// Copyright (c) Craftwork Games. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.
namespace MonoGame.Extended.Particles.Profiles;
///
/// Defines the radiation pattern for particles when using a .
///
///
/// This enumeration determines how a particle's initial position within a circle affects its movement direction
/// (heading). Different radiation patterns can create varied visual effects such as explosions, implosions, or
/// randomized dispersion.
///
public enum CircleRadiation
{
///
/// Particles move in random directions unrelated to their position.
///
///
/// In this mode, the initial heading of particles is completely random and has no relationship to their position
/// within the circle. This creates a chaotic dispersion effect with no discernible pattern of movement.
///
None,
///
/// Particles move toward the center of the circle.
///
///
/// In this mode, particles are given initial headings that point directly toward the center of the circle from
/// their starting position. This creates an implosion or suction effect, as if particles are being drawn inward.
///
In,
///
/// Particles move away from the center of the circle.
///
///
/// In this mode, particles are given initial headings that point directly away from the center of the circle,
/// extending their starting position outward. This creates an explosion or burst effect, as if particles are
/// emanating from a central point.
///
Out
}