Serialization.cs 61 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Xml;
  5. using System.Xml.Serialization;
  6. using FarseerPhysics.Collision.Shapes;
  7. using FarseerPhysics.Dynamics;
  8. using FarseerPhysics.Dynamics.Joints;
  9. using Microsoft.Xna.Framework;
  10. namespace FarseerPhysics.Common
  11. {
  12. public static class WorldSerializer
  13. {
  14. public static void Serialize(World world, string filename)
  15. {
  16. using (FileStream fs = new FileStream(filename, FileMode.Create))
  17. {
  18. new WorldXmlSerializer().Serialize(world, fs);
  19. }
  20. }
  21. public static void Deserialize(World world, string filename)
  22. {
  23. using (FileStream fs = new FileStream(filename, FileMode.Open))
  24. {
  25. new WorldXmlDeserializer().Deserialize(world, fs);
  26. }
  27. }
  28. public static World Deserialize(string filename)
  29. {
  30. using (FileStream fs = new FileStream(filename, FileMode.Open))
  31. {
  32. return new WorldXmlDeserializer().Deserialize(fs);
  33. }
  34. }
  35. }
  36. ///<summary>
  37. ///</summary>
  38. public class WorldXmlSerializer
  39. {
  40. private List<Body> _bodies = new List<Body>();
  41. private List<Fixture> _serializedFixtures = new List<Fixture>();
  42. private List<Shape> _serializedShapes = new List<Shape>();
  43. private XmlWriter _writer;
  44. private void SerializeShape(Shape shape)
  45. {
  46. _writer.WriteStartElement("Shape");
  47. _writer.WriteAttributeString("Type", shape.ShapeType.ToString());
  48. switch (shape.ShapeType)
  49. {
  50. case ShapeType.Circle:
  51. {
  52. CircleShape circle = (CircleShape)shape;
  53. _writer.WriteElementString("Radius", circle.Radius.ToString());
  54. WriteElement("Position", circle.Position);
  55. }
  56. break;
  57. case ShapeType.Polygon:
  58. {
  59. PolygonShape poly = (PolygonShape)shape;
  60. _writer.WriteStartElement("Vertices");
  61. foreach (Vector2 v in poly.Vertices)
  62. WriteElement("Vertex", v);
  63. _writer.WriteEndElement();
  64. WriteElement("Centroid", poly.MassData.Centroid);
  65. }
  66. break;
  67. case ShapeType.Edge:
  68. {
  69. EdgeShape poly = (EdgeShape)shape;
  70. WriteElement("Vertex1", poly.Vertex1);
  71. WriteElement("Vertex2", poly.Vertex2);
  72. }
  73. break;
  74. default:
  75. throw new Exception();
  76. }
  77. _writer.WriteEndElement();
  78. }
  79. private void SerializeFixture(Fixture fixture)
  80. {
  81. _writer.WriteStartElement("Fixture");
  82. _writer.WriteElementString("Shape", FindShapeIndex(fixture.Shape).ToString());
  83. _writer.WriteElementString("Density", fixture.Shape.Density.ToString());
  84. _writer.WriteStartElement("FilterData");
  85. _writer.WriteElementString("CategoryBits", ((int)fixture.CollisionCategories).ToString());
  86. _writer.WriteElementString("MaskBits", ((int)fixture.CollidesWith).ToString());
  87. _writer.WriteElementString("GroupIndex", fixture.CollisionGroup.ToString());
  88. _writer.WriteEndElement();
  89. _writer.WriteElementString("Friction", fixture.Friction.ToString());
  90. _writer.WriteElementString("IsSensor", fixture.IsSensor.ToString());
  91. _writer.WriteElementString("Restitution", fixture.Restitution.ToString());
  92. if (fixture.UserData != null)
  93. {
  94. _writer.WriteStartElement("UserData");
  95. WriteDynamicType(fixture.UserData.GetType(), fixture.UserData);
  96. _writer.WriteEndElement();
  97. }
  98. _writer.WriteEndElement();
  99. }
  100. private void SerializeBody(Body body)
  101. {
  102. _writer.WriteStartElement("Body");
  103. _writer.WriteAttributeString("Type", body.BodyType.ToString());
  104. _writer.WriteElementString("Active", body.Enabled.ToString());
  105. _writer.WriteElementString("AllowSleep", body.SleepingAllowed.ToString());
  106. _writer.WriteElementString("Angle", body.Rotation.ToString());
  107. _writer.WriteElementString("AngularDamping", body.AngularDamping.ToString());
  108. _writer.WriteElementString("AngularVelocity", body.AngularVelocity.ToString());
  109. _writer.WriteElementString("Awake", body.Awake.ToString());
  110. _writer.WriteElementString("Bullet", body.IsBullet.ToString());
  111. _writer.WriteElementString("FixedRotation", body.FixedRotation.ToString());
  112. _writer.WriteElementString("LinearDamping", body.LinearDamping.ToString());
  113. WriteElement("LinearVelocity", body.LinearVelocity);
  114. WriteElement("Position", body.Position);
  115. if (body.UserData != null)
  116. {
  117. _writer.WriteStartElement("UserData");
  118. WriteDynamicType(body.UserData.GetType(), body.UserData);
  119. _writer.WriteEndElement();
  120. }
  121. _writer.WriteStartElement("Fixtures");
  122. for (int i = 0; i < body.FixtureList.Count; i++)
  123. {
  124. _writer.WriteElementString("ID", FindFixtureIndex(body.FixtureList[i]).ToString());
  125. }
  126. _writer.WriteEndElement();
  127. _writer.WriteEndElement();
  128. }
  129. private void SerializeJoint(Joint joint)
  130. {
  131. if (joint.IsFixedType())
  132. return;
  133. _writer.WriteStartElement("Joint");
  134. _writer.WriteAttributeString("Type", joint.JointType.ToString());
  135. WriteElement("BodyA", FindBodyIndex(joint.BodyA));
  136. WriteElement("BodyB", FindBodyIndex(joint.BodyB));
  137. WriteElement("CollideConnected", joint.CollideConnected);
  138. WriteElement("Breakpoint", joint.Breakpoint);
  139. if (joint.UserData != null)
  140. {
  141. _writer.WriteStartElement("UserData");
  142. WriteDynamicType(joint.UserData.GetType(), joint.UserData);
  143. _writer.WriteEndElement();
  144. }
  145. switch (joint.JointType)
  146. {
  147. case JointType.Distance:
  148. {
  149. DistanceJoint djd = (DistanceJoint)joint;
  150. WriteElement("DampingRatio", djd.DampingRatio);
  151. WriteElement("FrequencyHz", djd.Frequency);
  152. WriteElement("Length", djd.Length);
  153. WriteElement("LocalAnchorA", djd.LocalAnchorA);
  154. WriteElement("LocalAnchorB", djd.LocalAnchorB);
  155. }
  156. break;
  157. case JointType.Friction:
  158. {
  159. FrictionJoint fjd = (FrictionJoint)joint;
  160. WriteElement("LocalAnchorA", fjd.LocalAnchorA);
  161. WriteElement("LocalAnchorB", fjd.LocalAnchorB);
  162. WriteElement("MaxForce", fjd.MaxForce);
  163. WriteElement("MaxTorque", fjd.MaxTorque);
  164. }
  165. break;
  166. case JointType.Gear:
  167. throw new Exception("Gear joint not supported by serialization");
  168. case JointType.Line:
  169. {
  170. LineJoint ljd = (LineJoint)joint;
  171. WriteElement("EnableMotor", ljd.MotorEnabled);
  172. WriteElement("LocalAnchorA", ljd.LocalAnchorA);
  173. WriteElement("LocalAnchorB", ljd.LocalAnchorB);
  174. WriteElement("MotorSpeed", ljd.MotorSpeed);
  175. WriteElement("DampingRatio", ljd.DampingRatio);
  176. WriteElement("MaxMotorTorque", ljd.MaxMotorTorque);
  177. WriteElement("FrequencyHz", ljd.Frequency);
  178. WriteElement("LocalXAxis", ljd.LocalXAxis);
  179. }
  180. break;
  181. case JointType.Prismatic:
  182. {
  183. PrismaticJoint pjd = (PrismaticJoint)joint;
  184. //NOTE: Does not conform with Box2DScene
  185. WriteElement("EnableLimit", pjd.LimitEnabled);
  186. WriteElement("EnableMotor", pjd.MotorEnabled);
  187. WriteElement("LocalAnchorA", pjd.LocalAnchorA);
  188. WriteElement("LocalAnchorB", pjd.LocalAnchorB);
  189. WriteElement("LocalXAxis1", pjd.LocalXAxis1);
  190. WriteElement("LowerTranslation", pjd.LowerLimit);
  191. WriteElement("UpperTranslation", pjd.UpperLimit);
  192. WriteElement("MaxMotorForce", pjd.MaxMotorForce);
  193. WriteElement("MotorSpeed", pjd.MotorSpeed);
  194. }
  195. break;
  196. case JointType.Pulley:
  197. {
  198. PulleyJoint pjd = (PulleyJoint)joint;
  199. WriteElement("GroundAnchorA", pjd.GroundAnchorA);
  200. WriteElement("GroundAnchorB", pjd.GroundAnchorB);
  201. WriteElement("LengthA", pjd.LengthA);
  202. WriteElement("LengthB", pjd.LengthB);
  203. WriteElement("LocalAnchorA", pjd.LocalAnchorA);
  204. WriteElement("LocalAnchorB", pjd.LocalAnchorB);
  205. WriteElement("MaxLengthA", pjd.MaxLengthA);
  206. WriteElement("MaxLengthB", pjd.MaxLengthB);
  207. WriteElement("Ratio", pjd.Ratio);
  208. }
  209. break;
  210. case JointType.Revolute:
  211. {
  212. RevoluteJoint rjd = (RevoluteJoint)joint;
  213. WriteElement("EnableLimit", rjd.LimitEnabled);
  214. WriteElement("EnableMotor", rjd.MotorEnabled);
  215. WriteElement("LocalAnchorA", rjd.LocalAnchorA);
  216. WriteElement("LocalAnchorB", rjd.LocalAnchorB);
  217. WriteElement("LowerAngle", rjd.LowerLimit);
  218. WriteElement("MaxMotorTorque", rjd.MaxMotorTorque);
  219. WriteElement("MotorSpeed", rjd.MotorSpeed);
  220. WriteElement("ReferenceAngle", rjd.ReferenceAngle);
  221. WriteElement("UpperAngle", rjd.UpperLimit);
  222. }
  223. break;
  224. case JointType.Weld:
  225. {
  226. WeldJoint wjd = (WeldJoint)joint;
  227. WriteElement("LocalAnchorA", wjd.LocalAnchorA);
  228. WriteElement("LocalAnchorB", wjd.LocalAnchorB);
  229. }
  230. break;
  231. //
  232. // Not part of Box2DScene
  233. //
  234. case JointType.Rope:
  235. {
  236. RopeJoint rjd = (RopeJoint)joint;
  237. WriteElement("LocalAnchorA", rjd.LocalAnchorA);
  238. WriteElement("LocalAnchorB", rjd.LocalAnchorB);
  239. WriteElement("MaxLength", rjd.MaxLength);
  240. }
  241. break;
  242. case JointType.Angle:
  243. {
  244. AngleJoint aj = (AngleJoint)joint;
  245. WriteElement("BiasFactor", aj.BiasFactor);
  246. WriteElement("MaxImpulse", aj.MaxImpulse);
  247. WriteElement("Softness", aj.Softness);
  248. WriteElement("TargetAngle", aj.TargetAngle);
  249. }
  250. break;
  251. case JointType.Slider:
  252. {
  253. SliderJoint sliderJoint = (SliderJoint)joint;
  254. WriteElement("DampingRatio", sliderJoint.DampingRatio);
  255. WriteElement("FrequencyHz", sliderJoint.Frequency);
  256. WriteElement("MaxLength", sliderJoint.MaxLength);
  257. WriteElement("MinLength", sliderJoint.MinLength);
  258. WriteElement("LocalAnchorA", sliderJoint.LocalAnchorA);
  259. WriteElement("LocalAnchorB", sliderJoint.LocalAnchorB);
  260. }
  261. break;
  262. default:
  263. throw new Exception("Joint not supported");
  264. }
  265. _writer.WriteEndElement();
  266. }
  267. private void WriteDynamicType(Type type, object val)
  268. {
  269. _writer.WriteElementString("Type", type.FullName);
  270. _writer.WriteStartElement("Value");
  271. XmlSerializer serializer = new XmlSerializer(type);
  272. XmlSerializerNamespaces xmlnsEmpty = new XmlSerializerNamespaces();
  273. xmlnsEmpty.Add("", "");
  274. serializer.Serialize(_writer, val, xmlnsEmpty);
  275. _writer.WriteEndElement();
  276. }
  277. private void WriteElement(string name, Vector2 vec)
  278. {
  279. _writer.WriteElementString(name, vec.X + " " + vec.Y);
  280. }
  281. private void WriteElement(string name, int val)
  282. {
  283. _writer.WriteElementString(name, val.ToString());
  284. }
  285. private void WriteElement(string name, bool val)
  286. {
  287. _writer.WriteElementString(name, val.ToString());
  288. }
  289. private void WriteElement(string name, float val)
  290. {
  291. _writer.WriteElementString(name, val.ToString());
  292. }
  293. public void Serialize(World world, Stream stream)
  294. {
  295. XmlWriterSettings settings = new XmlWriterSettings();
  296. settings.Indent = true;
  297. settings.NewLineOnAttributes = false;
  298. settings.OmitXmlDeclaration = true;
  299. _writer = XmlWriter.Create(stream, settings);
  300. _writer.WriteStartElement("World");
  301. _writer.WriteAttributeString("Version", "2");
  302. WriteElement("Gravity", world.Gravity);
  303. _writer.WriteStartElement("Shapes");
  304. for (int i = 0; i < world.BodyList.Count; i++)
  305. {
  306. Body body = world.BodyList[i];
  307. for (int j = 0; j < body.FixtureList.Count; j++)
  308. {
  309. Fixture fixture = body.FixtureList[j];
  310. bool alreadyThere = false;
  311. for (int k = 0; k < _serializedShapes.Count; k++)
  312. {
  313. Shape s2 = _serializedShapes[k];
  314. if (fixture.Shape.CompareTo(s2))
  315. {
  316. alreadyThere = true;
  317. break;
  318. }
  319. }
  320. if (!alreadyThere)
  321. {
  322. SerializeShape(fixture.Shape);
  323. _serializedShapes.Add(fixture.Shape);
  324. }
  325. }
  326. }
  327. _writer.WriteEndElement();
  328. _writer.WriteStartElement("Fixtures");
  329. for (int i = 0; i < world.BodyList.Count; i++)
  330. {
  331. Body body = world.BodyList[i];
  332. for (int j = 0; j < body.FixtureList.Count; j++)
  333. {
  334. Fixture fixture = body.FixtureList[j];
  335. bool alreadyThere = false;
  336. for (int k = 0; k < _serializedFixtures.Count; k++)
  337. {
  338. Fixture f2 = _serializedFixtures[k];
  339. if (fixture.CompareTo(f2))
  340. {
  341. alreadyThere = true;
  342. break;
  343. }
  344. }
  345. if (!alreadyThere)
  346. {
  347. SerializeFixture(fixture);
  348. _serializedFixtures.Add(fixture);
  349. }
  350. }
  351. }
  352. _writer.WriteEndElement();
  353. _writer.WriteStartElement("Bodies");
  354. for (int i = 0; i < world.BodyList.Count; i++)
  355. {
  356. Body body = world.BodyList[i];
  357. _bodies.Add(body);
  358. SerializeBody(body);
  359. }
  360. _writer.WriteEndElement();
  361. _writer.WriteStartElement("Joints");
  362. for (int i = 0; i < world.JointList.Count; i++)
  363. {
  364. Joint joint = world.JointList[i];
  365. SerializeJoint(joint);
  366. }
  367. _writer.WriteEndElement();
  368. _writer.WriteEndElement();
  369. _writer.Flush();
  370. _writer.Close();
  371. }
  372. private int FindBodyIndex(Body body)
  373. {
  374. for (int i = 0; i < _bodies.Count; ++i)
  375. if (_bodies[i] == body)
  376. return i;
  377. return -1;
  378. }
  379. private int FindFixtureIndex(Fixture fixture)
  380. {
  381. for (int i = 0; i < _serializedFixtures.Count; ++i)
  382. {
  383. if (_serializedFixtures[i].CompareTo(fixture))
  384. return i;
  385. }
  386. return -1;
  387. }
  388. private int FindShapeIndex(Shape shape)
  389. {
  390. for (int i = 0; i < _serializedShapes.Count; ++i)
  391. {
  392. if (_serializedShapes[i].CompareTo(shape))
  393. return i;
  394. }
  395. return -1;
  396. }
  397. }
  398. public class WorldXmlDeserializer
  399. {
  400. private List<Body> _bodies = new List<Body>();
  401. private List<Fixture> _fixtures = new List<Fixture>();
  402. private List<Joint> _joints = new List<Joint>();
  403. private List<Shape> _shapes = new List<Shape>();
  404. public World Deserialize(Stream stream)
  405. {
  406. World world = new World(Vector2.Zero);
  407. Deserialize(world, stream);
  408. return world;
  409. }
  410. public void Deserialize(World world, Stream stream)
  411. {
  412. world.Clear();
  413. XMLFragmentElement root = XMLFragmentParser.LoadFromStream(stream);
  414. if (root.Name.ToLower() != "world")
  415. throw new Exception();
  416. foreach (XMLFragmentElement main in root.Elements)
  417. {
  418. if (main.Name.ToLower() == "gravity")
  419. {
  420. world.Gravity = ReadVector(main);
  421. }
  422. }
  423. foreach (XMLFragmentElement shapeElement in root.Elements)
  424. {
  425. if (shapeElement.Name.ToLower() == "shapes")
  426. {
  427. foreach (XMLFragmentElement n in shapeElement.Elements)
  428. {
  429. if (n.Name.ToLower() != "shape")
  430. throw new Exception();
  431. ShapeType type = (ShapeType)Enum.Parse(typeof(ShapeType), n.Attributes[0].Value, true);
  432. switch (type)
  433. {
  434. case ShapeType.Circle:
  435. {
  436. CircleShape shape = new CircleShape();
  437. foreach (XMLFragmentElement sn in n.Elements)
  438. {
  439. switch (sn.Name.ToLower())
  440. {
  441. case "radius":
  442. shape.Radius = float.Parse(sn.Value);
  443. break;
  444. case "position":
  445. shape.Position = ReadVector(sn);
  446. break;
  447. default:
  448. throw new Exception();
  449. }
  450. }
  451. _shapes.Add(shape);
  452. }
  453. break;
  454. case ShapeType.Polygon:
  455. {
  456. PolygonShape shape = new PolygonShape();
  457. foreach (XMLFragmentElement sn in n.Elements)
  458. {
  459. switch (sn.Name.ToLower())
  460. {
  461. case "vertices":
  462. {
  463. List<Vector2> verts = new List<Vector2>();
  464. foreach (XMLFragmentElement vert in sn.Elements)
  465. verts.Add(ReadVector(vert));
  466. shape.Set(new Vertices(verts.ToArray()));
  467. }
  468. break;
  469. case "centroid":
  470. shape.MassData.Centroid = ReadVector(sn);
  471. break;
  472. }
  473. }
  474. _shapes.Add(shape);
  475. }
  476. break;
  477. case ShapeType.Edge:
  478. {
  479. EdgeShape shape = new EdgeShape();
  480. foreach (XMLFragmentElement sn in n.Elements)
  481. {
  482. switch (sn.Name.ToLower())
  483. {
  484. case "hasvertex0":
  485. shape.HasVertex0 = bool.Parse(sn.Value);
  486. break;
  487. case "hasvertex3":
  488. shape.HasVertex0 = bool.Parse(sn.Value);
  489. break;
  490. case "vertex0":
  491. shape.Vertex0 = ReadVector(sn);
  492. break;
  493. case "vertex1":
  494. shape.Vertex1 = ReadVector(sn);
  495. break;
  496. case "vertex2":
  497. shape.Vertex2 = ReadVector(sn);
  498. break;
  499. case "vertex3":
  500. shape.Vertex3 = ReadVector(sn);
  501. break;
  502. default:
  503. throw new Exception();
  504. }
  505. }
  506. _shapes.Add(shape);
  507. }
  508. break;
  509. }
  510. }
  511. }
  512. }
  513. foreach (XMLFragmentElement fixtureElement in root.Elements)
  514. {
  515. if (fixtureElement.Name.ToLower() == "fixtures")
  516. {
  517. foreach (XMLFragmentElement n in fixtureElement.Elements)
  518. {
  519. Fixture fixture = new Fixture();
  520. if (n.Name.ToLower() != "fixture")
  521. throw new Exception();
  522. foreach (XMLFragmentElement sn in n.Elements)
  523. {
  524. switch (sn.Name.ToLower())
  525. {
  526. case "shape":
  527. fixture.Shape = _shapes[int.Parse(sn.Value)];
  528. break;
  529. case "density":
  530. fixture.Shape.Density = float.Parse(sn.Value);
  531. break;
  532. case "filterdata":
  533. foreach (XMLFragmentElement ssn in sn.Elements)
  534. {
  535. switch (ssn.Name.ToLower())
  536. {
  537. case "categorybits":
  538. fixture._collisionCategories = (Category)int.Parse(ssn.Value);
  539. break;
  540. case "maskbits":
  541. fixture._collidesWith = (Category)int.Parse(ssn.Value);
  542. break;
  543. case "groupindex":
  544. fixture._collisionGroup = short.Parse(ssn.Value);
  545. break;
  546. }
  547. }
  548. break;
  549. case "friction":
  550. fixture.Friction = float.Parse(sn.Value);
  551. break;
  552. case "issensor":
  553. fixture.IsSensor = bool.Parse(sn.Value);
  554. break;
  555. case "restitution":
  556. fixture.Restitution = float.Parse(sn.Value);
  557. break;
  558. case "userdata":
  559. fixture.UserData = ReadSimpleType(sn, null, false);
  560. break;
  561. }
  562. }
  563. _fixtures.Add(fixture);
  564. }
  565. }
  566. }
  567. foreach (XMLFragmentElement bodyElement in root.Elements)
  568. {
  569. if (bodyElement.Name.ToLower() == "bodies")
  570. {
  571. foreach (XMLFragmentElement n in bodyElement.Elements)
  572. {
  573. Body body = new Body(world);
  574. if (n.Name.ToLower() != "body")
  575. throw new Exception();
  576. body.BodyType = (BodyType)Enum.Parse(typeof(BodyType), n.Attributes[0].Value, true);
  577. foreach (XMLFragmentElement sn in n.Elements)
  578. {
  579. switch (sn.Name.ToLower())
  580. {
  581. case "active":
  582. if (bool.Parse(sn.Value))
  583. body.Flags |= BodyFlags.Enabled;
  584. else
  585. body.Flags &= ~BodyFlags.Enabled;
  586. break;
  587. case "allowsleep":
  588. body.SleepingAllowed = bool.Parse(sn.Value);
  589. break;
  590. case "angle":
  591. {
  592. Vector2 position = body.Position;
  593. body.SetTransformIgnoreContacts(ref position, float.Parse(sn.Value));
  594. }
  595. break;
  596. case "angulardamping":
  597. body.AngularDamping = float.Parse(sn.Value);
  598. break;
  599. case "angularvelocity":
  600. body.AngularVelocity = float.Parse(sn.Value);
  601. break;
  602. case "awake":
  603. body.Awake = bool.Parse(sn.Value);
  604. break;
  605. case "bullet":
  606. body.IsBullet = bool.Parse(sn.Value);
  607. break;
  608. case "fixedrotation":
  609. body.FixedRotation = bool.Parse(sn.Value);
  610. break;
  611. case "lineardamping":
  612. body.LinearDamping = float.Parse(sn.Value);
  613. break;
  614. case "linearvelocity":
  615. body.LinearVelocity = ReadVector(sn);
  616. break;
  617. case "position":
  618. {
  619. float rotation = body.Rotation;
  620. Vector2 position = ReadVector(sn);
  621. body.SetTransformIgnoreContacts(ref position, rotation);
  622. }
  623. break;
  624. case "userdata":
  625. body.UserData = ReadSimpleType(sn, null, false);
  626. break;
  627. case "fixtures":
  628. {
  629. foreach (XMLFragmentElement v in sn.Elements)
  630. {
  631. Fixture blueprint = _fixtures[int.Parse(v.Value)];
  632. Fixture f = new Fixture(body, blueprint.Shape);
  633. f.Restitution = blueprint.Restitution;
  634. f.UserData = blueprint.UserData;
  635. f.Friction = blueprint.Friction;
  636. f.CollidesWith = blueprint.CollidesWith;
  637. f.CollisionCategories = blueprint.CollisionCategories;
  638. f.CollisionGroup = blueprint.CollisionGroup;
  639. }
  640. break;
  641. }
  642. }
  643. }
  644. _bodies.Add(body);
  645. }
  646. }
  647. }
  648. foreach (XMLFragmentElement jointElement in root.Elements)
  649. {
  650. if (jointElement.Name.ToLower() == "joints")
  651. {
  652. foreach (XMLFragmentElement n in jointElement.Elements)
  653. {
  654. Joint joint;
  655. if (n.Name.ToLower() != "joint")
  656. throw new Exception();
  657. JointType type = (JointType)Enum.Parse(typeof(JointType), n.Attributes[0].Value, true);
  658. int bodyAIndex = -1, bodyBIndex = -1;
  659. bool collideConnected = false;
  660. object userData = null;
  661. foreach (XMLFragmentElement sn in n.Elements)
  662. {
  663. switch (sn.Name.ToLower())
  664. {
  665. case "bodya":
  666. bodyAIndex = int.Parse(sn.Value);
  667. break;
  668. case "bodyb":
  669. bodyBIndex = int.Parse(sn.Value);
  670. break;
  671. case "collideconnected":
  672. collideConnected = bool.Parse(sn.Value);
  673. break;
  674. case "userdata":
  675. userData = ReadSimpleType(sn, null, false);
  676. break;
  677. }
  678. }
  679. Body bodyA = _bodies[bodyAIndex];
  680. Body bodyB = _bodies[bodyBIndex];
  681. switch (type)
  682. {
  683. case JointType.Distance:
  684. joint = new DistanceJoint();
  685. break;
  686. case JointType.Friction:
  687. joint = new FrictionJoint();
  688. break;
  689. case JointType.Line:
  690. joint = new LineJoint();
  691. break;
  692. case JointType.Prismatic:
  693. joint = new PrismaticJoint();
  694. break;
  695. case JointType.Pulley:
  696. joint = new PulleyJoint();
  697. break;
  698. case JointType.Revolute:
  699. joint = new RevoluteJoint();
  700. break;
  701. case JointType.Weld:
  702. joint = new WeldJoint();
  703. break;
  704. case JointType.Rope:
  705. joint = new RopeJoint();
  706. break;
  707. case JointType.Angle:
  708. joint = new AngleJoint();
  709. break;
  710. case JointType.Slider:
  711. joint = new SliderJoint();
  712. break;
  713. case JointType.Gear:
  714. throw new Exception("GearJoint is not supported.");
  715. default:
  716. throw new Exception("Invalid or unsupported joint.");
  717. }
  718. joint.CollideConnected = collideConnected;
  719. joint.UserData = userData;
  720. joint.BodyA = bodyA;
  721. joint.BodyB = bodyB;
  722. _joints.Add(joint);
  723. world.AddJoint(joint);
  724. foreach (XMLFragmentElement sn in n.Elements)
  725. {
  726. // check for specific nodes
  727. switch (type)
  728. {
  729. case JointType.Distance:
  730. {
  731. switch (sn.Name.ToLower())
  732. {
  733. case "dampingratio":
  734. ((DistanceJoint)joint).DampingRatio = float.Parse(sn.Value);
  735. break;
  736. case "frequencyhz":
  737. ((DistanceJoint)joint).Frequency = float.Parse(sn.Value);
  738. break;
  739. case "length":
  740. ((DistanceJoint)joint).Length = float.Parse(sn.Value);
  741. break;
  742. case "localanchora":
  743. ((DistanceJoint)joint).LocalAnchorA = ReadVector(sn);
  744. break;
  745. case "localanchorb":
  746. ((DistanceJoint)joint).LocalAnchorB = ReadVector(sn);
  747. break;
  748. }
  749. }
  750. break;
  751. case JointType.Friction:
  752. {
  753. switch (sn.Name.ToLower())
  754. {
  755. case "localanchora":
  756. ((FrictionJoint)joint).LocalAnchorA = ReadVector(sn);
  757. break;
  758. case "localanchorb":
  759. ((FrictionJoint)joint).LocalAnchorB = ReadVector(sn);
  760. break;
  761. case "maxforce":
  762. ((FrictionJoint)joint).MaxForce = float.Parse(sn.Value);
  763. break;
  764. case "maxtorque":
  765. ((FrictionJoint)joint).MaxTorque = float.Parse(sn.Value);
  766. break;
  767. }
  768. }
  769. break;
  770. case JointType.Line:
  771. {
  772. switch (sn.Name.ToLower())
  773. {
  774. case "enablemotor":
  775. ((LineJoint)joint).MotorEnabled = bool.Parse(sn.Value);
  776. break;
  777. case "localanchora":
  778. ((LineJoint)joint).LocalAnchorA = ReadVector(sn);
  779. break;
  780. case "localanchorb":
  781. ((LineJoint)joint).LocalAnchorB = ReadVector(sn);
  782. break;
  783. case "motorspeed":
  784. ((LineJoint)joint).MotorSpeed = float.Parse(sn.Value);
  785. break;
  786. case "dampingratio":
  787. ((LineJoint)joint).DampingRatio = float.Parse(sn.Value);
  788. break;
  789. case "maxmotortorque":
  790. ((LineJoint)joint).MaxMotorTorque = float.Parse(sn.Value);
  791. break;
  792. case "frequencyhz":
  793. ((LineJoint)joint).Frequency = float.Parse(sn.Value);
  794. break;
  795. case "localxaxis":
  796. ((LineJoint)joint).LocalXAxis = ReadVector(sn);
  797. break;
  798. }
  799. }
  800. break;
  801. case JointType.Prismatic:
  802. {
  803. switch (sn.Name.ToLower())
  804. {
  805. case "enablelimit":
  806. ((PrismaticJoint)joint).LimitEnabled = bool.Parse(sn.Value);
  807. break;
  808. case "enablemotor":
  809. ((PrismaticJoint)joint).MotorEnabled = bool.Parse(sn.Value);
  810. break;
  811. case "localanchora":
  812. ((PrismaticJoint)joint).LocalAnchorA = ReadVector(sn);
  813. break;
  814. case "localanchorb":
  815. ((PrismaticJoint)joint).LocalAnchorB = ReadVector(sn);
  816. break;
  817. case "local1axis1":
  818. ((PrismaticJoint)joint).LocalXAxis1 = ReadVector(sn);
  819. break;
  820. case "maxmotorforce":
  821. ((PrismaticJoint)joint).MaxMotorForce = float.Parse(sn.Value);
  822. break;
  823. case "motorspeed":
  824. ((PrismaticJoint)joint).MotorSpeed = float.Parse(sn.Value);
  825. break;
  826. case "lowertranslation":
  827. ((PrismaticJoint)joint).LowerLimit = float.Parse(sn.Value);
  828. break;
  829. case "uppertranslation":
  830. ((PrismaticJoint)joint).UpperLimit = float.Parse(sn.Value);
  831. break;
  832. case "referenceangle":
  833. ((PrismaticJoint)joint).ReferenceAngle = float.Parse(sn.Value);
  834. break;
  835. }
  836. }
  837. break;
  838. case JointType.Pulley:
  839. {
  840. switch (sn.Name.ToLower())
  841. {
  842. case "groundanchora":
  843. ((PulleyJoint)joint).GroundAnchorA = ReadVector(sn);
  844. break;
  845. case "groundanchorb":
  846. ((PulleyJoint)joint).GroundAnchorB = ReadVector(sn);
  847. break;
  848. case "lengtha":
  849. ((PulleyJoint)joint).LengthA = float.Parse(sn.Value);
  850. break;
  851. case "lengthb":
  852. ((PulleyJoint)joint).LengthB = float.Parse(sn.Value);
  853. break;
  854. case "localanchora":
  855. ((PulleyJoint)joint).LocalAnchorA = ReadVector(sn);
  856. break;
  857. case "localanchorb":
  858. ((PulleyJoint)joint).LocalAnchorB = ReadVector(sn);
  859. break;
  860. case "maxlengtha":
  861. ((PulleyJoint)joint).MaxLengthA = float.Parse(sn.Value);
  862. break;
  863. case "maxlengthb":
  864. ((PulleyJoint)joint).MaxLengthB = float.Parse(sn.Value);
  865. break;
  866. case "ratio":
  867. ((PulleyJoint)joint).Ratio = float.Parse(sn.Value);
  868. break;
  869. }
  870. }
  871. break;
  872. case JointType.Revolute:
  873. {
  874. switch (sn.Name.ToLower())
  875. {
  876. case "enablelimit":
  877. ((RevoluteJoint)joint).LimitEnabled = bool.Parse(sn.Value);
  878. break;
  879. case "enablemotor":
  880. ((RevoluteJoint)joint).MotorEnabled = bool.Parse(sn.Value);
  881. break;
  882. case "localanchora":
  883. ((RevoluteJoint)joint).LocalAnchorA = ReadVector(sn);
  884. break;
  885. case "localanchorb":
  886. ((RevoluteJoint)joint).LocalAnchorB = ReadVector(sn);
  887. break;
  888. case "maxmotortorque":
  889. ((RevoluteJoint)joint).MaxMotorTorque = float.Parse(sn.Value);
  890. break;
  891. case "motorspeed":
  892. ((RevoluteJoint)joint).MotorSpeed = float.Parse(sn.Value);
  893. break;
  894. case "lowerangle":
  895. ((RevoluteJoint)joint).LowerLimit = float.Parse(sn.Value);
  896. break;
  897. case "upperangle":
  898. ((RevoluteJoint)joint).UpperLimit = float.Parse(sn.Value);
  899. break;
  900. case "referenceangle":
  901. ((RevoluteJoint)joint).ReferenceAngle = float.Parse(sn.Value);
  902. break;
  903. }
  904. }
  905. break;
  906. case JointType.Weld:
  907. {
  908. switch (sn.Name.ToLower())
  909. {
  910. case "localanchora":
  911. ((WeldJoint)joint).LocalAnchorA = ReadVector(sn);
  912. break;
  913. case "localanchorb":
  914. ((WeldJoint)joint).LocalAnchorB = ReadVector(sn);
  915. break;
  916. }
  917. }
  918. break;
  919. case JointType.Rope:
  920. {
  921. switch (sn.Name.ToLower())
  922. {
  923. case "localanchora":
  924. ((RopeJoint)joint).LocalAnchorA = ReadVector(sn);
  925. break;
  926. case "localanchorb":
  927. ((RopeJoint)joint).LocalAnchorB = ReadVector(sn);
  928. break;
  929. case "maxlength":
  930. ((RopeJoint)joint).MaxLength = float.Parse(sn.Value);
  931. break;
  932. }
  933. }
  934. break;
  935. case JointType.Gear:
  936. throw new Exception("Gear joint is unsupported");
  937. case JointType.Angle:
  938. {
  939. switch (sn.Name.ToLower())
  940. {
  941. case "biasfactor":
  942. ((AngleJoint)joint).BiasFactor = float.Parse(sn.Value);
  943. break;
  944. case "maximpulse":
  945. ((AngleJoint)joint).MaxImpulse = float.Parse(sn.Value);
  946. break;
  947. case "softness":
  948. ((AngleJoint)joint).Softness = float.Parse(sn.Value);
  949. break;
  950. case "targetangle":
  951. ((AngleJoint)joint).TargetAngle = float.Parse(sn.Value);
  952. break;
  953. }
  954. }
  955. break;
  956. case JointType.Slider:
  957. {
  958. switch (sn.Name.ToLower())
  959. {
  960. case "dampingratio":
  961. ((SliderJoint)joint).DampingRatio = float.Parse(sn.Value);
  962. break;
  963. case "frequencyhz":
  964. ((SliderJoint)joint).Frequency = float.Parse(sn.Value);
  965. break;
  966. case "maxlength":
  967. ((SliderJoint)joint).MaxLength = float.Parse(sn.Value);
  968. break;
  969. case "minlength":
  970. ((SliderJoint)joint).MinLength = float.Parse(sn.Value);
  971. break;
  972. case "localanchora":
  973. ((SliderJoint)joint).LocalAnchorA = ReadVector(sn);
  974. break;
  975. case "localanchorb":
  976. ((SliderJoint)joint).LocalAnchorB = ReadVector(sn);
  977. break;
  978. }
  979. }
  980. break;
  981. }
  982. }
  983. }
  984. }
  985. }
  986. }
  987. private Vector2 ReadVector(XMLFragmentElement node)
  988. {
  989. string[] values = node.Value.Split(' ');
  990. return new Vector2(float.Parse(values[0]), float.Parse(values[1]));
  991. }
  992. private object ReadSimpleType(XMLFragmentElement node, Type type, bool outer)
  993. {
  994. if (type == null)
  995. return ReadSimpleType(node.Elements[1], Type.GetType(node.Elements[0].Value), outer);
  996. XmlSerializer serializer = new XmlSerializer(type);
  997. XmlSerializerNamespaces xmlnsEmpty = new XmlSerializerNamespaces();
  998. xmlnsEmpty.Add("", "");
  999. using (MemoryStream stream = new MemoryStream())
  1000. {
  1001. StreamWriter writer = new StreamWriter(stream);
  1002. {
  1003. writer.Write((outer) ? node.OuterXml : node.InnerXml);
  1004. writer.Flush();
  1005. stream.Position = 0;
  1006. }
  1007. XmlReaderSettings settings = new XmlReaderSettings();
  1008. settings.ConformanceLevel = ConformanceLevel.Fragment;
  1009. return serializer.Deserialize(XmlReader.Create(stream, settings));
  1010. }
  1011. }
  1012. }
  1013. public class XMLFragmentAttribute
  1014. {
  1015. public string Name { get; set; }
  1016. public string Value { get; set; }
  1017. }
  1018. public class XMLFragmentElement
  1019. {
  1020. private List<XMLFragmentAttribute> _attributes = new List<XMLFragmentAttribute>();
  1021. private List<XMLFragmentElement> _elements = new List<XMLFragmentElement>();
  1022. public IList<XMLFragmentElement> Elements
  1023. {
  1024. get { return _elements; }
  1025. }
  1026. public IList<XMLFragmentAttribute> Attributes
  1027. {
  1028. get { return _attributes; }
  1029. }
  1030. public string Name { get; set; }
  1031. public string Value { get; set; }
  1032. public string OuterXml { get; set; }
  1033. public string InnerXml { get; set; }
  1034. }
  1035. public class XMLFragmentException : Exception
  1036. {
  1037. public XMLFragmentException()
  1038. {
  1039. }
  1040. public XMLFragmentException(string message)
  1041. : base(message)
  1042. {
  1043. }
  1044. public XMLFragmentException(string message, Exception inner)
  1045. : base(message, inner)
  1046. {
  1047. }
  1048. }
  1049. public class FileBuffer
  1050. {
  1051. public FileBuffer(Stream stream)
  1052. {
  1053. using (StreamReader sr = new StreamReader(stream))
  1054. Buffer = sr.ReadToEnd();
  1055. Position = 0;
  1056. }
  1057. public string Buffer { get; set; }
  1058. public int Position { get; set; }
  1059. public int Length
  1060. {
  1061. get { return Buffer.Length; }
  1062. }
  1063. public char Next
  1064. {
  1065. get
  1066. {
  1067. char c = Buffer[Position];
  1068. Position++;
  1069. return c;
  1070. }
  1071. }
  1072. public char Peek
  1073. {
  1074. get { return Buffer[Position]; }
  1075. }
  1076. public bool EndOfBuffer
  1077. {
  1078. get { return Position == Length; }
  1079. }
  1080. }
  1081. public class XMLFragmentParser
  1082. {
  1083. private static List<char> _punctuation = new List<char> { '/', '<', '>', '=' };
  1084. private FileBuffer _buffer;
  1085. private XMLFragmentElement _rootNode;
  1086. public XMLFragmentParser(Stream stream)
  1087. {
  1088. Load(stream);
  1089. }
  1090. public XMLFragmentParser(string fileName)
  1091. {
  1092. using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read))
  1093. Load(fs);
  1094. }
  1095. public XMLFragmentElement RootNode
  1096. {
  1097. get { return _rootNode; }
  1098. }
  1099. public void Load(Stream stream)
  1100. {
  1101. _buffer = new FileBuffer(stream);
  1102. }
  1103. public static XMLFragmentElement LoadFromFile(string fileName)
  1104. {
  1105. XMLFragmentParser x = new XMLFragmentParser(fileName);
  1106. x.Parse();
  1107. return x.RootNode;
  1108. }
  1109. public static XMLFragmentElement LoadFromStream(Stream stream)
  1110. {
  1111. XMLFragmentParser x = new XMLFragmentParser(stream);
  1112. x.Parse();
  1113. return x.RootNode;
  1114. }
  1115. private string NextToken()
  1116. {
  1117. string str = "";
  1118. bool _done = false;
  1119. while (true)
  1120. {
  1121. char c = _buffer.Next;
  1122. if (_punctuation.Contains(c))
  1123. {
  1124. if (str != "")
  1125. {
  1126. _buffer.Position--;
  1127. break;
  1128. }
  1129. _done = true;
  1130. }
  1131. else if (char.IsWhiteSpace(c))
  1132. {
  1133. if (str != "")
  1134. break;
  1135. else
  1136. continue;
  1137. }
  1138. str += c;
  1139. if (_done)
  1140. break;
  1141. }
  1142. str = TrimControl(str);
  1143. // Trim quotes from start and end
  1144. if (str[0] == '\"')
  1145. str = str.Remove(0, 1);
  1146. if (str[str.Length - 1] == '\"')
  1147. str = str.Remove(str.Length - 1, 1);
  1148. return str;
  1149. }
  1150. private string PeekToken()
  1151. {
  1152. int oldPos = _buffer.Position;
  1153. string str = NextToken();
  1154. _buffer.Position = oldPos;
  1155. return str;
  1156. }
  1157. private string ReadUntil(char c)
  1158. {
  1159. string str = "";
  1160. while (true)
  1161. {
  1162. char ch = _buffer.Next;
  1163. if (ch == c)
  1164. {
  1165. _buffer.Position--;
  1166. break;
  1167. }
  1168. str += ch;
  1169. }
  1170. // Trim quotes from start and end
  1171. if (str[0] == '\"')
  1172. str = str.Remove(0, 1);
  1173. if (str[str.Length - 1] == '\"')
  1174. str = str.Remove(str.Length - 1, 1);
  1175. return str;
  1176. }
  1177. private string TrimControl(string str)
  1178. {
  1179. string newStr = str;
  1180. // Trim control characters
  1181. int i = 0;
  1182. while (true)
  1183. {
  1184. if (i == newStr.Length)
  1185. break;
  1186. if (char.IsControl(newStr[i]))
  1187. newStr = newStr.Remove(i, 1);
  1188. else
  1189. i++;
  1190. }
  1191. return newStr;
  1192. }
  1193. private string TrimTags(string outer)
  1194. {
  1195. int start = outer.IndexOf('>') + 1;
  1196. int end = outer.LastIndexOf('<');
  1197. return TrimControl(outer.Substring(start, end - start));
  1198. }
  1199. public XMLFragmentElement TryParseNode()
  1200. {
  1201. if (_buffer.EndOfBuffer)
  1202. return null;
  1203. int startOuterXml = _buffer.Position;
  1204. string token = NextToken();
  1205. if (token != "<")
  1206. throw new XMLFragmentException("Expected \"<\", got " + token);
  1207. XMLFragmentElement element = new XMLFragmentElement();
  1208. element.Name = NextToken();
  1209. while (true)
  1210. {
  1211. token = NextToken();
  1212. if (token == ">")
  1213. break;
  1214. else if (token == "/") // quick-exit case
  1215. {
  1216. NextToken();
  1217. element.OuterXml =
  1218. TrimControl(_buffer.Buffer.Substring(startOuterXml, _buffer.Position - startOuterXml)).Trim();
  1219. element.InnerXml = "";
  1220. return element;
  1221. }
  1222. else
  1223. {
  1224. XMLFragmentAttribute attribute = new XMLFragmentAttribute();
  1225. attribute.Name = token;
  1226. if ((token = NextToken()) != "=")
  1227. throw new XMLFragmentException("Expected \"=\", got " + token);
  1228. attribute.Value = NextToken();
  1229. element.Attributes.Add(attribute);
  1230. }
  1231. }
  1232. while (true)
  1233. {
  1234. int oldPos = _buffer.Position; // for restoration below
  1235. token = NextToken();
  1236. if (token == "<")
  1237. {
  1238. token = PeekToken();
  1239. if (token == "/") // finish element
  1240. {
  1241. NextToken(); // skip the / again
  1242. token = NextToken();
  1243. NextToken(); // skip >
  1244. element.OuterXml =
  1245. TrimControl(_buffer.Buffer.Substring(startOuterXml, _buffer.Position - startOuterXml)).Trim();
  1246. element.InnerXml = TrimTags(element.OuterXml);
  1247. if (token != element.Name)
  1248. throw new XMLFragmentException("Mismatched element pairs: \"" + element.Name + "\" vs \"" +
  1249. token + "\"");
  1250. break;
  1251. }
  1252. else
  1253. {
  1254. _buffer.Position = oldPos;
  1255. element.Elements.Add(TryParseNode());
  1256. }
  1257. }
  1258. else
  1259. {
  1260. // value, probably
  1261. _buffer.Position = oldPos;
  1262. element.Value = ReadUntil('<');
  1263. }
  1264. }
  1265. return element;
  1266. }
  1267. public void Parse()
  1268. {
  1269. _rootNode = TryParseNode();
  1270. if (_rootNode == null)
  1271. throw new XMLFragmentException("Unable to load root node");
  1272. }
  1273. }
  1274. }