using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MonoGame.Extended.Serialization.Json;
///
/// Converts a value to or from JSON.
///
public class RectangleFJsonConverter : JsonConverter
{
///
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(RectangleF);
///
public override RectangleF Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var values = reader.ReadAsMultiDimensional(options);
return new RectangleF(values[0], values[1], values[2], values[3]);
}
///
///
/// Throw if is .
///
public override void Write(Utf8JsonWriter writer, RectangleF value, JsonSerializerOptions options)
{
ArgumentNullException.ThrowIfNull(writer);
writer.WriteStringValue($"{value.Left} {value.Top} {value.Width} {value.Height}");
}
}