// Copyright (c) Craftwork Games. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Profiles;
///
/// A profile that distributes particles along the edges of a rectangular boundary.
///
///
/// The randomly positions new particles on one of the four sides of a rectangular area
/// centered at the emitter's position. Each side has an equal probability of being selected. Particles are given random
/// unit vector headings, allowing them to move in any direction regardless of their starting edge.
///
public sealed class BoxProfile : Profile
{
///
/// Gets or sets the width of the rectangular perimeter.
///
public float Width { get; set; }
///
/// Gets or sets the height of the rectangular perimeter.
///
public float Height { get; set; }
///
/// Computes the offset and heading for a new particle.
///
/// A pointer to the Vector2 where the offset from the emitter position will be stored.
/// A pointer to the Vector2 where the unit direction vector will be stored.
public override unsafe void GetOffsetAndHeading(Vector2* offset, Vector2* heading)
{
switch (FastRandom.Shared.Next(4))
{
case 0: // Left
offset->X = Width * -0.5f;
offset->Y = FastRandom.Shared.NextSingle(Height * -0.5f, Height * 0.5f);
break;
case 1: // Top
offset->X = FastRandom.Shared.NextSingle(Width * -0.5f, Width * 0.5f);
offset->Y = Height * -0.5f;
break;
case 2: // Right
offset->X = Width * 0.5f;
offset->Y = FastRandom.Shared.NextSingle(Height * -0.5f, Height * 0.5f);
break;
default: // Bottom
offset->X = FastRandom.Shared.NextSingle(Width * -0.5f, Width * 0.5f);
offset->Y = Height * 0.5f;
break;
}
FastRandom.Shared.NextUnitVector(heading);
}
}