xof 0303txt 0032 // DirectX - from MilkShape3D Frame ground100uRFrame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh ground100uRMesh { 4; 99.970673;0.000000;99.970673;, -100.000000;0.000000;100.000000;, -100.000000;0.000000;-100.000000;, 100.000000;0.000000;-100.000000;; 2; 3;0,2,1;, 3;0,3,2;; MeshNormals { 1; 0.000000;1.000000;0.000000;; 2; 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 4; 0.000000;0.000000;, 0.000000;32.000000;, 32.000000;32.000000;, 32.000000;0.000000;; } MeshMaterialList { 1; 2; 0, 0; Material MatD3D01 { 0.800000;0.800000;0.800000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFileName { "ground.png"; } } } } }