Browse Source

Added missing images and some base folder cleanup

Simon (darkside) Jackson 5 years ago
parent
commit
652b06f8a6

+ 0 - 6
.nuget/NuGet.Config

@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<configuration>
-  <solution>
-    <add key="disableSourceControlIntegration" value="true" />
-  </solution>
-</configuration>

BIN
.nuget/NuGet.exe


+ 0 - 136
.nuget/NuGet.targets

@@ -1,136 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">$(MSBuildProjectDirectory)\..\</SolutionDir>
-        
-        <!-- Enable the restore command to run before builds -->
-        <RestorePackages Condition="  '$(RestorePackages)' == '' ">false</RestorePackages>
-
-        <!-- Property that enables building a package from a project -->
-        <BuildPackage Condition=" '$(BuildPackage)' == '' ">false</BuildPackage>
-
-        <!-- Determines if package restore consent is required to restore packages -->
-        <RequireRestoreConsent Condition=" '$(RequireRestoreConsent)' != 'false' ">true</RequireRestoreConsent>
-        
-        <!-- Download NuGet.exe if it does not already exist -->
-        <DownloadNuGetExe Condition=" '$(DownloadNuGetExe)' == '' ">false</DownloadNuGetExe>
-    </PropertyGroup>
-    
-    <ItemGroup Condition=" '$(PackageSources)' == '' ">
-        <!-- Package sources used to restore packages. By default, registered sources under %APPDATA%\NuGet\NuGet.Config will be used -->
-        <!-- The official NuGet package source (https://www.nuget.org/api/v2/) will be excluded if package sources are specified and it does not appear in the list -->
-        <!--
-            <PackageSource Include="https://www.nuget.org/api/v2/" />
-            <PackageSource Include="https://my-nuget-source/nuget/" />
-        -->
-    </ItemGroup>
-
-    <PropertyGroup Condition=" '$(OS)' == 'Windows_NT'">
-        <!-- Windows specific commands -->
-        <NuGetToolsPath>$([System.IO.Path]::Combine($(SolutionDir), ".nuget"))</NuGetToolsPath>
-        <PackagesConfig>$([System.IO.Path]::Combine($(ProjectDir), "packages.config"))</PackagesConfig>
-    </PropertyGroup>
-    
-    <PropertyGroup Condition=" '$(OS)' != 'Windows_NT'">
-        <!-- We need to launch nuget.exe with the mono command if we're not on windows -->
-        <NuGetToolsPath>$(SolutionDir).nuget</NuGetToolsPath>
-        <PackagesConfig>packages.config</PackagesConfig>
-    </PropertyGroup>
-    
-    <PropertyGroup>
-        <!-- NuGet command -->
-        <NuGetExePath Condition=" '$(NuGetExePath)' == '' ">$(NuGetToolsPath)\NuGet.exe</NuGetExePath>
-        <PackageSources Condition=" $(PackageSources) == '' ">@(PackageSource)</PackageSources>
-        
-        <NuGetCommand Condition=" '$(OS)' == 'Windows_NT'">"$(NuGetExePath)"</NuGetCommand>
-        <NuGetCommand Condition=" '$(OS)' != 'Windows_NT' ">mono --runtime=v4.0.30319 $(NuGetExePath)</NuGetCommand>
-
-        <PackageOutputDir Condition="$(PackageOutputDir) == ''">$(TargetDir.Trim('\\'))</PackageOutputDir>
-        
-        <RequireConsentSwitch Condition=" $(RequireRestoreConsent) == 'true' ">-RequireConsent</RequireConsentSwitch>
-        <NonInteractiveSwitch Condition=" '$(VisualStudioVersion)' != '' AND '$(OS)' == 'Windows_NT' ">-NonInteractive</NonInteractiveSwitch>
-        
-        <PaddedSolutionDir Condition=" '$(OS)' == 'Windows_NT'">"$(SolutionDir) "</PaddedSolutionDir>
-        <PaddedSolutionDir Condition=" '$(OS)' != 'Windows_NT' ">"$(SolutionDir)"</PaddedSolutionDir>
-
-        <!-- Commands -->
-        <RestoreCommand>$(NuGetCommand) install "$(PackagesConfig)" -source "$(PackageSources)"  $(NonInteractiveSwitch) $(RequireConsentSwitch) -solutionDir $(PaddedSolutionDir)</RestoreCommand>
-        <BuildCommand>$(NuGetCommand) pack "$(ProjectPath)" -Properties "Configuration=$(Configuration);Platform=$(Platform)" $(NonInteractiveSwitch) -OutputDirectory "$(PackageOutputDir)" -symbols</BuildCommand>
-
-        <!-- We need to ensure packages are restored prior to assembly resolve -->
-        <BuildDependsOn Condition="$(RestorePackages) == 'true'">
-            RestorePackages;
-            $(BuildDependsOn);
-        </BuildDependsOn>
-
-        <!-- Make the build depend on restore packages -->
-        <BuildDependsOn Condition="$(BuildPackage) == 'true'">
-            $(BuildDependsOn);
-            BuildPackage;
-        </BuildDependsOn>
-    </PropertyGroup>
-
-    <Target Name="CheckPrerequisites">
-        <!-- Raise an error if we're unable to locate nuget.exe  -->
-        <Error Condition="'$(DownloadNuGetExe)' != 'true' AND !Exists('$(NuGetExePath)')" Text="Unable to locate '$(NuGetExePath)'" />
-        <!--
-        Take advantage of MsBuild's build dependency tracking to make sure that we only ever download nuget.exe once.
-        This effectively acts as a lock that makes sure that the download operation will only happen once and all
-        parallel builds will have to wait for it to complete.
-        -->
-        <MsBuild Targets="_DownloadNuGet" Projects="$(MSBuildThisFileFullPath)" Properties="Configuration=NOT_IMPORTANT;DownloadNuGetExe=$(DownloadNuGetExe)" />
-    </Target>
-
-    <Target Name="_DownloadNuGet">
-        <DownloadNuGet OutputFilename="$(NuGetExePath)" Condition=" '$(DownloadNuGetExe)' == 'true' AND !Exists('$(NuGetExePath)')" />
-    </Target>
-
-    <Target Name="RestorePackages" DependsOnTargets="CheckPrerequisites">
-        <Exec Command="$(RestoreCommand)"
-              Condition="'$(OS)' != 'Windows_NT' And Exists('$(PackagesConfig)')" />
-              
-        <Exec Command="$(RestoreCommand)"
-              LogStandardErrorAsError="true"
-              Condition="'$(OS)' == 'Windows_NT' And Exists('$(PackagesConfig)')" />
-    </Target>
-
-    <Target Name="BuildPackage" DependsOnTargets="CheckPrerequisites">
-        <Exec Command="$(BuildCommand)" 
-              Condition=" '$(OS)' != 'Windows_NT' " />
-              
-        <Exec Command="$(BuildCommand)"
-              LogStandardErrorAsError="true"
-              Condition=" '$(OS)' == 'Windows_NT' " />
-    </Target>
-    
-    <UsingTask TaskName="DownloadNuGet" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
-        <ParameterGroup>
-            <OutputFilename ParameterType="System.String" Required="true" />
-        </ParameterGroup>
-        <Task>
-            <Reference Include="System.Core" />
-            <Using Namespace="System" />
-            <Using Namespace="System.IO" />
-            <Using Namespace="System.Net" />
-            <Using Namespace="Microsoft.Build.Framework" />
-            <Using Namespace="Microsoft.Build.Utilities" />
-            <Code Type="Fragment" Language="cs">
-                <![CDATA[
-                try {
-                    OutputFilename = Path.GetFullPath(OutputFilename);
-
-                    Log.LogMessage("Downloading latest version of NuGet.exe...");
-                    WebClient webClient = new WebClient();
-                    webClient.DownloadFile("https://www.nuget.org/nuget.exe", OutputFilename);
-
-                    return true;
-                }
-                catch (Exception ex) {
-                    Log.LogErrorFromException(ex);
-                    return false;
-                }
-            ]]>
-            </Code>
-        </Task>
-    </UsingTask>
-</Project>

BIN
Images/MonoGame-Sample.png


BIN
Images/NeonShooter-Sample.png


BIN
Images/Platformer2D-Sample.png


BIN
Images/platformer_acceleration_curve.jpg


BIN
Images/platformer_velocity_curve.jpg


+ 0 - 142
Samples-Android.sln

@@ -1,142 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2012
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Platformer2D", "Platformer2D\Platforms\Android\Platformer2D.csproj", "{4E70293B-4533-4CB5-B12C-551B4F47F518}"
-EndProject
-Project("{B7EFD76A-321D-45F0-B0D9-70DCB4F6BB58}") = "NeonShooter", "NeonShooter\Platforms\Android\NeonShooter.csproj", "{B7EFD76A-321D-45F0-B0D9-70DCB4F6BB58}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Android|Any CPU = Android|Any CPU
-		Android|ARM = Android|ARM
-		Android|Mixed Platforms = Android|Mixed Platforms
-		Android|x64 = Android|x64
-		Android|x86 = Android|x86
-		Debug|Any CPU = Debug|Any CPU
-		Debug|ARM = Debug|ARM
-		Debug|Mixed Platforms = Debug|Mixed Platforms
-		Debug|x64 = Debug|x64
-		Debug|x86 = Debug|x86
-		iOS|Any CPU = iOS|Any CPU
-		iOS|ARM = iOS|ARM
-		iOS|Mixed Platforms = iOS|Mixed Platforms
-		iOS|x64 = iOS|x64
-		iOS|x86 = iOS|x86
-		Linux|Any CPU = Linux|Any CPU
-		Linux|ARM = Linux|ARM
-		Linux|Mixed Platforms = Linux|Mixed Platforms
-		Linux|x64 = Linux|x64
-		Linux|x86 = Linux|x86
-		OSX|Any CPU = OSX|Any CPU
-		OSX|ARM = OSX|ARM
-		OSX|Mixed Platforms = OSX|Mixed Platforms
-		OSX|x64 = OSX|x64
-		OSX|x86 = OSX|x86
-		PSM|Any CPU = PSM|Any CPU
-		PSM|ARM = PSM|ARM
-		PSM|Mixed Platforms = PSM|Mixed Platforms
-		PSM|x64 = PSM|x64
-		PSM|x86 = PSM|x86
-		Release|Any CPU = Release|Any CPU
-		Release|ARM = Release|ARM
-		Release|Mixed Platforms = Release|Mixed Platforms
-		Release|x64 = Release|x64
-		Release|x86 = Release|x86
-		Windows|Any CPU = Windows|Any CPU
-		Windows|ARM = Windows|ARM
-		Windows|Mixed Platforms = Windows|Mixed Platforms
-		Windows|x64 = Windows|x64
-		Windows|x86 = Windows|x86
-		Windows8|Any CPU = Windows8|Any CPU
-		Windows8|ARM = Windows8|ARM
-		Windows8|Mixed Platforms = Windows8|Mixed Platforms
-		Windows8|x64 = Windows8|x64
-		Windows8|x86 = Windows8|x86
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Android|Any CPU.ActiveCfg = Release|Any CPU
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Android|Any CPU.Build.0 = Release|Any CPU
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-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Android|x86.ActiveCfg = Release|Any CPU
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Debug|Any CPU.Build.0 = Debug|Any CPU
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-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Debug|ARM.ActiveCfg = Debug|Any CPU
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.iOS|Any CPU.ActiveCfg = Release|Any CPU
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.iOS|Any CPU.Build.0 = Release|Any CPU
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-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.iOS|ARM.ActiveCfg = Release|Any CPU
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.iOS|Mixed Platforms.ActiveCfg = Release|Any CPU
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.iOS|Mixed Platforms.Build.0 = Release|Any CPU
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-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.OSX|Any CPU.ActiveCfg = Release|Any CPU
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.OSX|Any CPU.Build.0 = Release|Any CPU
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-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Windows|Any CPU.ActiveCfg = Release|Any CPU
-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Windows|Any CPU.Build.0 = Release|Any CPU
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-		{75787324-20FC-4AA7-8E4E-00AE508F4069}.Windows|Mixed Platforms.ActiveCfg = Release|Any CPU
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-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal

+ 0 - 35
Samples-DesktopGL.sln

@@ -1,35 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.30011.22
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Platformer2D", "Platformer2D\Platforms\DesktopGL\Platformer2D.csproj", "{CAF988BD-5440-405D-95D5-BCAB25FC5240}"
-EndProject
-Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "NeonShooter", "NeonShooter\Platforms\DesktopGL\NeonShooter.csproj", "{8D355B2D-AA42-4315-AEC2-2E3BCA6B2605}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|Any CPU = Debug|Any CPU
-		Release|Any CPU = Release|Any CPU
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{CAF988BD-5440-405D-95D5-BCAB25FC5240}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{CAF988BD-5440-405D-95D5-BCAB25FC5240}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{CAF988BD-5440-405D-95D5-BCAB25FC5240}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{CAF988BD-5440-405D-95D5-BCAB25FC5240}.Release|Any CPU.Build.0 = Release|Any CPU
-		{3078F3FC-5D65-42CC-96AC-0C28FE1D2D8B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{3078F3FC-5D65-42CC-96AC-0C28FE1D2D8B}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{3078F3FC-5D65-42CC-96AC-0C28FE1D2D8B}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{3078F3FC-5D65-42CC-96AC-0C28FE1D2D8B}.Release|Any CPU.Build.0 = Release|Any CPU
-		{8D355B2D-AA42-4315-AEC2-2E3BCA6B2605}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{8D355B2D-AA42-4315-AEC2-2E3BCA6B2605}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{8D355B2D-AA42-4315-AEC2-2E3BCA6B2605}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{8D355B2D-AA42-4315-AEC2-2E3BCA6B2605}.Release|Any CPU.Build.0 = Release|Any CPU
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-	GlobalSection(ExtensibilityGlobals) = postSolution
-		SolutionGuid = {E8FC440B-9103-4F1B-96F7-D43645C846AC}
-	EndGlobalSection
-EndGlobal

+ 0 - 81
Samples-OSX.sln

@@ -1,81 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2012
-Project("{A82EAD58-40D7-49BE-8F24-09FEA34F9E55}") = "Platformer2D", "Platformer2D\Platforms\OSX\Platformer2D.csproj", "{DEC435F4-9E84-490B-9890-72E5F514B8D0}"
-EndProject
-Project("{36C538E6-C32A-4A8D-A39C-566173D7118E}") = "MonoGame.Framework.MacOS", "..\MonoGame\MonoGame.Framework\MonoGame.Framework.MacOS.csproj", "{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}"
-EndProject
-Project("{AE483C29-042E-4226-BA52-D247CE7676DA}") = "Lidgren.Network.MacOS", "..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj", "{734EAA48-F1CA-481A-B391-0285BC0E8B40}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|Any CPU = Debug|Any CPU
-		Release|Any CPU = Release|Any CPU
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-		Debug|x86 = Debug|x86
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Samples-WindowsDX.sln

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Samples-WindowsUWP.sln

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Samples-iOS.sln

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-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
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-		Debug|iPhone = Debug|iPhone
-		Debug|iPhoneSimulator = Debug|iPhoneSimulator
-		Debug|Mixed Platforms = Debug|Mixed Platforms
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-		Release|iPhone = Release|iPhone
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-	EndGlobalSection
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-	EndGlobalSection
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-	EndGlobalSection
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+ 0 - 13
packages/repositories.config

@@ -1,13 +0,0 @@
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-<repositories>
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-  <repository path="..\Platformer2D\Platforms\Android\packages.config" />
-  <repository path="..\Platformer2D\Platforms\Linux\packages.config" />
-  <repository path="..\Platformer2D\Platforms\Ouya\packages.config" />
-  <repository path="..\Platformer2D\Platforms\Windows8\packages.config" />
-  <repository path="..\Platformer2D\Platforms\WindowsDX\packages.config" />
-  <repository path="..\Platformer2D\Platforms\WindowsGL\packages.config" />
-  <repository path="..\Platformer2D\Platforms\WindowsPhone\packages.config" />
-  <repository path="..\SpaceWar\Platforms\Windows8\packages.config" />
-  <repository path="..\SpaceWar\Platforms\WindowsGL\packages.config" />
-</repositories>