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BloomPostprocess
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991bad9ddf
Fixed the pixel shaders to use the correct addressing with registers _sX and it all seems to be ok. Still might be a little problem with the shaders themselves
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14 years ago |
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Content
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991bad9ddf
Fixed the pixel shaders to use the correct addressing with registers _sX and it all seems to be ok. Still might be a little problem with the shaders themselves
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14 years ago |
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Effects
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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Gameplay
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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Rendering
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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ScreenManager
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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Screens
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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AudioManager.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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BatchRemovalCollection.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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CollisionMath.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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Game.ico
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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GameThumbnail.png
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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Info.plist
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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NetRumble.csproj
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cdd04d42d2
Update Samples project to run with MonoDevelop 2.8
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14 years ago |
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NetRumble.sln
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991bad9ddf
Fixed the pixel shaders to use the correct addressing with registers _sX and it all seems to be ok. Still might be a little problem with the shaders themselves
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14 years ago |
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NetRumbleGame.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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OperationCompletedEventArgs.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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Program.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |
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RandomMath.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 years ago |