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1 day ago | |
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| .. | ||
| .vscode | 7 months ago | |
| Core | 1 day ago | |
| Platforms | 1 month ago | |
| FarseerSamples.sln | 7 months ago | |
| README.md | 7 months ago | |
This repository contains cross-platform samples for the Farseer Physics Engine using MonoGame 3.8.* and .NET 8.0. The codebase is organized for modern SDK-style projects, with shared logic in a Core library and platform-specific entry points for Windows, DesktopGL, Android, and iOS.
FarseerSamples/
├── Core/ # Shared game logic, physics, and rendering code
│ └── FarseerSamples.Core.csproj
├── Platforms/
│ ├── Windows/ # Windows-specific entry point and project
│ │ └── FarseerSamples.Windows.csproj
│ ├── Desktop/ # DesktopGL (cross-platform desktop) entry point and project
│ │ └── FarseerSamples.DesktopGL.csproj
│ ├── Android/ # Android entry point and project
│ │ └── FarseerSamples.Android.csproj
│ └── iOS/ # iOS entry point and project
│ └── FarseerSamples.iOS.csproj
├── Content/ # Pre-built .xnb assets used directly by all platforms
└── FarseerSamples.sln # Solution file referencing all projects
FarseerSamples.sln.build-windows, build-desktopgl, build-android, build-ios.vscode/launch.json.build-windows task./Core and referenced by each platform project..xnb content is used directly; no content pipeline build is required.Copyright © Farseer Physics 2023. See LICENSE for details.