Simon (Darkside) Jackson 1bec828d2e Also patch tools to match MG version 2 months ago
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.config 1bec828d2e Also patch tools to match MG version 2 months ago
.vscode 10a3eedf51 Add settings.json so there's a minimum suggested extensions to get everything working. 1 year ago
NeonShooter.Android c9a4d894d2 Patch all samples to net 9 and 3.8.4.1 2 months ago
NeonShooter.Core c9a4d894d2 Patch all samples to net 9 and 3.8.4.1 2 months ago
NeonShooter.DesktopGL c9a4d894d2 Patch all samples to net 9 and 3.8.4.1 2 months ago
NeonShooter.WindowsDX c9a4d894d2 Patch all samples to net 9 and 3.8.4.1 2 months ago
NeonShooter.iOS c9a4d894d2 Patch all samples to net 9 and 3.8.4.1 2 months ago
NeonShooter.sln 608d385aa9 Initial check-in, upgrade and test built-in samples with 3.8.4 9 months ago
README.md 94748ecd5b Updated Neon Shooter to match platformer template 4 years ago

README.md

NeonShooter Sample

Neon Shooter Sample

This project shows you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music.

Find the original tutorial series for this sample here: Cross-Platform Vector Shooter: XNA - Michael Hoffman

The tutorial includes:

  • XNA: Basic Gameplay - Teaching basic input, drawing and game creation
  • XNA: Bloom and Black Holes - Adding effects and basic shaders
  • XNA: Particle Effects - Adding a custom particle system for show
  • XNA: The Warping Grid - More graphical wonder and math to warp the screen

Player Controls

The player character is controlled using either the keyboard, gamepad or virtual gamepad .

|Action|Keyboard|Gamepad|Touchscreen| |-|-|-|-| |Move ship|W, A, S, D|Left thumbstick| Not supported| |Shoot direction|Arrow Keys or mouse|Right thumbstick| Not supported| |Shoot|Space|Left or Right Trigger|Not supported| |||||

Exploring the Sample/Tutorial

  • Make a Neon Vector Shooter in XNA: More Gameplay

    builds upon the previous tutorial by adding enemies, collision detection and scoring.
  • Make a Neon Vector Shooter in XNA: Bloom and Black Holes

    In this tutorial we will create the signature neon look by adding a bloom post-processing filter.
  • Make a Neon Vector Shooter in XNA: Particle Effects

    In the series so far, we've set up the gameplay and added bloom. Next up, we'll add particle effects.
  • Make a Neon Vector Shooter in XNA: The Warping Grid

    In this final part, we will create a dynamic, warping background grid.