using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MonoGame.Extended.Serialization.Json;
///
/// Converts a value to or from JSON.
///
[Obsolete("Use IntervalJsonConverter. Range will be removed in 6.0")]
public class RangeJsonConverter : JsonConverter> where T : IComparable
{
///
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(Range);
///
public override Range Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
Span values = reader.ReadAsMultiDimensional(options);
if (values.Length == 2)
{
if (values[0].CompareTo(values[1]) < 0)
{
return new Range(values[0], values[1]);
}
return new Range(values[1], values[0]);
}
if (values.Length == 1)
{
return new Range(values[0], values[0]);
}
throw new InvalidOperationException("Invalid range");
}
///
///
/// Throw if is .
///
public override void Write(Utf8JsonWriter writer, Range value, JsonSerializerOptions options)
{
ArgumentNullException.ThrowIfNull(writer);
writer.WriteStartArray();
JsonSerializer.Serialize(writer, value.Min, options);
JsonSerializer.Serialize(writer, value.Max, options);
writer.WriteEndArray();
}
}