using Foundation; using UIKit; namespace RacingGame.iOS { [Register("AppDelegate")] internal class Program : UIApplicationDelegate { private static RacingGameManager game; internal static void RunGame() { game = new RacingGameManager(); game.Run(); } static void Main(string[] args) { UIApplication.Main(args, null, typeof(Program)); } public override void FinishedLaunching(UIApplication app) { RunGame(); } } }