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@@ -1,89 +1,48 @@
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-<?xml version="1.0" encoding="utf-8"?>
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-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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- <ProductVersion>8.0.30703</ProductVersion>
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- <SchemaVersion>2.0</SchemaVersion>
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- <ProjectGuid>{B88A3D22-39D5-4AA3-B9E9-1D6588E1E397}</ProjectGuid>
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- <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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- <OutputType>Library</OutputType>
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- <AppDesignerFolder>Properties</AppDesignerFolder>
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- <RootNamespace>NeonShooter.Android</RootNamespace>
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- <AssemblyName>NeonShooter.Android</AssemblyName>
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- <FileAlignment>512</FileAlignment>
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- <AndroidApplication>true</AndroidApplication>
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- <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
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- <AndroidResgenClass>Resource</AndroidResgenClass>
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- <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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- <AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
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- <TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
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- <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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- <AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
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- <MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
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- <MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
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- <AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
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- <AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
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+ <TargetFramework>net6.0-android</TargetFramework>
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+ <SupportedOSPlatformVersion>23</SupportedOSPlatformVersion>
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+ <OutputType>Exe</OutputType>
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+ <ApplicationId>com.companyname.NeonShooter.Android</ApplicationId>
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+ <ApplicationVersion>1</ApplicationVersion>
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+ <ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
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</PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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- <DebugSymbols>true</DebugSymbols>
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- <DebugType>full</DebugType>
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- <Optimize>false</Optimize>
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- <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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- <DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- <AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
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- <AndroidLinkMode>None</AndroidLinkMode>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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- <DebugType>pdbonly</DebugType>
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- <Optimize>true</Optimize>
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- <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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- <DefineConstants>TRACE;ANDROID</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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- <AndroidLinkMode>SdkOnly</AndroidLinkMode>
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- </PropertyGroup>
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- <ItemGroup>
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- <Reference Include="System" />
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- <Reference Include="System.Core" />
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- <Reference Include="System.Xml" />
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- <Reference Include="Mono.Android" />
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- </ItemGroup>
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- <ItemGroup>
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- <Compile Include="Activity1.cs" />
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- <Compile Include="Resources\Resource.Designer.cs" />
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- <Compile Include="Properties\AssemblyInfo.cs" />
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- </ItemGroup>
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- <ItemGroup>
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- <AndroidResource Include="Resources\Drawable\Icon.png" />
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- <AndroidResource Include="Resources\Values\Strings.xml" />
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- </ItemGroup>
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- <ItemGroup>
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- <MonoGameContentReference Include="..\NeonShooter.Core\Content\NeonShooter.mgcb">
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- <Link>Content\NeonShooter.mgcb</Link>
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- </MonoGameContentReference>
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- </ItemGroup>
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<ItemGroup>
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- <None Include="Properties\AndroidManifest.xml" />
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- </ItemGroup>
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- <ItemGroup>
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- <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
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- <PackageReference Include="MonoGame.Framework.Android" Version="3.8.0.1641" />
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- </ItemGroup>
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- <ItemGroup>
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- <ProjectReference Include="..\NeonShooter.Core\NeonShooter.Core.csproj">
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- <Project>{4e2da2ea-529f-4db8-b0ab-56e148d2a4e4}</Project>
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- <Name>NeonShooter.Core</Name>
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- </ProjectReference>
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- </ItemGroup>
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- <ItemGroup>
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- <AndroidResource Include="Resources\Drawable\Splash.png" />
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- </ItemGroup>
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- <ItemGroup>
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- <AndroidResource Include="Resources\Values\Styles.xml" />
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- </ItemGroup>
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- <Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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-</Project>
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+ <Compile Include="..\NeonShooter.Core\Game\Art.cs" Link="Game\Art.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\BlackHole.cs" Link="Game\BlackHole.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\BloomComponent.cs" Link="Game\BloomComponent.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\BloomSettings.cs" Link="Game\BloomSettings.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\Bullet.cs" Link="Game\Bullet.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\ColorUtil.cs" Link="Game\ColorUtil.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\Enemy.cs" Link="Game\Enemy.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\EnemySpawner.cs" Link="Game\EnemySpawner.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\Entity.cs" Link="Game\Entity.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\EntityManager.cs" Link="Game\EntityManager.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\Extensions.cs" Link="Game\Extensions.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\GameRoot.cs" Link="Game\GameRoot.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\Grid.cs" Link="Game\Grid.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\Input.cs" Link="Game\Input.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\MathUtil.cs" Link="Game\MathUtil.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\ParticleManager.cs" Link="Game\ParticleManager.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\ParticleState.cs" Link="Game\ParticleState.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\PlayerShip.cs" Link="Game\PlayerShip.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\PlayerStatus.cs" Link="Game\PlayerStatus.cs" />
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+ <Compile Include="..\NeonShooter.Core\Game\Sound.cs" Link="Game\Sound.cs" />
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+ <Compile Include="..\NeonShooter.Core\NeonShooterGame.cs" Link="NeonShooterGame.cs" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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+ <PackageReference Include="MonoGame.Framework.Android" Version="3.8.1.303" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Folder Include="Content\" />
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+ <Folder Include="Game\" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <MonoGameContentReference Include="..\NeonShooter.Core\Content\NeonShooter.mgcb" Link="Content\NeonShooter.mgcb" />
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+ </ItemGroup>
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+ <Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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+ <Message Text="Restoring dotnet tools" Importance="High" />
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+ <Exec Command="dotnet tool restore" />
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+ </Target>
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+</Project>
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