// Copyright (c) Craftwork Games. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Profiles;
///
/// A profile that emits all particles from a single point with random headings.
///
///
/// The is the simplest emission profile, where all particles originate exactly at the
/// emitter position with no offset. Each particle is given a random heading in any direction, creating a radial
/// dispersion pattern.
///
public sealed class PointProfile : Profile
{
///
/// Computes the offset and heading for a new particle.
///
/// A pointer to the Vector2 where the offset from the emitter position will be stored.
/// A pointer to the Vector2 where the unit direction vector will be stored.
///
/// The offset is always set to (0,0), meaning particles will spawn exactly at the emitter position.
///
public override unsafe void GetOffsetAndHeading(Vector2* offset, Vector2* heading)
{
offset->X = 0.0f;
offset->Y = 0.0f;
FastRandom.Shared.NextUnitVector(heading);
}
}