// Copyright (c) Craftwork Games. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.
namespace MonoGame.Extended.Particles;
///
/// Specifies the order in which particles are rendered within the particle system.
///
///
/// This enumeration defines the rendering order strategies that can be applied to particles to control how they are
/// layered visually. The chosen rendering order affects which particles appear in front of others when they overlap.
///
public enum ParticleRenderingOrder
{
///
/// Particles are rendered from front to back.
///
FrontToBack,
///
/// Particles are rendered from back to front.
///
BackToFront
}