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@@ -109,7 +109,7 @@ public class Game1 : Game
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// Draw the animated sprite
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_spriteBatch.Begin(samplerState: SamplerState.PointClamp);
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- _spriteBatch.Draw(_adventurer, Vector2.Zero, 0.0f, new Vector2(3, 3));
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+ _spriteBatch.Draw(_adventurer, new Vector2(50, 50), 0.0f, new Vector2(3, 3));
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_spriteBatch.End();
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base.Draw(gameTime);
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