using System; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Tests { public class TestGame : Game { private readonly GraphicsDeviceManager _graphicsDeviceManager; public TestGame() { _graphicsDeviceManager = new GraphicsDeviceManager(this); RunOneFrame(); } protected override void Dispose(bool disposing) { ((IDisposable)_graphicsDeviceManager).Dispose(); base.Dispose(disposing); } } }