namespace MonoGame.Extended.Tilemaps.Collision { /// /// Provides collision detection and spatial query helpers for tilemaps. /// /// /// This class will be implemented after the 2D collision primitives are integrated. /// public static class TilemapCollision { // TODO: Implement // - Spatial partitioning for TileLayer (grid-based, 16x16 chunks) // - Spatial grid for ObjectLayer // - Raycast support // - Broad-phase collision queries } }