using System; using Android.App; using Android.Content; using Android.Content.PM; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using Microsoft.Xna.Framework; namespace SoundSample.Android { [Activity(Label = "Sound", MainLauncher = true, Icon = "@drawable/icon" , Theme = "@style/Theme.Splash",ConfigurationChanges=ConfigChanges.Orientation|ConfigChanges.Keyboard|ConfigChanges.KeyboardHidden)] public class MainActivity : AndroidGameActivity { protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); // SoundGame.Activity = this; // Not needed in MonoGame 3.8 Android var g = new SoundGame(); g.Run(); } } }