using System;
namespace MonoGame.Extended.Tilemaps
{
///
/// Specifies flip transformations applied to a tile.
///
[Flags]
public enum TilemapTileFlipFlags
{
///
/// No flip transformations.
///
None = 0,
///
/// Tile is flipped horizontally.
///
FlipHorizontally = 1,
///
/// Tile is flipped vertically.
///
FlipVertically = 2,
///
/// Tile is flipped diagonally (rotated 90 degrees and flipped).
///
FlipDiagonally = 4
}
}