Browse Source

Standardise Android package naming. Fix incorrect Frameworks.

CartBlanche 1 year ago
parent
commit
b6f5f7ec91

+ 2 - 2
AutoPong/AutoPong.Android/AndroidManifest.xml

@@ -1,6 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="AutoPong.Android.AutoPong.Android" android:versionCode="1" android:versionName="1.0">
+<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="AutoPong.Android" android:versionCode="1" android:versionName="1.0">
   <uses-sdk android:minSdkVersion="23" android:targetSdkVersion="34" />
   <uses-feature android:glEsVersion="0x00020000" android:required="true" />
-  <application android:label="AutoPong.Android"></application>
+  <application android:label="AutoPong"></application>
 </manifest>

+ 1 - 1
AutoPong/AutoPong.DesktopGL/AutoPong.DesktopGL.csproj

@@ -1,7 +1,7 @@
 <Project Sdk="Microsoft.NET.Sdk">
   <PropertyGroup>
     <OutputType>WinExe</OutputType>
-    <TargetFramework>net8.0-windows</TargetFramework>
+    <TargetFramework>net8.0</TargetFramework>
     <RollForward>Major</RollForward>
     <PublishReadyToRun>false</PublishReadyToRun>
     <TieredCompilation>false</TieredCompilation>

+ 1 - 1
AutoPong/AutoPong.WindowsDX/AutoPong.WindowsDX.csproj

@@ -1,7 +1,7 @@
 <Project Sdk="Microsoft.NET.Sdk">
   <PropertyGroup>
     <OutputType>WinExe</OutputType>
-    <TargetFramework>net8.0-windows7.0</TargetFramework>
+    <TargetFramework>net8.0-windows</TargetFramework>
     <RollForward>Major</RollForward>
     <PublishReadyToRun>false</PublishReadyToRun>
     <TieredCompilation>false</TieredCompilation>

+ 2 - 2
NeonShooter/NeonShooter.Android/AndroidManifest.xml

@@ -1,6 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="NeonShooter.Android.NeonShooter.Android" android:versionCode="1" android:versionName="1.0">
+<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="NeonShooter.Android" android:versionCode="1" android:versionName="1.0">
   <uses-sdk android:minSdkVersion="23" android:targetSdkVersion="34" />
   <uses-feature android:glEsVersion="0x00020000" android:required="true" />
-  <application android:label="NeonShooter.Android"></application>
+  <application android:label="NeonShooter"></application>
 </manifest>

+ 5 - 5
Platformer2D/Platformer2D.Android/AndroidManifest.xml

@@ -1,6 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="NeonShooter.Android.NeonShooter.Android" android:versionCode="1" android:versionName="1.0">
-  <uses-sdk android:minSdkVersion="23" android:targetSdkVersion="34" />
-  <uses-feature android:glEsVersion="0x00020000" android:required="true" />
-  <application android:label="NeonShooter.Android"></application>
-</manifest>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="Platformer2D.Android" android:versionCode="1" android:versionName="1.0">
+	<uses-sdk android:minSdkVersion="23" android:targetSdkVersion="34" />
+	<uses-feature android:glEsVersion="0x00020000" android:required="true" />
+	<application android:label="Platformer2D"></application>
+</manifest>

+ 1 - 1
ShipGame/ShipGame.Android/AndroidManifest.xml

@@ -1,5 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="ShipGame.ShipGame" android:versionCode="1" android:versionName="1.0">
+<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="ShipGame.Android" android:versionCode="1" android:versionName="1.0">
   <uses-sdk android:minSdkVersion="23" android:targetSdkVersion="34" />
   <uses-feature android:glEsVersion="0x00020000" android:required="true" />
   <application android:label="ShipGame"></application>

+ 1 - 1
ShipGame/ShipGame.DesktopGL/ShipGame.DesktopGL.csproj

@@ -1,7 +1,7 @@
 <Project Sdk="Microsoft.NET.Sdk">
   <PropertyGroup>
     <OutputType>WinExe</OutputType>
-    <TargetFramework>net6.0</TargetFramework>
+    <TargetFramework>net8.0</TargetFramework>
     <RollForward>Major</RollForward>
     <PublishReadyToRun>false</PublishReadyToRun>
     <TieredCompilation>false</TieredCompilation>

+ 1 - 1
ShipGame/ShipGame.WindowsDX/ShipGame.WindowsDX.csproj

@@ -1,7 +1,7 @@
 <Project Sdk="Microsoft.NET.Sdk">
   <PropertyGroup>
     <OutputType>WinExe</OutputType>
-    <TargetFramework>net6.0-windows</TargetFramework>
+    <TargetFramework>net8.0-windows</TargetFramework>
     <RollForward>Major</RollForward>
     <PublishReadyToRun>false</PublishReadyToRun>
     <TieredCompilation>false</TieredCompilation>