using System; using Foundation; using UIKit; namespace FuelCell.iOS { [Register("AppDelegate")] internal class Program : UIApplicationDelegate { private static FuelCellGame game; internal static void RunGame() { game = new FuelCellGame(); game.Run(); } /// /// The main entry point for the application. /// static void Main(string[] args) { UIApplication.Main(args, null, typeof(Program)); } public override void FinishedLaunching(UIApplication app) { RunGame(); } } }