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@@ -22,6 +22,9 @@
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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<JavaMaximumHeapSize />
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<JavaOptions />
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+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
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+ <RestorePackages>true</RestorePackages>
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+ <NuGetPackageImportStamp>e8062b78</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@@ -37,7 +40,7 @@
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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- <OutputPath>bin\Release\</OutputPath>
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+ <OutputPath>..\..\bin\Android\Release\</OutputPath>
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<DefineConstants>TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@@ -47,14 +50,10 @@
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<ItemGroup>
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<Reference Include="Mono.Android" />
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<Reference Include="mscorlib" />
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- <Reference Include="OpenTK" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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- <Reference Include="MonoGame.Framework">
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- <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath>
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- </Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\Game\Accelerometer.cs">
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@@ -100,6 +99,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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+ <None Include="packages.config" />
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<None Include="Resources\AboutResources.txt" />
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<None Include="Assets\AboutAssets.txt" />
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</ItemGroup>
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@@ -324,6 +324,15 @@
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</AndroidAsset>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
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+ <Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
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+ <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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+ <PropertyGroup>
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+ <ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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+ </PropertyGroup>
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+ <Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" />
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+ <Error Condition="!Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoAndroid\MonoGame.Binaries.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoAndroid\MonoGame.Binaries.targets'))" />
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+ </Target>
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+ <Import Project="..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoAndroid\MonoGame.Binaries.targets" Condition="Exists('..\..\..\packages\MonoGame.Binaries.3.2.0\build\MonoAndroid\MonoGame.Binaries.targets')" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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