// Copyright (c) Craftwork Games. All rights reserved. // Licensed under the MIT license. // See LICENSE file in the project root for full license information. namespace MonoGame.Extended.Particles; /// /// Specifies the order in which particles are rendered within the particle system. /// /// /// This enumeration defines the rendering order strategies that can be applied to particles to control how they are /// layered visually. The chosen rendering order affects which particles appear in front of others when they overlap. /// public enum ParticleRenderingOrder { /// /// Particles are rendered from front to back. /// FrontToBack, /// /// Particles are rendered from back to front. /// BackToFront }