using System; using System.Text.Json; using System.Text.Json.Serialization; namespace MonoGame.Extended.Serialization.Json; public class FloatStringConverter : JsonConverter { /// public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(float) || typeToConvert == typeof(string); /// public override float Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) { if (reader.TokenType == JsonTokenType.String) { if (float.TryParse(reader.GetString(), out float value)) return value; } else if (reader.TokenType == JsonTokenType.Number) { return reader.GetSingle(); } throw new JsonException($"Unable to convert value of type {reader.TokenType} to {typeof(float)}"); } /// public override void Write(Utf8JsonWriter writer, float value, JsonSerializerOptions options) { ArgumentNullException.ThrowIfNull(writer); writer.WriteNumberValue(value); } }