Browse Source

readme relocated

Vicente Penades 5 years ago
parent
commit
4c0ef7391d
3 changed files with 13 additions and 18 deletions
  1. 0 0
      MonoGameDemo.jpg
  2. 13 5
      README.md
  3. 0 13
      src/MonoGameScene/readme.md

+ 0 - 0
src/MonoGameScene/MonoGameDemo.jpg → MonoGameDemo.jpg


+ 13 - 5
README.md

@@ -1,5 +1,13 @@
-# SharpGLTF.Monogame.Example
-
-Example of using Monogame and SharpGLTF to load animated glTF models at runtime.
-
-This is the same example found in [SharpGLTF examples](https://github.com/vpenades/SharpGLTF/tree/master/examples/MonoGameScene), the only difference is that the main project targets SharpGLTF public nuget package instead of the core project.
+# MonoGame realtime rendering demo
+
+![MonoGame Demo](MonoGameDemo.jpg)
+
+Notes on the demo:
+
+MonoGame typically preprocesses all graphics resources through its content pipeline, and all assets are converted to XNB files, which is what the runtime is able to load.
+
+This is not the case of this demo; the glTF files are loaded at runtime without any preprocessing.
+
+Also for simplicity, the demo uses the default in-built BasicEffect and SkinnedEffect shaders, which date from the years of DirectX9, so PBR rendering is not supported.
+
+The project depends on [SharpGLTF.Runtime.MonoGame](../SharpGLTF.Runtime.MonoGame), which also depends on [SharpGLTF.Core](../../src/SharpGLTF.Core), that's everything you need to load and render glTF models into MonoGame.

+ 0 - 13
src/MonoGameScene/readme.md

@@ -1,13 +0,0 @@
-# MonoGame realtime rendering demo
-
-![MonoGame Demo](MonoGameDemo.jpg)
-
-Notes on the demo:
-
-MonoGame typically preprocesses all graphics resources through its content pipeline, and all assets are converted to XNB files, which is what the runtime is able to load.
-
-This is not the case of this demo; the glTF files are loaded at runtime without any preprocessing.
-
-Also for simplicity, the demo uses the default in-built BasicEffect and SkinnedEffect shaders, which date from the years of DirectX9, so PBR rendering is not supported.
-
-The project depends on [SharpGLTF.Runtime.MonoGame](../SharpGLTF.Runtime.MonoGame), which also depends on [SharpGLTF.Core](../../src/SharpGLTF.Core), that's everything you need to load and render glTF models into MonoGame.