// Copyright (c) Craftwork Games. All rights reserved. // Licensed under the MIT license. // See LICENSE file in the project root for full license information. using Microsoft.Xna.Framework; namespace MonoGame.Extended.Particles.Profiles; /// /// A profile that randomly distributes particles throughout a rectangular area. /// /// /// The generates random positions within a rectangle centered the emitter's position, with /// random unit vector headings. This creates a uniform distribution of particles across the defined area, with /// particles moving in all directions. /// public sealed class BoxFillProfile : Profile { /// /// Gets or sets the width of the rectangular area. /// public float Width { get; set; } /// /// Gets or sets the height of the rectangular area. /// public float Height { get; set; } /// /// Computes the offset and heading for a new particle. /// /// A pointer to the Vector2 where the offset from the emitter position will be stored. /// A pointer to the Vector2 where the unit direction vector will be stored. public override unsafe void GetOffsetAndHeading(Vector2* offset, Vector2* heading) { offset->X = FastRandom.Shared.NextSingle(Width * -0.5f, Width * 0.5f); offset->Y = FastRandom.Shared.NextSingle(Height * -0.5f, Height * 0.5f); FastRandom.Shared.NextUnitVector(heading); } }