyboard.cs:Apos.Input.ConditionKeyboard.Held","CSharpClass:Apos.Input.ConditionKeyboard:Held"],["Apos.Input.ConditionMouse",,,,0,"File:ConditionMouse.cs:Apos.Input.ConditionMouse.Held","CSharpClass:Apos.Input.ConditionMouse:Held"],["Apos.Input.ConditionSet",,,,0,"File:ConditionSet.cs:Apos.Input.ConditionSet.Held","CSharpClass:Apos.Input.ConditionSet:Held"],["Apos.Input.ICondition",,,,0,"File:ICondition.cs:Apos.Input.ICondition.Held","CSharpClass:Apos.Input.ICondition:Held"]]],["HeldOnly",,[["Apos.Input.ConditionComposite",,,,0,"File:ConditionComposite.cs:Apos.Input.ConditionComposite.HeldOnly","CSharpClass:Apos.Input.ConditionComposite:HeldOnly"],["Apos.Input.ConditionGamePad",,,,0,"File:ConditionGamePad.cs:Apos.Input.ConditionGamePad.HeldOnly","CSharpClass:Apos.Input.ConditionGamePad:HeldOnly"],["Apos.Input.ConditionKeyboard",,,,0,"File:ConditionKeyboard.cs:Apos.Input.ConditionKeyboard.HeldOnly","CSharpClass:Apos.Input.ConditionKeyboard:HeldOnly"],["Apos.Input.ConditionMouse",,,,0,"File:ConditionMouse.cs:Apos.Input.ConditionMouse.HeldOnly","CSharpClass:Apos.Input.ConditionMouse:HeldOnly"],["Apos.Input.ConditionSet",,,,0,"File:ConditionSet.cs:Apos.Input.ConditionSet.HeldOnly","CSharpClass:Apos.Input.ConditionSet:HeldOnly"],["Apos.Input.ICondition",,,,0,"File:ICondition.cs:Apos.Input.ICondition.HeldOnly","CSharpClass:Apos.Input.ICondition:HeldOnly"]]]]);

+ 1 - 0
docs/search/keywords/00690063006f.js

@@ -0,0 +1 @@
+NDSearch.OnPrefixDataLoaded("ico",["Interface"],[["ICondition",,[["Apos.Input",,,,0,"File:ICondition.cs:Apos.Input.ICondition","CSharpClass:Apos.Input.ICondition"]]]]);

+ 1 - 0
docs/search/keywords/006b00650079.js

@@ -0,0 +1 @@
+NDSearch.OnPrefixDataLoaded("key",["Property","Struct","Constructor"],[["Key",,[["Apos.Input.KeyCharacter",,,,0,"File:KeyCharacter.cs:Apos.Input.KeyCharacter.Key","CSharpClass:Apos.Input.KeyCharacter:Key"]]],["KeyCharacter",,[["Apos.Input",,,,1,"File:KeyCharacter.cs:Apos.Input.KeyCharacter","CSharpClass:Apos.Input.KeyCharacter"],["Apos.Input.KeyCharacter",,,,2,"File:KeyCharacter.cs:Apos.Input.KeyCharacter.KeyCharacter","CSharpClass:Apos.Input.KeyCharacter:KeyCharacter"]]]]);

+ 1 - 1
docs/search/keywords/007000720065.js

@@ -1 +1 @@
-NDSearch.OnPrefixDataLoaded("pre",["Function"],[["Pressed",,[["Apos.Input.Condition",,,,0,"File:Condition.cs:Apos.Input.Condition.Pressed","CSharpClass:Apos.Input.Condition:Pressed"],["Apos.Input.ConditionComposite",,,,0,"File:ConditionComposite.cs:Apos.Input.ConditionComposite.Pressed","CSharpClass:Apos.Input.ConditionComposite:Pressed"],["Apos.Input.ConditionGamePad",,,,0,"File:ConditionGamePad.cs:Apos.Input.ConditionGamePad.Pressed","CSharpClass:Apos.Input.ConditionGamePad:Pressed"],["Apos.Input.ConditionKeyboard",,,,0,"File:ConditionKeyboard.cs:Apos.Input.ConditionKeyboard.Pressed","CSharpClass:Apos.Input.ConditionKeyboard:Pressed"],["Apos.Input.ConditionMouse",,,,0,"File:ConditionMouse.cs:Apos.Input.ConditionMouse.Pressed","CSharpClass:Apos.Input.ConditionMouse:Pressed"],["Apos.Input.ConditionSet",,,,0,"File:ConditionSet.cs:Apos.Input.ConditionSet.Pressed","CSharpClass:Apos.Input.ConditionSet:Pressed"]]]]);
+NDSearch.OnPrefixDataLoaded("pre",["Function"],[["Pressed",,[["Apos.Input.ConditionComposite",,,,0,"File:ConditionComposite.cs:Apos.Input.ConditionComposite.Pressed","CSharpClass:Apos.Input.ConditionComposite:Pressed"],["Apos.Input.ConditionGamePad",,,,0,"File:ConditionGamePad.cs:Apos.Input.ConditionGamePad.Pressed","CSharpClass:Apos.Input.ConditionGamePad:Pressed"],["Apos.Input.ConditionKeyboard",,,,0,"File:ConditionKeyboard.cs:Apos.Input.ConditionKeyboard.Pressed","CSharpClass:Apos.Input.ConditionKeyboard:Pressed"],["Apos.Input.ConditionMouse",,,,0,"File:ConditionMouse.cs:Apos.Input.ConditionMouse.Pressed","CSharpClass:Apos.Input.ConditionMouse:Pressed"],["Apos.Input.ConditionSet",,,,0,"File:ConditionSet.cs:Apos.Input.ConditionSet.Pressed","CSharpClass:Apos.Input.ConditionSet:Pressed"],["Apos.Input.ICondition",,,,0,"File:ICondition.cs:Apos.Input.ICondition.Pressed","CSharpClass:Apos.Input.ICondition:Pressed"]]]]);

+ 1 - 1
docs/search/keywords/00720065006c.js

@@ -1 +1 @@
-NDSearch.OnPrefixDataLoaded("rel",["Function"],[["Released",,[["Apos.Input.Condition",,,,0,"File:Condition.cs:Apos.Input.Condition.Released","CSharpClass:Apos.Input.Condition:Released"],["Apos.Input.ConditionComposite",,,,0,"File:ConditionComposite.cs:Apos.Input.ConditionComposite.Released","CSharpClass:Apos.Input.ConditionComposite:Released"],["Apos.Input.ConditionGamePad",,,,0,"File:ConditionGamePad.cs:Apos.Input.ConditionGamePad.Released","CSharpClass:Apos.Input.ConditionGamePad:Released"],["Apos.Input.ConditionKeyboard",,,,0,"File:ConditionKeyboard.cs:Apos.Input.ConditionKeyboard.Released","CSharpClass:Apos.Input.ConditionKeyboard:Released"],["Apos.Input.ConditionMouse",,,,0,"File:ConditionMouse.cs:Apos.Input.ConditionMouse.Released","CSharpClass:Apos.Input.ConditionMouse:Released"],["Apos.Input.ConditionSet",,,,0,"File:ConditionSet.cs:Apos.Input.ConditionSet.Released","CSharpClass:Apos.Input.ConditionSet:Released"]]]]);
+NDSearch.OnPrefixDataLoaded("rel",["Function"],[["Released",,[["Apos.Input.ConditionComposite",,,,0,"File:ConditionComposite.cs:Apos.Input.ConditionComposite.Released","CSharpClass:Apos.Input.ConditionComposite:Released"],["Apos.Input.ConditionGamePad",,,,0,"File:ConditionGamePad.cs:Apos.Input.ConditionGamePad.Released","CSharpClass:Apos.Input.ConditionGamePad:Released"],["Apos.Input.ConditionKeyboard",,,,0,"File:ConditionKeyboard.cs:Apos.Input.ConditionKeyboard.Released","CSharpClass:Apos.Input.ConditionKeyboard:Released"],["Apos.Input.ConditionMouse",,,,0,"File:ConditionMouse.cs:Apos.Input.ConditionMouse.Released","CSharpClass:Apos.Input.ConditionMouse:Released"],["Apos.Input.ConditionSet",,,,0,"File:ConditionSet.cs:Apos.Input.ConditionSet.Released","CSharpClass:Apos.Input.ConditionSet:Released"],["Apos.Input.ICondition",,,,0,"File:ICondition.cs:Apos.Input.ICondition.Released","CSharpClass:Apos.Input.ICondition:Released"]]]]);

+ 1 - 1
docs/search/keywords/007500700064.js

@@ -1 +1 @@
-NDSearch.OnPrefixDataLoaded("upd",["Function"],[["Update",,[["Apos.Input.InputHelper",,,,0,"File:InputHelper.cs:Apos.Input.InputHelper.Update","CSharpClass:Apos.Input.InputHelper:Update"]]],["UpdateSetup",,[["Apos.Input.InputHelper",,,,0,"File:InputHelper.cs:Apos.Input.InputHelper.UpdateSetup","CSharpClass:Apos.Input.InputHelper:UpdateSetup"]]]]);
+NDSearch.OnPrefixDataLoaded("upd",["Function"],[["UpdateCleanup",,[["Apos.Input.InputHelper",,,,0,"File:InputHelper.cs:Apos.Input.InputHelper.UpdateCleanup","CSharpClass:Apos.Input.InputHelper:UpdateCleanup"]]],["UpdateSetup",,[["Apos.Input.InputHelper",,,,0,"File:InputHelper.cs:Apos.Input.InputHelper.UpdateSetup","CSharpClass:Apos.Input.InputHelper:UpdateSetup"]]]]);

Algunos archivos no se mostraron porque demasiados archivos cambiaron en este cambio