// Copyright (c) Craftwork Games. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.
using MonoGame.Extended.Particles.Data;
namespace MonoGame.Extended.Particles.Modifiers;
///
/// A modifier that applies a constant rotational velocity to particles.
///
///
/// The changes the orientation of particles over time
/// by applying a continuous rotation at a specified rate.
///
/// The rotation is applied uniformly to all particles, but can be combined with other modifiers
/// to create more complex behaviors. For non-uniform rotation, consider using multiple particle
/// emitters with different rotation rates or implementing a custom modifier.
///
public class RotationModifier : Modifier
{
///
/// Gets or sets the rate at which particles rotate, in radians per second.
///
///
/// Positive values cause clockwise rotation, while negative values cause
/// counter-clockwise rotation.
///
public float RotationRate { get; set; }
///
/// Updates all particles by applying rotation based on the elapsed time.
///
///
protected internal override unsafe void Update(float elapsedSeconds, ParticleIterator iterator, int particleCount)
{
if (!Enabled) { return; }
float rotationRateDelta = RotationRate * elapsedSeconds;
for (int i = 0; i < particleCount && iterator.HasNext; i++)
{
Particle* particle = iterator.Next();
particle->Rotation += rotationRateDelta;
}
}
}