using System; namespace MonoGame.Extended.Tilemaps { /// /// Specifies flip transformations applied to a tile. /// [Flags] public enum TilemapTileFlipFlags { /// /// No flip transformations. /// None = 0, /// /// Tile is flipped horizontally. /// FlipHorizontally = 1, /// /// Tile is flipped vertically. /// FlipVertically = 2, /// /// Tile is flipped diagonally (rotated 90 degrees and flipped). /// FlipDiagonally = 4 } }