using System;
using System.Text.Json;
using System.Text.Json.Serialization;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Serialization.Json;
///
/// Converts a value to or from JSON.
///
public class Vector2JsonConverter : JsonConverter
{
///
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(Vector2);
///
///
/// Thrown if the JSON property does not contain a properly formatted value
///
public override Vector2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var values = reader.ReadAsMultiDimensional(options);
if (values.Length == 2)
{
return new Vector2(values[0], values[1]);
}
if (values.Length == 1)
{
return new Vector2(values[0]);
}
throw new JsonException("Invalid Vector2 property value");
}
///
///
/// Throw if is .
///
public override void Write(Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options)
{
ArgumentNullException.ThrowIfNull(writer);
writer.WriteStringValue($"{value.X} {value.Y}");
}
}