// Copyright (c) Craftwork Games. All rights reserved. // Licensed under the MIT license. // See LICENSE file in the project root for full license information. using System.Xml.Serialization; namespace MonoGame.Extended.Content.Tiled; [XmlRoot(ElementName = "tileoffset")] public class TiledMapTileOffsetContent { [XmlAttribute(AttributeName = "x")] public int X; [XmlAttribute(AttributeName = "y")] public int Y; public override string ToString() { return $"{X}, {Y}"; } }