UseCustomVertex.csproj 1.6 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net9.0</TargetFramework>
  4. <OutputType>Exe</OutputType>
  5. <RootNamespace>UseCustomVertex.DesktopGL</RootNamespace>
  6. <AssemblyTitle>UseCustomVertex</AssemblyTitle>
  7. <AssemblyProduct>UseCustomVertex</AssemblyProduct>
  8. <AssemblyName>UseCustomVertex</AssemblyName>
  9. <MonoGamePlatform>DesktopGL</MonoGamePlatform>
  10. <AssemblyDescription></AssemblyDescription>
  11. <Company>Microsoft</Company>
  12. <Copyright>Copyright © Microsoft 2010</Copyright>
  13. <Version>1.0.0.0</Version>
  14. <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
  15. </PropertyGroup>
  16. <ItemGroup>
  17. <ProjectReference Include="..\..\Core\UseCustomVertex.Core.csproj" />
  18. <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
  19. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  20. </ItemGroup>
  21. <ItemGroup>
  22. <MonoGameContentReference Include="..\..\Core\Content\Content.mgcb">
  23. <Link>Content\Content.mgcb</Link>
  24. </MonoGameContentReference>
  25. </ItemGroup>
  26. <Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
  27. <Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
  28. <Exec Command="dotnet tool restore" />
  29. </Target>
  30. <ItemGroup>
  31. <None Include="UseCustomVertex.icns">
  32. <Link>$(AssemblyName).icns</Link>
  33. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  34. </None>
  35. </ItemGroup>
  36. </Project>