// Copyright (c) Craftwork Games. All rights reserved. // Licensed under the MIT license. // See LICENSE file in the project root for full license information. using System.Xml.Serialization; namespace MonoGame.Extended.Content.Tiled; public class TiledMapTilesetTileAnimationFrameContent { [XmlAttribute(AttributeName = "tileid")] public int TileIdentifier { get; set; } [XmlAttribute(AttributeName = "duration")] public int Duration { get; set; } public override string ToString() { return $"TileID: {TileIdentifier}, Duration: {Duration}"; } }