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Updated samples (where supported) to use the New MonoGame 3.2 NuGet packages
**Note, if not live then can be downloaded from http://1drv.ms/PYVJML and used in a Local NuGet repository

Otherwise they currently require the live MonoGame installer to get the references

Simon (darkside) Jackson há 11 anos atrás
pai
commit
ec6f34125f

+ 63 - 0
.gitattributes

@@ -0,0 +1,63 @@
+###############################################################################
+# Set default behavior to automatically normalize line endings.
+###############################################################################
+* text=auto
+
+###############################################################################
+# Set default behavior for command prompt diff.
+#
+# This is need for earlier builds of msysgit that does not have it on by
+# default for csharp files.
+# Note: This is only used by command line
+###############################################################################
+#*.cs     diff=csharp
+
+###############################################################################
+# Set the merge driver for project and solution files
+#
+# Merging from the command prompt will add diff markers to the files if there
+# are conflicts (Merging from VS is not affected by the settings below, in VS
+# the diff markers are never inserted). Diff markers may cause the following 
+# file extensions to fail to load in VS. An alternative would be to treat
+# these files as binary and thus will always conflict and require user
+# intervention with every merge. To do so, just uncomment the entries below
+###############################################################################
+#*.sln       merge=binary
+#*.csproj    merge=binary
+#*.vbproj    merge=binary
+#*.vcxproj   merge=binary
+#*.vcproj    merge=binary
+#*.dbproj    merge=binary
+#*.fsproj    merge=binary
+#*.lsproj    merge=binary
+#*.wixproj   merge=binary
+#*.modelproj merge=binary
+#*.sqlproj   merge=binary
+#*.wwaproj   merge=binary
+
+###############################################################################
+# behavior for image files
+#
+# image files are treated as binary by default.
+###############################################################################
+#*.jpg   binary
+#*.png   binary
+#*.gif   binary
+
+###############################################################################
+# diff behavior for common document formats
+# 
+# Convert binary document formats to text before diffing them. This feature
+# is only available from the command line. Turn it on by uncommenting the 
+# entries below.
+###############################################################################
+#*.doc   diff=astextplain
+#*.DOC   diff=astextplain
+#*.docx  diff=astextplain
+#*.DOCX  diff=astextplain
+#*.dot   diff=astextplain
+#*.DOT   diff=astextplain
+#*.pdf   diff=astextplain
+#*.PDF   diff=astextplain
+#*.rtf   diff=astextplain
+#*.RTF   diff=astextplain

+ 14 - 5
Platformer2D/Platforms/Android/Platformer2D.csproj

@@ -22,6 +22,9 @@
     <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
     <JavaMaximumHeapSize />
     <JavaOptions />
+    <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
+    <RestorePackages>true</RestorePackages>
+    <NuGetPackageImportStamp>e8062b78</NuGetPackageImportStamp>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
@@ -37,7 +40,7 @@
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
     <DebugType>pdbonly</DebugType>
     <Optimize>true</Optimize>
-    <OutputPath>bin\Release\</OutputPath>
+    <OutputPath>..\..\bin\Android\Release\</OutputPath>
     <DefineConstants>TRACE;ANDROID</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
@@ -47,14 +50,10 @@
   <ItemGroup>
     <Reference Include="Mono.Android" />
     <Reference Include="mscorlib" />
-    <Reference Include="OpenTK" />
     <Reference Include="System" />
     <Reference Include="System.Core" />
     <Reference Include="System.Xml.Linq" />
     <Reference Include="System.Xml" />
-    <Reference Include="MonoGame.Framework">
-      <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath>
-    </Reference>
   </ItemGroup>
   <ItemGroup>
     <Compile Include="..\..\Game\Accelerometer.cs">
@@ -100,6 +99,7 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
+    <None Include="packages.config" />
     <None Include="Resources\AboutResources.txt" />
     <None Include="Assets\AboutAssets.txt" />
   </ItemGroup>
@@ -324,6 +324,15 @@
     </AndroidAsset>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
+  <Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
+  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
+    <PropertyGroup>
+      <ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
+    </PropertyGroup>
+    <Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" />
+    <Error Condition="!Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoAndroid\MonoGame.Binaries.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoAndroid\MonoGame.Binaries.targets'))" />
+  </Target>
+  <Import Project="..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoAndroid\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoAndroid\MonoGame.Binaries.targets')" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
      Other similar extension points exist, see Microsoft.Common.targets.
   <Target Name="BeforeBuild">

+ 1 - 1
Platformer2D/Platforms/Android/Resources/Resource.Designer.cs

@@ -2,7 +2,7 @@
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.18051
+//     Runtime Version:4.0.30319.34014
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.

+ 4 - 0
Platformer2D/Platforms/Android/packages.config

@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+  <package id="MonoGame.Binaries" version="3.2.0" targetFramework="MonoAndroid31" />
+</packages>

+ 13 - 9
Platformer2D/Platforms/Linux/Platformer2D.csproj

@@ -79,20 +79,24 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <Reference Include="OpenTK">
-      <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Linux\OpenTK.dll</HintPath>
+    <Reference Include="Lidgren.Network, Version=2011.3.12.0, Culture=neutral, processorArchitecture=MSIL">
+      <SpecificVersion>False</SpecificVersion>
+      <HintPath>..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\Linux\Lidgren.Network.dll</HintPath>
     </Reference>
-    <Reference Include="MonoGame.Framework">
-      <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Linux\MonoGame.Framework.dll</HintPath>
+    <Reference Include="MonoGame.Framework, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL">
+      <SpecificVersion>False</SpecificVersion>
+      <HintPath>..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\Linux\MonoGame.Framework.dll</HintPath>
     </Reference>
-    <Reference Include="Lidgren.Network">
-      <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Linux\Lidgren.Network.dll</HintPath>
-    </Reference>
-    <Reference Include="Tao.Sdl">
-      <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Linux\Tao.Sdl.dll</HintPath>
+    <Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
+      <SpecificVersion>False</SpecificVersion>
+      <HintPath>..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\Linux\OpenTK.dll</HintPath>
     </Reference>
     <Reference Include="System" />
     <Reference Include="System.Xml" />
+    <Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL">
+      <SpecificVersion>False</SpecificVersion>
+      <HintPath>..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\Linux\Tao.Sdl.dll</HintPath>
+    </Reference>
   </ItemGroup>
   <ItemGroup>
     <Content Include="..\..\..\..\..\..\..\Program Files %28x86%29\MonoGame\v3.0\Assemblies\Linux\SDL.dll">

+ 9 - 10
Platformer2D/Platforms/OSX/Platformer2D.csproj

@@ -303,14 +303,13 @@
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </Content>
   </ItemGroup>
-  <ItemGroup>
-    <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
-      <Project>{36C538E6-C32A-4A8D-A39C-566173D7118E}</Project>
-      <Name>MonoGame.Framework.MacOS</Name>
-    </ProjectReference>
-    <ProjectReference Include="..\..\..\..\MonoGame\ThirdParty\Lidgren.Network.MacOS.csproj">
-      <Project>{AE483C29-042E-4226-BA52-D247CE7676DA}</Project>
-      <Name>Lidgren.Network.MacOS</Name>
-    </ProjectReference>
-  </ItemGroup>
+  <Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
+  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
+    <PropertyGroup>
+      <ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
+    </PropertyGroup>
+    <Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" />
+    <Error Condition="!Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoMac\MonoGame.Binaries.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoMac\MonoGame.Binaries.targets'))" />
+  </Target>
+  <Import Project="..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoMac\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoMac\MonoGame.Binaries.targets')" />
 </Project>

+ 8 - 1
Platformer2D/Platforms/Windows/Platformer2D.csproj

@@ -13,6 +13,7 @@
     <FileAlignment>512</FileAlignment>
     <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
     <RestorePackages>true</RestorePackages>
+    <NuGetPackageImportStamp>da8b6c4c</NuGetPackageImportStamp>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
     <PlatformTarget>x86</PlatformTarget>
@@ -293,8 +294,14 @@
     <None Include="packages.config" />
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <Import Project="..\..\..\packages\MonoGame.Binaries.3.1.0-alpha\build\net40\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.1.0-alpha\build\net40\MonoGame.Binaries.targets')" />
   <Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
+  <Import Project="..\..\..\packages\MonoGame.Binaries.3.2.0\build\net40\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\net40\MonoGame.Binaries.targets')" />
+  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
+    <PropertyGroup>
+      <ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
+    </PropertyGroup>
+    <Error Condition="!Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\net40\MonoGame.Binaries.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\MonoGame.Binaries.3.2.0\build\net40\MonoGame.Binaries.targets'))" />
+  </Target>
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
        Other similar extension points exist, see Microsoft.Common.targets.
   <Target Name="BeforeBuild">

+ 1 - 1
Platformer2D/Platforms/Windows/packages.config

@@ -1,4 +1,4 @@
 <?xml version="1.0" encoding="utf-8"?>
 <packages>
-  <package id="MonoGame.Binaries" version="3.1.0-alpha" targetFramework="net40" />
+  <package id="MonoGame.Binaries" version="3.2.0" targetFramework="net40" />
 </packages>

+ 7 - 22
Platformer2D/Platforms/Windows8/Package.appxmanifest

@@ -1,39 +1,24 @@
 <?xml version="1.0" encoding="utf-8"?>
 <Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
-
-  <Identity Name="ae0c6d86-7fbe-4686-9e0a-e7402d296f70"
-            Publisher="CN=Simon-Darkside"
-            Version="1.0.0.0" />
-
+  <Identity Name="ae0c6d86-7fbe-4686-9e0a-e7402d296f70" Publisher="CN=Simon-Darkside" Version="1.0.0.0" />
   <Properties>
     <DisplayName>Platformer2D</DisplayName>
     <PublisherDisplayName>Simon-Darkside</PublisherDisplayName>
     <Logo>Assets\StoreLogo.png</Logo>
   </Properties>
-
   <Prerequisites>
     <OSMinVersion>6.2.1</OSMinVersion>
     <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
   </Prerequisites>
-
   <Resources>
-    <Resource Language="x-generate"/>
+    <Resource Language="x-generate" />
   </Resources>
-
   <Applications>
-    <Application Id="App"
-        Executable="$targetnametoken$.exe"
-        EntryPoint="Platformer2D.App">
-        <VisualElements
-            DisplayName="Platformer2D"
-            Logo="Assets\Logo.png"
-            SmallLogo="Assets\SmallLogo.png"
-            Description="Platformer2D"
-            ForegroundText="light"
-            BackgroundColor="#464646">
-            <DefaultTile ShowName="allLogos" />
-            <SplashScreen Image="Assets\SplashScreen.png" />
-        </VisualElements>
+    <Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="Platformer2D.App">
+      <VisualElements DisplayName="Platformer2D" Logo="Assets\Logo.png" SmallLogo="Assets\SmallLogo.png" Description="Platformer2D" ForegroundText="light" BackgroundColor="#FFFFFF">
+        <DefaultTile ShowName="noLogos" />
+        <SplashScreen Image="Assets\SplashScreen.png" BackgroundColor="#FFFFFF" />
+      </VisualElements>
     </Application>
   </Applications>
   <Capabilities>

+ 8 - 1
Platformer2D/Platforms/Windows8/Platformer2D.csproj

@@ -15,6 +15,7 @@
     <PackageCertificateKeyFile>Platformer2D_TemporaryKey.pfx</PackageCertificateKeyFile>
     <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
     <RestorePackages>true</RestorePackages>
+    <NuGetPackageImportStamp>692aedac</NuGetPackageImportStamp>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <PlatformTarget>AnyCPU</PlatformTarget>
@@ -364,7 +365,13 @@
   </PropertyGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
   <Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
-  <Import Project="..\..\..\packages\MonoGame.Binaries.3.1.0-alpha\build\netcore\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.1.0-alpha\build\netcore\MonoGame.Binaries.targets')" />
+  <Import Project="..\..\..\packages\MonoGame.Binaries.3.2.0\build\netcore\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\netcore\MonoGame.Binaries.targets')" />
+  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
+    <PropertyGroup>
+      <ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
+    </PropertyGroup>
+    <Error Condition="!Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\netcore\MonoGame.Binaries.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\MonoGame.Binaries.3.2.0\build\netcore\MonoGame.Binaries.targets'))" />
+  </Target>
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
        Other similar extension points exist, see Microsoft.Common.targets.
   <Target Name="BeforeBuild">

+ 1 - 1
Platformer2D/Platforms/Windows8/packages.config

@@ -1,4 +1,4 @@
 <?xml version="1.0" encoding="utf-8"?>
 <packages>
-  <package id="MonoGame.Binaries" version="3.1.0-alpha" targetFramework="win" />
+  <package id="MonoGame.Binaries" version="3.2.0" targetFramework="win" />
 </packages>

+ 8 - 1
Platformer2D/Platforms/WindowsPhone/Platformer2D.csproj

@@ -27,6 +27,7 @@
     <ThrowErrorsInValidation>true</ThrowErrorsInValidation>
     <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
     <RestorePackages>true</RestorePackages>
+    <NuGetPackageImportStamp>6366bde4</NuGetPackageImportStamp>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
     <DebugSymbols>true</DebugSymbols>
@@ -380,5 +381,11 @@
   -->
   <ProjectExtensions />
   <Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
-  <Import Project="..\..\..\packages\MonoGame.Binaries.3.1.0-alpha\build\wp8\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.1.0-alpha\build\wp8\MonoGame.Binaries.targets')" />
+  <Import Project="..\..\..\packages\MonoGame.Binaries.3.2.0\build\wp8\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\wp8\MonoGame.Binaries.targets')" />
+  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
+    <PropertyGroup>
+      <ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
+    </PropertyGroup>
+    <Error Condition="!Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\wp8\MonoGame.Binaries.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\MonoGame.Binaries.3.2.0\build\wp8\MonoGame.Binaries.targets'))" />
+  </Target>
 </Project>

+ 1 - 1
Platformer2D/Platforms/WindowsPhone/packages.config

@@ -1,4 +1,4 @@
 <?xml version="1.0" encoding="utf-8"?>
 <packages>
-  <package id="MonoGame.Binaries" version="3.1.0-alpha" targetFramework="wp80" />
+  <package id="MonoGame.Binaries" version="3.2.0" targetFramework="wp80" />
 </packages>

+ 3 - 2
Platformer2D/Platforms/iOS/Platformer2D.csproj

@@ -12,6 +12,7 @@
     <AssemblyName>Platformer2D</AssemblyName>
     <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
     <RestorePackages>true</RestorePackages>
+    <NuGetPackageImportStamp>197690a1</NuGetPackageImportStamp>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
     <DebugSymbols>True</DebugSymbols>
@@ -341,7 +342,7 @@
       <ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
     </PropertyGroup>
     <Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" />
-    <Error Condition="!Exists('..\..\..\packages\MonoGame.Binaries.3.1.4-alpha\build\MonoTouch\MonoGame.Binaries.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\MonoGame.Binaries.3.1.4-alpha\build\MonoTouch\MonoGame.Binaries.targets'))" />
+    <Error Condition="!Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoTouch\MonoGame.Binaries.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoTouch\MonoGame.Binaries.targets'))" />
   </Target>
-  <Import Project="..\..\..\packages\MonoGame.Binaries.3.1.4-alpha\build\MonoTouch\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.1.4-alpha\build\MonoTouch\MonoGame.Binaries.targets')" />
+  <Import Project="..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoTouch\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoTouch\MonoGame.Binaries.targets')" />
 </Project>

+ 1 - 1
Platformer2D/Platforms/iOS/packages.config

@@ -1,4 +1,4 @@
 <?xml version="1.0" encoding="utf-8"?>
 <packages>
-  <package id="MonoGame.Binaries" version="3.1.4-alpha" targetFramework="MonoTouch10" />
+  <package id="MonoGame.Binaries" version="3.2.0" targetFramework="MonoTouch10" />
 </packages>

+ 1 - 0
packages/repositories.config

@@ -1,6 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <repositories>
   <repository path="..\Platformer2D\Content\packages.config" />
+  <repository path="..\Platformer2D\Platforms\Android\packages.config" />
   <repository path="..\Platformer2D\Platforms\iOS\packages.config" />
   <repository path="..\Platformer2D\Platforms\Windows\packages.config" />
   <repository path="..\Platformer2D\Platforms\Windows8\packages.config" />