// Copyright (c) Craftwork Games. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.
using MonoGame.Extended.Particles.Data;
namespace MonoGame.Extended.Particles.Modifiers.Interpolators;
///
/// An interpolator that gradually changes only the hue component of particle colors over their lifetime.
///
///
/// Unlike which changes all HSL components, this interpolator
/// affects only the hue component, preserving the particle's existing saturation and lightness values.
/// This allows for color cycling effects while maintaining consistent saturation and brightness.
///
public class HueInterpolator : Interpolator
{
///
/// Updates a particle's hue by interpolating between the start and end values.
///
/// The normalized interpolation amount (from 0.0 to 1.0).
/// A pointer to the particle to update.
public override unsafe void Update(float amount, Particle* particle)
{
if (!Enabled) { return; }
float h = StartValue + (EndValue - StartValue) * amount;
particle->Color[0] = h;
}
}