namespace MonoGame.Extended.Tilemaps { /// /// Represents a single frame in a tile animation. /// public readonly struct TilemapTileAnimationFrame { /// /// Gets the local tile ID for this frame. /// public int TileId { get; } /// /// Gets the duration of this frame in seconds. /// public float Duration { get; } /// /// Initializes a new instance of the struct. /// /// The local tile ID for this frame. /// The duration of this frame in seconds. public TilemapTileAnimationFrame(int tileId, float duration) { TileId = tileId; Duration = duration; } } }