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@@ -10,14 +10,6 @@ using Microsoft.Xna.Framework.Input.Oculus;
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namespace Microsoft.Xna.Framework
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namespace Microsoft.Xna.Framework
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{
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{
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- /// <summary>
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- /// callback to retrieve the projection matrix
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- /// </summary>
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- /// <param name="nearPlane">near plane to use in the projection matrix</param>
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- /// <param name="farPlane">far plane to use in the projection matrix</param>
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- /// <returns>the projection matrix</returns>
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- public delegate Matrix ProjectionDelegate(float nearPlane, float farPlane);
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-
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/// <inheritdoc/>
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/// <inheritdoc/>
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public class XRGame : Game
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public class XRGame : Game
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{
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{
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