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updated SharpGLTF to Alpha0023

vpenades 4 年之前
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cefbda0739

+ 1 - 0
src/MonoScene.Pipeline.GLTF/Converters.cs

@@ -40,6 +40,7 @@ namespace MonoScene.Graphics.Pipeline
 
         public static AffineTransform ToXna(this SharpGLTF.Transforms.AffineTransform xform)
         {
+            if (xform.IsMatrix) xform = xform.GetDecomposed();
             return new AffineTransform(xform.Scale, xform.Rotation, xform.Translation);
         }
 

+ 1 - 1
src/MonoScene.Pipeline.GLTF/MonoScene.Pipeline.GLTF.csproj

@@ -12,7 +12,7 @@
 
   <ItemGroup>
     <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.1922-develop" PrivateAssets="all" />
-    <PackageReference Include="SharpGLTF.Core" Version="1.0.0-alpha0022" />    
+    <PackageReference Include="SharpGLTF.Core" Version="1.0.0-alpha0023" />    
   </ItemGroup>
 
   <ItemGroup>

+ 1 - 1
src/MonoSceneViewer/MonoSceneViewer.csproj

@@ -9,7 +9,7 @@
   <ItemGroup>
     <PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.1.1922-develop" />
     <PackageReference Include="PropertyTools.Wpf" Version="3.1.0" />
-    <PackageReference Include="SharpGLTF.Toolkit" Version="1.0.0-alpha0022" />    
+    <PackageReference Include="SharpGLTF.Toolkit" Version="1.0.0-alpha0023" />    
   </ItemGroup>
 
   <ItemGroup>