using System; using MonoGame.Extended.Graphics; namespace MonoGame.Extended.Tests.Graphics; public sealed class Texture2DAtlasTests { // Reference: https://github.com/MonoGame-Extended/Monogame-Extended/issues/1013 // Region names being generated during TextureAtlas.Create were not unique // which was leading to an exception being thrown after the first region was // added [Fact] public void CalculateRegions_ShouldGenerateUniqueRegionNames() { ReadOnlySpan regions = Texture2DAtlas.CalculateRegions("spritesheet", 64, 64, 32, 32, int.MaxValue, 0, 0); Assert.Equal(4, regions.Length); Assert.Equal("spritesheet_0", regions[0].Name); Assert.Equal("spritesheet_1", regions[1].Name); Assert.Equal("spritesheet_2", regions[2].Name); Assert.Equal("spritesheet_3", regions[3].Name); } }