using MonoGame.Extended.BitmapFonts; using MonoGame.Extended.Graphics; namespace MonoGame.Extended.Tests.BitmapFonts { public class BitmapFontTests { [Fact] public void BitmapFont_Constructor_Test() { var font = CreateTestFont(); Assert.Equal("Impact", font.Face); Assert.Equal(22, font.LineHeight); } [Fact] public void BitmapFont_MeasureString_SingleWord_Test() { var font = CreateTestFont(); var size = font.MeasureString("fox"); Assert.Equal(40, size.Width); Assert.Equal(font.LineHeight, size.Height); } [Fact] public void BitmapFont_MeasureString_WithLetterSpacing_Test() { var font = CreateTestFont(); font.LetterSpacing = 3; var size = font.MeasureString("fox"); Assert.Equal(46, size.Width); Assert.Equal(size.Height, font.LineHeight); } [Fact] public void BitmapFont_MeasureString_MultipleLines_Test() { var font = CreateTestFont(); //var size = font.MeasureString("box fox\nbox of fox"); var size = font.MeasureString("box fox\nbox of fox"); Assert.Equal(123, size.Width); Assert.Equal(size.Height, font.LineHeight * 2); } [Fact] public void BitmapFont_MeasureString_EmptyString_Test() { var font = CreateTestFont(); var size = font.MeasureString(string.Empty); Assert.Equal(0, size.Width); Assert.Equal(0, size.Height); } // Test added for issue #695 // https://github.com/craftworkgames/MonoGame.Extended/issues/695 // // Issue claims measure string does not account for space at the end of string. [Fact] public void BitmapFont_MeasureString_SpaceAtEnd_Test() { var font = CreateTestFont(); var noSpaceAtEnd = font.MeasureString("bfox"); var spaceAtEnd = font.MeasureString("bfox "); Assert.NotEqual(noSpaceAtEnd, spaceAtEnd); } private static BitmapFont CreateTestFont() { var textureRegion = new Texture2DRegion("Test Font", x: 219, y: 61, width: 16, height: 18); var regions = new[] { // extracted from 'Impact' font. 'x' is particularly interesting because it has a negative x offset new BitmapFontCharacter(textureRegion: textureRegion, character: ' ', xOffset: 0, yOffset: 0, xAdvance: 6), new BitmapFontCharacter(textureRegion: textureRegion, character: 'b', xOffset: 0, yOffset: 7, xAdvance: 17), new BitmapFontCharacter(textureRegion: textureRegion, character: 'f', xOffset: 0, yOffset: 7, xAdvance: 9), new BitmapFontCharacter(textureRegion: textureRegion, character: 'o', xOffset: 0, yOffset: 11, xAdvance: 16), new BitmapFontCharacter(textureRegion: textureRegion, character: 'x', xOffset: -1, yOffset: 11, xAdvance: 13), }; var font = new BitmapFont("Impact", size: 32, lineHeight: 22, regions); return font; } } }