using System; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler; using MonoGame.Extended.Particles; namespace MonoGame.Extended.Content.Pipeline.Particles; [ContentTypeWriter] public class ParticleEffectWriter : ContentTypeWriter { protected override void Write(ContentWriter output, ParticleEffectProcessorResult value) { try { output.Write(value.Data.XmlContent); } catch (Exception e) { ContentLogger.Logger?.LogImportantMessage(e.StackTrace); throw; } } public override string GetRuntimeType(TargetPlatform targetPlatform) { return typeof(ParticleEffect).AssemblyQualifiedName; } public override string GetRuntimeReader(TargetPlatform targetPlatform) { return typeof(ContentReaders.ParticleEffectContentReader).AssemblyQualifiedName; } }