// Copyright (c) Craftwork Games. All rights reserved. // Licensed under the MIT license. // See LICENSE file in the project root for full license information. namespace MonoGame.Extended.Animations; /// /// Specifies the trigger for an animation event. /// public enum AnimationEventTrigger { /// /// Triggered at the beginning of a frame. /// FrameBegin, /// /// Triggered at the end of a frame. /// FrameEnd, /// /// Triggered when a frame is skipped. /// FrameSkipped, /// /// Triggered when the animation loops. /// AnimationLoop, /// /// Triggered when the animation completes. /// AnimationCompleted, /// /// Triggered when the animation stops. /// AnimationStopped, }