ソースを参照

More project renames.

vpenades 4 年 前
コミット
60b5558fe1
100 ファイル変更0 行追加0 行削除
  1. 0 0
      src/MonoScene.Runtime.Content/Materials/Enums.cs
  2. 0 0
      src/MonoScene.Runtime.Content/Materials/MaterialChannelContent.cs
  3. 0 0
      src/MonoScene.Runtime.Content/Materials/MaterialContent.cs
  4. 0 0
      src/MonoScene.Runtime.Content/Materials/SamplerStateContent.cs
  5. 0 0
      src/MonoScene.Runtime.Content/Meshes/IndexBufferContent.cs
  6. 0 0
      src/MonoScene.Runtime.Content/Meshes/MeshCollectionContent.cs
  7. 0 0
      src/MonoScene.Runtime.Content/Meshes/MeshContent.cs
  8. 0 0
      src/MonoScene.Runtime.Content/Meshes/MeshDecoder.cs
  9. 0 0
      src/MonoScene.Runtime.Content/Meshes/VertexBufferContent.cs
  10. 0 0
      src/MonoScene.Runtime.Content/MonoScene.Runtime.Content.csproj
  11. 0 0
      src/MonoScene.Runtime.Content/Pipeline/MeshDecoder.cs
  12. 0 0
      src/MonoScene.Runtime.Content/README.MD
  13. 0 0
      src/MonoScene.Runtime.Content/VertexInfluences.cs
  14. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/AnimatedEffect.cs
  15. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/EffectBasicFog.cs
  16. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/EffectTexture.cs
  17. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/PBREffect.cs
  18. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/PBRMetallicRoughnessEffect.cs
  19. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/PBRSpecularGlossinessEffect.cs
  20. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/BDRF.fx
  21. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/BasicFog.fx
  22. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/IBL.fx
  23. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/MacrosSM4.fxh
  24. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Material.fx
  25. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/PBR.Pixel.fx
  26. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/PBR.fx
  27. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/PunctualContrib.fx
  28. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/PunctualLight.fx
  29. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/CompileShaders.bat
  30. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/MetallicRoughnessEffect.dx11.mgfxo
  31. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/MetallicRoughnessEffect.ogl.mgfxo
  32. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/SpecularGlossinessEffect.dx11.mgfxo
  33. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/SpecularGlossinessEffect.ogl.mgfxo
  34. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/Unlit.dx11.mgfxo
  35. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/Unlit.ogl.mgfxo
  36. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/CppNet.dll
  37. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.D3DCompiler.dll
  38. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.D3DCompiler.xml
  39. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.dll
  40. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.xml
  41. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/libmojoshader_64.dll
  42. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.deps.json
  43. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.dll
  44. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.exe
  45. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.pdb
  46. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.runtimeconfig.dev.json
  47. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.runtimeconfig.json
  48. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Sampler.Emissive.fx
  49. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Sampler.Normal.fx
  50. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Sampler.Occlusion.fx
  51. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Sampler.Primary.fx
  52. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Sampler.Secondary.fx
  53. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.MD
  54. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.PBR.Old.fx
  55. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.PBR.Old.tt
  56. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.PBR.fx
  57. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.PBR.tt
  58. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.Unlit.Old.fx
  59. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.Unlit.Old.tt
  60. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.Unlit.fx
  61. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.Unlit.tt
  62. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Unlit.fx
  63. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Utils/Alpha.fx
  64. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Utils/Functions.fx
  65. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Utils/ToneMapping.fx
  66. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/VertexShaders.fx
  67. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/VertexShadersCode.fx
  68. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/VertexShadersCode.tt
  69. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/VertexShadersStructs.fx
  70. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/VertexShadersStructs.tt
  71. 0 0
      src/MonoScene.Runtime.EffectsPBR/Effects/UnlitEffect.cs
  72. 0 0
      src/MonoScene.Runtime.EffectsPBR/MonoScene.EffectsPBR.csproj
  73. 0 0
      src/MonoScene.Runtime.EffectsPBR/MonoScene.Runtime.EffectsPBR.csproj
  74. 0 0
      src/MonoScene.Runtime.EffectsPBR/PBRPunctualLight.cs
  75. 0 0
      src/MonoScene.Runtime.EffectsPBR/Pipeline/EffectsFactory.cs
  76. 0 0
      src/MonoScene.Runtime.EffectsPBR/README.MD
  77. 0 0
      src/MonoScene.Runtime.EffectsPBR/Resources.BRDF.cs
  78. 0 0
      src/MonoScene.Runtime.EffectsPBR/Resources.cs
  79. 0 0
      src/MonoScene.Runtime.Model3D/AffineTransform.cs
  80. 0 0
      src/MonoScene.Runtime.Model3D/AnimatableProperty.cs
  81. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/Meshes/GraphicsResourceTracker.cs
  82. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/Meshes/Mesh.cs
  83. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/Meshes/MeshCollection.cs
  84. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/Meshes/MeshGeometry.cs
  85. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/Meshes/MeshPart.cs
  86. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelArchitecture.md
  87. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/AnimationTrackInfo.cs
  88. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/ArmatureInstance.cs
  89. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/ArmatureTemplate.cs
  90. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/BaseTemplate.cs
  91. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/DrawableInstance.cs
  92. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/DrawableTemplate.cs
  93. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/MeshTransforms.cs
  94. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/ModelCollection.cs
  95. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/ModelInstance.cs
  96. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/ModelTemplate.cs
  97. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/NodeInstance.cs
  98. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/NodeTemplate.cs
  99. 0 0
      src/MonoScene.Runtime.Model3D/Graphics/Skinning.MD
  100. 0 0
      src/MonoScene.Runtime.Model3D/MonoScene.Model3D.csproj

+ 0 - 0
src/MonoScene.Content3D/Materials/Enums.cs → src/MonoScene.Runtime.Content/Materials/Enums.cs


+ 0 - 0
src/MonoScene.Content3D/Materials/MaterialChannelContent.cs → src/MonoScene.Runtime.Content/Materials/MaterialChannelContent.cs


+ 0 - 0
src/MonoScene.Content3D/Materials/MaterialContent.cs → src/MonoScene.Runtime.Content/Materials/MaterialContent.cs


+ 0 - 0
src/MonoScene.Content3D/Materials/SamplerStateContent.cs → src/MonoScene.Runtime.Content/Materials/SamplerStateContent.cs


+ 0 - 0
src/MonoScene.Content3D/Meshes/IndexBufferContent.cs → src/MonoScene.Runtime.Content/Meshes/IndexBufferContent.cs


+ 0 - 0
src/MonoScene.Content3D/Meshes/MeshCollectionContent.cs → src/MonoScene.Runtime.Content/Meshes/MeshCollectionContent.cs


+ 0 - 0
src/MonoScene.Content3D/Meshes/MeshContent.cs → src/MonoScene.Runtime.Content/Meshes/MeshContent.cs


+ 0 - 0
src/MonoScene.Content3D/Meshes/MeshDecoder.cs → src/MonoScene.Runtime.Content/Meshes/MeshDecoder.cs


+ 0 - 0
src/MonoScene.Content3D/Meshes/VertexBufferContent.cs → src/MonoScene.Runtime.Content/Meshes/VertexBufferContent.cs


+ 0 - 0
src/MonoScene.Content3D/MonoScene.Runtime.Content.csproj → src/MonoScene.Runtime.Content/MonoScene.Runtime.Content.csproj


+ 0 - 0
src/MonoScene.Content3D/Pipeline/MeshDecoder.cs → src/MonoScene.Runtime.Content/Pipeline/MeshDecoder.cs


+ 0 - 0
src/MonoScene.Content3D/README.MD → src/MonoScene.Runtime.Content/README.MD


+ 0 - 0
src/MonoScene.Content3D/VertexInfluences.cs → src/MonoScene.Runtime.Content/VertexInfluences.cs


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/AnimatedEffect.cs → src/MonoScene.Runtime.EffectsPBR/Effects/AnimatedEffect.cs


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/EffectBasicFog.cs → src/MonoScene.Runtime.EffectsPBR/Effects/EffectBasicFog.cs


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/EffectTexture.cs → src/MonoScene.Runtime.EffectsPBR/Effects/EffectTexture.cs


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/PBREffect.cs → src/MonoScene.Runtime.EffectsPBR/Effects/PBREffect.cs


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/PBRMetallicRoughnessEffect.cs → src/MonoScene.Runtime.EffectsPBR/Effects/PBRMetallicRoughnessEffect.cs


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/PBRSpecularGlossinessEffect.cs → src/MonoScene.Runtime.EffectsPBR/Effects/PBRSpecularGlossinessEffect.cs


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/BDRF.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/BDRF.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/BasicFog.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/BasicFog.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/IBL.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/IBL.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/MacrosSM4.fxh → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/MacrosSM4.fxh


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Material.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Material.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/PBR.Pixel.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/PBR.Pixel.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/PBR.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/PBR.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/PunctualContrib.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/PunctualContrib.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/PunctualLight.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/PunctualLight.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/CompileShaders.bat → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/CompileShaders.bat


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/MetallicRoughnessEffect.dx11.mgfxo → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/MetallicRoughnessEffect.dx11.mgfxo


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/MetallicRoughnessEffect.ogl.mgfxo → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/MetallicRoughnessEffect.ogl.mgfxo


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/SpecularGlossinessEffect.dx11.mgfxo → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/SpecularGlossinessEffect.dx11.mgfxo


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/SpecularGlossinessEffect.ogl.mgfxo → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/SpecularGlossinessEffect.ogl.mgfxo


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/Unlit.dx11.mgfxo → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/Unlit.dx11.mgfxo


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/Unlit.ogl.mgfxo → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/Unlit.ogl.mgfxo


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/CppNet.dll → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/CppNet.dll


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.D3DCompiler.dll → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.D3DCompiler.dll


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.D3DCompiler.xml → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.D3DCompiler.xml


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.dll → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.dll


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.xml → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/SharpDX.xml


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/libmojoshader_64.dll → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/libmojoshader_64.dll


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.deps.json → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.deps.json


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.dll → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.dll


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.exe → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.exe


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.pdb → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.pdb


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.runtimeconfig.dev.json → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.runtimeconfig.dev.json


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.runtimeconfig.json → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Resources/compiler/mgfxc.runtimeconfig.json


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Sampler.Emissive.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Sampler.Emissive.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Sampler.Normal.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Sampler.Normal.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Sampler.Occlusion.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Sampler.Occlusion.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Sampler.Primary.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Sampler.Primary.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Sampler.Secondary.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Sampler.Secondary.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Techniques.MD → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.MD


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Techniques.PBR.Old.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.PBR.Old.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Techniques.PBR.Old.tt → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.PBR.Old.tt


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Techniques.PBR.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.PBR.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Techniques.PBR.tt → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.PBR.tt


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Techniques.Unlit.Old.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.Unlit.Old.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Techniques.Unlit.Old.tt → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.Unlit.Old.tt


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Techniques.Unlit.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.Unlit.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Techniques.Unlit.tt → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Techniques.Unlit.tt


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Unlit.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Unlit.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Utils/Alpha.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Utils/Alpha.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Utils/Functions.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Utils/Functions.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/Utils/ToneMapping.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/Utils/ToneMapping.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/VertexShaders.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/VertexShaders.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/VertexShadersCode.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/VertexShadersCode.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/VertexShadersCode.tt → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/VertexShadersCode.tt


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/VertexShadersStructs.fx → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/VertexShadersStructs.fx


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/Shaders/VertexShadersStructs.tt → src/MonoScene.Runtime.EffectsPBR/Effects/Shaders/VertexShadersStructs.tt


+ 0 - 0
src/MonoScene.EffectsPBR/Effects/UnlitEffect.cs → src/MonoScene.Runtime.EffectsPBR/Effects/UnlitEffect.cs


+ 0 - 0
src/MonoScene.EffectsPBR/MonoScene.EffectsPBR.csproj → src/MonoScene.Runtime.EffectsPBR/MonoScene.EffectsPBR.csproj


+ 0 - 0
src/MonoScene.EffectsPBR/MonoScene.Runtime.EffectsPBR.csproj → src/MonoScene.Runtime.EffectsPBR/MonoScene.Runtime.EffectsPBR.csproj


+ 0 - 0
src/MonoScene.EffectsPBR/PBRPunctualLight.cs → src/MonoScene.Runtime.EffectsPBR/PBRPunctualLight.cs


+ 0 - 0
src/MonoScene.EffectsPBR/Pipeline/EffectsFactory.cs → src/MonoScene.Runtime.EffectsPBR/Pipeline/EffectsFactory.cs


+ 0 - 0
src/MonoScene.EffectsPBR/README.MD → src/MonoScene.Runtime.EffectsPBR/README.MD


+ 0 - 0
src/MonoScene.EffectsPBR/Resources.BRDF.cs → src/MonoScene.Runtime.EffectsPBR/Resources.BRDF.cs


+ 0 - 0
src/MonoScene.EffectsPBR/Resources.cs → src/MonoScene.Runtime.EffectsPBR/Resources.cs


+ 0 - 0
src/MonoScene.Model3D/AffineTransform.cs → src/MonoScene.Runtime.Model3D/AffineTransform.cs


+ 0 - 0
src/MonoScene.Model3D/AnimatableProperty.cs → src/MonoScene.Runtime.Model3D/AnimatableProperty.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/Meshes/GraphicsResourceTracker.cs → src/MonoScene.Runtime.Model3D/Graphics/Meshes/GraphicsResourceTracker.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/Meshes/Mesh.cs → src/MonoScene.Runtime.Model3D/Graphics/Meshes/Mesh.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/Meshes/MeshCollection.cs → src/MonoScene.Runtime.Model3D/Graphics/Meshes/MeshCollection.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/Meshes/MeshGeometry.cs → src/MonoScene.Runtime.Model3D/Graphics/Meshes/MeshGeometry.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/Meshes/MeshPart.cs → src/MonoScene.Runtime.Model3D/Graphics/Meshes/MeshPart.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelArchitecture.md → src/MonoScene.Runtime.Model3D/Graphics/ModelArchitecture.md


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/AnimationTrackInfo.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/AnimationTrackInfo.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/ArmatureInstance.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/ArmatureInstance.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/ArmatureTemplate.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/ArmatureTemplate.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/BaseTemplate.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/BaseTemplate.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/DrawableInstance.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/DrawableInstance.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/DrawableTemplate.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/DrawableTemplate.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/MeshTransforms.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/MeshTransforms.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/ModelCollection.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/ModelCollection.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/ModelInstance.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/ModelInstance.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/ModelTemplate.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/ModelTemplate.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/NodeInstance.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/NodeInstance.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/ModelGraph/NodeTemplate.cs → src/MonoScene.Runtime.Model3D/Graphics/ModelGraph/NodeTemplate.cs


+ 0 - 0
src/MonoScene.Model3D/Graphics/Skinning.MD → src/MonoScene.Runtime.Model3D/Graphics/Skinning.MD


+ 0 - 0
src/MonoScene.Model3D/MonoScene.Model3D.csproj → src/MonoScene.Runtime.Model3D/MonoScene.Model3D.csproj


この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません