namespace MonoGame.Extended.Tilemaps.Collision
{
///
/// Provides collision detection and spatial query helpers for tilemaps.
///
///
/// This class will be implemented after the 2D collision primitives are integrated.
///
public static class TilemapCollision
{
// TODO: Implement
// - Spatial partitioning for TileLayer (grid-based, 16x16 chunks)
// - Spatial grid for ObjectLayer
// - Raycast support
// - Broad-phase collision queries
}
}