BasicCameraExample.csproj 1.3 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <OutputType>WinExe</OutputType>
  4. <TargetFramework>net8.0</TargetFramework>
  5. <RollForward>Major</RollForward>
  6. <PublishReadyToRun>false</PublishReadyToRun>
  7. <TieredCompilation>false</TieredCompilation>
  8. </PropertyGroup>
  9. <PropertyGroup>
  10. <ApplicationManifest>app.manifest</ApplicationManifest>
  11. <ApplicationIcon>Icon.ico</ApplicationIcon>
  12. </PropertyGroup>
  13. <ItemGroup>
  14. <None Remove="Icon.ico" />
  15. <None Remove="Icon.bmp" />
  16. </ItemGroup>
  17. <ItemGroup>
  18. <EmbeddedResource Include="Icon.ico">
  19. <LogicalName>Icon.ico</LogicalName>
  20. </EmbeddedResource>
  21. <EmbeddedResource Include="Icon.bmp">
  22. <LogicalName>Icon.bmp</LogicalName>
  23. </EmbeddedResource>
  24. </ItemGroup>
  25. <ItemGroup>
  26. <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
  27. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
  28. </ItemGroup>
  29. <Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
  30. <Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
  31. <Exec Command="dotnet tool restore" />
  32. </Target>
  33. </Project>