// Copyright (c) Craftwork Games. All rights reserved. // Licensed under the MIT license. // See LICENSE file in the project root for full license information. namespace MonoGame.Extended.Particles.Profiles; /// /// Defines the radiation pattern for particles when using a . /// /// /// This enumeration determines how a particle's initial position within a circle affects its movement direction /// (heading). Different radiation patterns can create varied visual effects such as explosions, implosions, or /// randomized dispersion. /// public enum CircleRadiation { /// /// Particles move in random directions unrelated to their position. /// /// /// In this mode, the initial heading of particles is completely random and has no relationship to their position /// within the circle. This creates a chaotic dispersion effect with no discernible pattern of movement. /// None, /// /// Particles move toward the center of the circle. /// /// /// In this mode, particles are given initial headings that point directly toward the center of the circle from /// their starting position. This creates an implosion or suction effect, as if particles are being drawn inward. /// In, /// /// Particles move away from the center of the circle. /// /// /// In this mode, particles are given initial headings that point directly away from the center of the circle, /// extending their starting position outward. This creates an explosion or burst effect, as if particles are /// emanating from a central point. /// Out }